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openrw/rwcore/fonts/FontMap.hpp
Daniel Evans 4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00

96 lines
2.7 KiB
C++

#ifndef _RWLIB_FONTS_FONTMAP_HPP_
#define _RWLIB_FONTS_FONTMAP_HPP_
#include <functional>
#include <initializer_list>
#include <map>
#include "GameTexts.hpp"
#include "Unicode.hpp"
/**
* @brief Class providing mapping from unicode chars to game strings and vice versa.
* The conversions of an object of this class depend on the actual font used.
* @param maps
*/
class FontMap {
public:
/**
* Mapping from GameStringChar to unicode data point.
*/
using gschar_unicode_map_t = std::map<GameStringChar, unicode_t>;
/**
* Mapping from unicode data point to GameStringChar.
*/
using unicode_gschar_map_t = std::map<unicode_t, GameStringChar>;
/**
* Iterator type over all GameStringChar to unicode.
*/
using gschar_unicode_iterator = gschar_unicode_map_t::const_iterator;
/**
* @brief FontMap Create a new Fontmapping using the maps provided.
* @param maps List of mappings used as source for this font mapping.
*/
FontMap(std::initializer_list<std::reference_wrapper<const gschar_unicode_map_t>> maps);
/**
* @brief to_GameStringChar Convert a unicode data point to a GameStringChar.
* @param u The unicode character.
* @return A GameStringChar
*/
GameStringChar to_GameStringChar(unicode_t u) const;
/**
* @brief to_unicoe Convert a GameStringChar to a unicode data point.
* @param c The GameStringChar
* @return A unicode character.
*/
unicode_t to_unicode(GameStringChar c) const;
/**
* @brief to_string Convert a GameString to a utf-8 encoded string.
* @param s The GameString.
* @return A utf-8 encoded string.
*/
std::string to_string(const GameString &s) const;
/**
* @brief to_GameString Convert a utf-8 encoded string to a GameString.
* @param utf8 The utf-8 encoded string.
* @return A GameString.
*/
GameString to_GameString(const std::string &utf8) const;
/**
* @brief to_unicode_begin Iterate over the GameStringChar to unicode begin.
* @return Iterator to begin.
*/
gschar_unicode_iterator to_unicode_begin() const;
/**
* @brief to_unicode_begin Iterate over the GameStringChar to unicode end.
* @return Iterator Iterator to end.
*/
gschar_unicode_iterator to_unicode_end() const;
private:
/**
* Mapping from a unicode point to a GameStringChar.
*/
unicode_gschar_map_t m_from_unicode;
/**
* Mapping from a GameStringChar to a unicode point.
*/
gschar_unicode_map_t m_to_unicode;
/**
* GameStringChar used if a unicode point has no corresponding GameStringChar.
*/
GameStringChar m_unknown_gschar;
};
#endif