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openrw/framework/rwbinarystream.h
2013-06-30 06:41:04 +01:00

234 lines
3.9 KiB
C++

#ifndef _RWBINARYSTREAM_H_
#define _RWBINARYSTREAM_H_
#include "gtfwpre.h"
/**
* @file rwbinarystream.h
* Contains the structs for the shared Render Ware binary stream data.
* Many thanks to http://www.gtamodding.com/index.php?title=RenderWare_binary_stream_file
*/
namespace RW
{
enum {
SID_Struct = 0x0001,
SID_String = 0x0002,
SID_Extension = 0x0003,
SID_Texture = 0x0006,
SID_Material = 0x0007,
SID_MaterialList = 0x0008,
SID_FrameList = 0x000E,
SID_Geometry = 0x000F,
SID_Clump = 0x0010,
SID_TextureDictionary = 0x0016,
SID_GeometryList = 0x001A,
SID_HAnimPLG = 0x011E,
SID_NodeName = 0x0253F2FE
};
/**
* Vector data
*/
struct BSTVector3
{
float x, y, z;
};
/**
* Rotation Matrix
*/
struct BSTMatrix
{
BSTVector3 a, b, c;
};
struct BSSectionHeader
{
uint32_t id;
uint32_t size;
uint32_t versionid;
};
struct BSExtension
{
};
struct BSFrameList
{
uint32_t numframes;
};
struct BSFrameListFrame //??????
{
BSTMatrix rotation;
BSTVector3 postiion;
uint32_t index;
uint32_t matrixflags; // UNUSED BY ANYTHING.
};
struct BSClump
{
uint32_t numatomics;
};
struct BSStruct
{
uint32_t id; // = 0x0001
};
struct BSGeometryList
{
uint32_t numgeometry;
};
struct BSGeometry
{
uint16_t flags;
uint8_t numuvs;
uint8_t geomflags;
uint32_t numtris;
uint32_t numverts;
uint32_t numframes;
enum {
IsTriangleStrip = 0x1,
VertexTranslation = 0x2,
TexCoords1 = 0x4,
VertexColors = 0x8,
StoreNormals = 0x16,
DynamicVertexLighting = 0x32,
ModuleMaterialColor = 0x64,
TexCoords2 = 0x128
};
};
typedef uint32_t BSColor;
struct BSGeometryColor
{
BSColor ambient;
BSColor diffuse;
BSColor specular;
};
struct BSGeometryUV
{
float u;
float v;
};
struct BSGeometryTriangle
{
uint16_t first;
uint16_t second;
uint16_t attrib; // Who designed this nonsense.
uint16_t third;
};
struct BSGeometryBounds
{
BSTVector3 center;
float radius;
uint32_t positions;
uint32_t normals;
};
struct BSMaterialList
{
uint32_t nummaterials;
};
struct BSMaterial
{
uint32_t unknown;
BSColor color;
uint32_t alsounknown;
uint32_t numtextures;
float ambient;
float specular;
float diffuse;
};
struct BSTexture
{
uint16_t filterflags;
uint16_t unknown;
};
/**
* Texture Dictionary Structures (TXD)
*/
struct BSTextureDictionary
{
uint16_t numtextures;
uint16_t unknown;
};
struct BSTextureNative
{
uint32_t platform;
uint16_t filterflags;
uint8_t wrapV;
uint8_t wrapU;
char diffuseName[32];
char alphaName[32];
uint32_t rasterformat;
uint32_t alpha;
uint16_t width;
uint16_t height;
uint8_t bpp;
uint8_t nummipmaps;
uint8_t rastertype;
uint8_t dxttype;
uint32_t datasize;
enum {
FILTER_NONE = 0x0,
FILTER_NEAREST = 0x01,
FILTER_LINEAR = 0x02,
FILTER_MIP_NEAREST = 0x03,
FILTER_MIP_LINEAR = 0x04,
FILTER_LINEAR_MIP_NEAREST = 0x05,
FILTER_LINEAR_MIP_LINEAR = 0x06,
FILTER_MYSTERY_OPTION = 0x1101
};
enum {
WRAP_NONE = 0x00,
WRAP_WRAP = 0x01,
WRAP_MIRROR = 0x02,
WRAP_CLAMP = 0x03
};
enum {
FORMAT_DEFAULT = 0x0000, // helpful
FORMAT_1555 = 0x0100, // Alpha 1, RGB 5 b
FORMAT_565 = 0x0200, // 5r6g5b
FORMAT_4444 = 0x0300, // 4 bits each
FORMAT_LUM8 = 0x0400, // Greyscale
FORMAT_8888 = 0x0500, // 8 bits each
FORMAT_888 = 0x0600, // RGB 8 bits each
FORMAT_555 = 0x0A00, // do not use
FORMAT_EXT_AUTO_MIPMAP = 0x1000, // Generate mipmaps
FORMAT_EXT_PAL8 = 0x2000, // 256 colour palette
FORMAT_EXT_PAL4 = 0x4000, // 16 color palette
FORMAT_EXT_MIPMAP = 0x8000 // Mipmaps included
};
};
struct BSPaletteData
{
uint32_t palette[256];
uint32_t rastersize;
};
};
#endif