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82 lines
1.5 KiB
C++
82 lines
1.5 KiB
C++
#pragma once
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#ifndef _VIEWERWINDOW_HPP_
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#define _VIEWERWINDOW_HPP_
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#include <core/Logger.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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#include <QMainWindow>
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#include <QStackedWidget>
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#include <QVBoxLayout>
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#include <array>
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class ViewerWidget;
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class ViewerInterface;
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class GameRenderer;
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class QGLContext;
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class ViewerWindow : public QMainWindow {
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Q_OBJECT
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enum ViewMode { Object = 0, Model = 1, World = 2, _Count };
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Logger engineLog;
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GameData* gameData;
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GameWorld* gameWorld;
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GameRenderer* renderer;
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GameState* state;
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/** Contains the OGL context */
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ViewerWidget* viewerWidget;
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std::array<ViewerInterface*, ViewMode::_Count> m_views;
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std::array<std::string, ViewMode::_Count> m_viewNames;
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QStackedWidget* viewSwitcher;
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QGLContext* context;
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public:
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ViewerWindow(QWidget* parent = 0, Qt::WindowFlags flags = 0);
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/**
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* @brief openGame Loads a game's dat file.
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* @param datFile
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*/
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void openGame(const QString& datFile);
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virtual void showEvent(QShowEvent*);
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virtual void closeEvent(QCloseEvent*);
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public slots:
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void openAnimations();
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void loadGame();
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void loadGame(const QString& path);
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signals:
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void loadedData(GameWorld* world);
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void loadAnimations(const QString& file);
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private slots:
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void openRecent();
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void switchView(int mode);
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void showObjectModel(uint16_t object);
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private:
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QList<QAction*> recentGames;
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QAction* recentSep;
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void updateRecentGames();
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};
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#endif
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