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openrw/rwgame/states/LoadingState.hpp
Filip Gawin 495c831972 Mark classes as final
It lets complier to make extra optimization.

See:
https://gcc.godbolt.org/#compilers:!((compiler:g6,options:'-O2+-Wall++-
xc%2B%2B+-
std%3Dc%2B%2B11',sourcez:MYGwhgzhAECC0G8BQAHArgIxAS2ALiWiOgDdsAnAFzTBFIHtsATaAMwAoBKaAXmgAYA3EgC%2BwpKEgwAQtDzR0WXHESpMOfIWIlGLDt1bYAdrWj0SAU3LlmF4WKQTwUaAGE5C9cvjJFGgsQMzGxcZpbWtvbiOsGs9PTs0gBk0BjcyIEYAHT69o4xLBhg5OyuKcDpWkTAOVz2QAA%3D%3D)),filterAsm:
(commentOnly:!t,directives:!t,intel:!t,labels:!t),version:3
2018-07-07 22:55:10 +02:00

27 lines
528 B
C++

#ifndef LOADINGSTATE_HPP
#define LOADINGSTATE_HPP
#include "StateManager.hpp"
#include <functional>
class LoadingState final : public State {
std::function<void(void)> complete;
public:
LoadingState(RWGame* game, const std::function<void(void)>& callback);
void enter() override;
void exit() override;
void tick(float dt) override;
void draw(GameRenderer* r) override;
bool shouldWorldUpdate() override;
void handleEvent(const SDL_Event& event) override;
};
#endif // LOADINGSTATE_HPP