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openrw/rwengine/include/objects
Daniel Evans 584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
..
CharacterObject.hpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
CutsceneObject.hpp Implement cutscene objects and animations (sans skinning) 2014-07-30 13:46:14 +01:00
InstanceObject.hpp Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
ItemPickup.hpp Further implement weapons and pickups 2014-07-04 21:06:56 +01:00
PickupObject.hpp Further implement weapons and pickups 2014-07-04 21:06:56 +01:00
ProjectileObject.hpp Add thrown projectiles, support for queued deletion 2014-07-20 21:21:51 +01:00
VehicleInfo.hpp Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
VehicleObject.hpp Initial rendering refactor 2014-08-22 14:29:46 +01:00