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a55bcc557d
* Add disabled flag to AI nodes * Move ZoneData structure into own file * Add Gang density to ZoneData.
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#include "loadingstate.hpp"
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#include "menustate.hpp"
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#include "RWGame.hpp"
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LoadingState::LoadingState(RWGame* game)
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: State(game)
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{
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}
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void LoadingState::enter()
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{
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// Load all of the files waiting to be loaded.
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auto world = getWorld();
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// Loade all of the IDEs.
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for(std::map<std::string, std::string>::iterator it = world->gameData.ideLocations.begin();
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it != world->gameData.ideLocations.end();
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++it) {
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world->defineItems(it->second);
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}
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// Load IPLs
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for(std::map<std::string, std::string>::iterator it = world->gameData.iplLocations.begin();
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it != world->gameData.iplLocations.end();
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++it) {
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world->gameData.loadZone(it->second);
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world->placeItems(it->second);
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}
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}
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void LoadingState::exit()
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{
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}
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void LoadingState::tick(float dt)
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{
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// Check to see if the GameWorld has run out of jobs
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// (i.e. it's time to open the main menu)
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if( getWorld()->_work->isEmpty() ) {
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StateManager::get().exec(new MenuState(game));
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}
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}
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void LoadingState::handleEvent(const sf::Event &e)
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{
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State::handleEvent(e);
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}
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void LoadingState::draw(sf::RenderWindow &w)
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{
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// Display some manner of loading screen.
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sf::Text loadingText("Loading...", game->getFont(), 28);
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loadingText.setPosition({30.f, 20.f});
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w.draw(loadingText);
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}
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