mirror of
https://github.com/rwengine/openrw.git
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e448f610ff
Should fix this memory leak: ==16721== 912 (600 direct, 312 indirect) bytes in 1 blocks are definitely lost in loss record 225 of 264 ==16721== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==16721== by 0x84A697: GameRenderer::GameRenderer(Logger*, GameData*) (GameRenderer.cpp:71) ==16721== by 0x75FC7D: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:35) ==16721== by 0x750385: main (main.cpp:13) |
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src | ||
CMakeLists.txt | ||
README.md |
rwengine
Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.
Core
Implementations of platform abstraction and file system handling classes are in the core/ directory
Data
Structures that store information about object types, cutscene data, localisation information etc
Objects
The logic for Object types are implemented by the classes in the objects/ directory
Loaders
Classes for loading various file formats
Render
Implementation of a portable OpenGL renderer system lives in the render/ directory
Script
The game script virtual machine, and the function definitions are in the script/ directory