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https://github.com/rwengine/openrw.git
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149 lines
2.4 KiB
C++
149 lines
2.4 KiB
C++
#pragma once
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#ifndef _GTAENGINE_HPP_
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#define _GTAENGINE_HPP_
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#include <renderwure/engine/GTAData.hpp>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <renderwure/render/GTARenderer.hpp>
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#include <glm/glm.hpp>
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#include <vector>
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#include <queue>
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#include <random>
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/**
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* @class GTAEngine
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* Provides a simple interface to the framework's internals
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*/
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class GTAEngine
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{
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public:
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GTAEngine(const std::string& gamepath);
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/**
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* Loads the game data
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*/
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bool load();
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struct LogEntry
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{
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enum Type {
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Info,
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Error,
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Warning
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};
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Type type;
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float time;
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std::string message;
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};
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std::queue<LogEntry> log;
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/**
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* Displays an informative message
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*/
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void logInfo(const std::string& info);
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/**
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* Displays an alarming error
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*/
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void logError(const std::string& error);
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/**
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* @struct GTAObject
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* Stores references to the Object data and the instance
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*/
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struct GTAInstance {
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LoaderIPLInstance instance;
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std::shared_ptr<LoaderIDE::OBJS_t> object;
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};
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/**
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* @class GTAVehicle
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* Stores references to the vehicle data and the instance
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* @todo some kind of VehicleInstance data so we can save that.
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*/
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struct GTAVehicle {
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glm::vec3 position;
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std::shared_ptr<LoaderIDE::CARS_t> vehicle;
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glm::vec3 colourPrimary;
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glm::vec3 colourSecondary;
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};
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/**
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* Loads an IDE into the game
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*/
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bool defineItems(const std::string& name);
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/**
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* Loads an IPL into the game.
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* @param name The name of the IPL as it appears in the games' gta.dat
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*/
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bool placeItems(const std::string& name);
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/**
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* Loads the Zones from a zon/IPL file
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*/
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bool loadZone(const std::string& path);
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/**
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* Creates a vehicle
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*/
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void createVehicle(const uint16_t id, const glm::vec3& pos);
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/**
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* Roughly the middle of everything
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*/
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glm::vec3 itemCentroid;
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size_t itemCount;
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/**
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* Game Clock
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*/
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float gameTime;
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/**
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* Game data
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*/
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GTAData gameData;
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/**
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* Renderer
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*/
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GTARenderer renderer;
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/**
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* Map Zones
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*/
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std::vector<LoaderIPL::Zone> zones;
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/**
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* Object Definitions
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*/
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std::map<uint16_t, std::shared_ptr<LoaderIDE::OBJS_t>> objectTypes;
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/**
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* Vehicle definitions
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*/
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std::map<uint16_t, std::shared_ptr<LoaderIDE::CARS_t>> vehicleTypes;
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/**
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* Game Objects!
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*/
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std::vector<GTAInstance> objectInstances;
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/**
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* Game Vehicles!
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*/
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std::vector<GTAVehicle> vehicleInstances;
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/**
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* Randomness Engine
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*/
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std::default_random_engine randomEngine;
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};
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#endif |