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4fd92a1549
Also move up source files into the root directory, as there's nothing else in this directory
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
#ifndef _RWLIB_FONTS_FONTMAP_HPP_
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#define _RWLIB_FONTS_FONTMAP_HPP_
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#include <functional>
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#include <initializer_list>
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#include <map>
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#include "GameTexts.hpp"
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#include "Unicode.hpp"
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/**
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* @brief Class providing mapping from unicode chars to game strings and vice versa.
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* The conversions of an object of this class depend on the actual font used.
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* @param maps
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*/
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class FontMap {
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public:
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/**
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* Mapping from GameStringChar to unicode data point.
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*/
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using gschar_unicode_map_t = std::map<GameStringChar, unicode_t>;
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/**
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* Mapping from unicode data point to GameStringChar.
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*/
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using unicode_gschar_map_t = std::map<unicode_t, GameStringChar>;
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/**
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* Iterator type over all GameStringChar to unicode.
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*/
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using gschar_unicode_iterator = gschar_unicode_map_t::const_iterator;
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/**
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* @brief FontMap Create a new Fontmapping using the maps provided.
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* @param maps List of mappings used as source for this font mapping.
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*/
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FontMap(std::initializer_list<std::reference_wrapper<const gschar_unicode_map_t>> maps);
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/**
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* @brief to_GameStringChar Convert a unicode data point to a GameStringChar.
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* @param u The unicode character.
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* @return A GameStringChar
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*/
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GameStringChar to_GameStringChar(unicode_t u) const;
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/**
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* @brief to_unicoe Convert a GameStringChar to a unicode data point.
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* @param c The GameStringChar
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* @return A unicode character.
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*/
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unicode_t to_unicode(GameStringChar c) const;
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/**
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* @brief to_string Convert a GameString to a utf-8 encoded string.
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* @param s The GameString.
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* @return A utf-8 encoded string.
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*/
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std::string to_string(const GameString &s) const;
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/**
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* @brief to_GameString Convert a utf-8 encoded string to a GameString.
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* @param utf8 The utf-8 encoded string.
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* @return A GameString.
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*/
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GameString to_GameString(const std::string &utf8) const;
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/**
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* @brief to_unicode_begin Iterate over the GameStringChar to unicode begin.
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* @return Iterator to begin.
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*/
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gschar_unicode_iterator to_unicode_begin() const;
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/**
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* @brief to_unicode_begin Iterate over the GameStringChar to unicode end.
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* @return Iterator Iterator to end.
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*/
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gschar_unicode_iterator to_unicode_end() const;
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private:
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/**
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* Mapping from a unicode point to a GameStringChar.
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*/
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unicode_gschar_map_t m_from_unicode;
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/**
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* Mapping from a GameStringChar to a unicode point.
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*/
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gschar_unicode_map_t m_to_unicode;
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/**
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* GameStringChar used if a unicode point has no corresponding GameStringChar.
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*/
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GameStringChar m_unknown_gschar;
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};
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#endif
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