mirror of
https://github.com/rwengine/openrw.git
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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
#include "MenuState.hpp"
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#include "IngameState.hpp"
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#include "RWGame.hpp"
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#include "StateManager.hpp"
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#include "MenuSystem.hpp"
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#include "game.hpp"
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#include <engine/SaveGame.hpp>
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#include <rw/debug.hpp>
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MenuState::MenuState(RWGame* game) : State(game) {
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enterMainMenu();
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}
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void MenuState::enterMainMenu() {
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auto& t = game->getGameData().texts;
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Menu menu{
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{{t.text(MenuDefaults::kStartGameId),
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[=] { game->getStateManager().enter<IngameState>(game); }},
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{t.text(MenuDefaults::kLoadGameId), [=] { enterLoadMenu(); }},
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{t.text(MenuDefaults::kDebugId),
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[=] { game->getStateManager().enter<IngameState>(game, true, "test"); }},
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{t.text(MenuDefaults::kOptionsId),
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[] { RW_UNIMPLEMENTED("Options Menu"); }},
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{t.text(MenuDefaults::kQuitGameId),
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[=] { game->getStateManager().clear(); }}},
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glm::vec2(200.f, 200.f)};
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setNextMenu(std::move(menu));
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}
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void MenuState::enterLoadMenu() {
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Menu menu{{{"BACK", [=] { enterMainMenu(); }}}, glm::vec2(20.f, 30.f)};
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auto saves = SaveGame::getAllSaveGameInfo();
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for (SaveGameInfo& save : saves) {
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if (save.valid) {
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std::stringstream ss;
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ss << save.basicState.saveTime.year << " "
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<< save.basicState.saveTime.month << " "
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<< save.basicState.saveTime.day << " "
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<< save.basicState.saveTime.hour << ":"
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<< save.basicState.saveTime.minute << " ";
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auto name = GameStringUtil::fromString(ss.str(), FONT_ARIAL);
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name += save.basicState.saveName;
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auto loadsave = [=] {
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game->getStateManager().enter<IngameState>(game, false);
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game->loadGame(save.savePath);
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};
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menu.lambda(name, loadsave);
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} else {
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menu.lambda("CORRUPT", [=] {});
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}
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}
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setNextMenu(std::move(menu));
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}
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void MenuState::enter() {
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getWindow().showCursor();
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}
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void MenuState::exit() {
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}
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void MenuState::tick(float dt) {
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RW_UNUSED(dt);
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}
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void MenuState::handleEvent(const SDL_Event& e) {
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switch (e.type) {
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case SDL_KEYUP:
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switch (e.key.keysym.sym) {
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case SDLK_ESCAPE:
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done();
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default:
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break;
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}
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break;
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default:
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break;
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}
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State::handleEvent(e);
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}
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