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openrw/rwgame/menustate.cpp
2014-09-16 19:22:43 +01:00

48 lines
958 B
C++

#include "menustate.hpp"
#include "game.hpp"
#include "ingamestate.hpp"
#include "RWGame.hpp"
MenuState::MenuState(RWGame* game)
: State(game)
{
Menu *m = new Menu(game->getFont());
m->offset = glm::vec2(50.f, 100.f);
m->addEntry(Menu::lambda("Start", [=] { StateManager::get().enter(new IngameState(game)); }));
m->addEntry(Menu::lambda("Test", [=] { StateManager::get().enter(new IngameState(game, true)); }));
m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
m->addEntry(Menu::lambda("Exit", [=] { getWindow().close(); }));
this->enterMenu(m);
}
void MenuState::enter()
{
}
void MenuState::exit()
{
}
void MenuState::tick(float dt)
{
}
void MenuState::handleEvent(const sf::Event &e)
{
switch(e.type) {
case sf::Event::KeyPressed:
switch(e.key.code) {
case sf::Keyboard::Escape:
StateManager::get().exit();
default: break;
}
break;
default: break;
}
State::handleEvent(e);
}