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33 lines
866 B
C++
33 lines
866 B
C++
#include <boost/test/unit_test.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include <objects/InstanceObject.hpp>
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#include <render/ViewCamera.hpp>
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#include "test_Globals.hpp"
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BOOST_AUTO_TEST_SUITE(LifetimeTests, DATA_TEST_PREDICATE)
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BOOST_AUTO_TEST_CASE(test_cleanup) {
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GameObject* f =
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Global::get().e->createInstance(1337, glm::vec3(0.f, 0.f, 1000.f));
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auto id = f->getGameObjectID();
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auto& objects = Global::get().e->instancePool.objects;
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f->setLifetime(GameObject::TrafficLifetime);
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{
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auto search = objects.find(id);
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BOOST_CHECK(search != objects.end());
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}
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ViewCamera testCamera;
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testCamera.position = glm::vec3(0.f, 0.f, 0.f);
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Global::get().e->cleanupTraffic(testCamera);
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{
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auto search = objects.find(id);
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BOOST_CHECK(search != objects.end());
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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