mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 02:12:45 +01:00
70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
#ifndef RWGAME_STATE_HPP
|
|
#define RWGAME_STATE_HPP
|
|
|
|
#include "MenuSystem.hpp"
|
|
|
|
#include <SDL_events.h>
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <utility>
|
|
|
|
class RWGame;
|
|
class GameWorld;
|
|
class GameRenderer;
|
|
class GameWindow;
|
|
class Menu;
|
|
class StateManager;
|
|
class ViewCamera;
|
|
|
|
class State {
|
|
public:
|
|
RWGame* game;
|
|
|
|
State(RWGame* game);
|
|
|
|
virtual void enter() = 0;
|
|
virtual void exit() = 0;
|
|
|
|
virtual void tick(float dt) = 0;
|
|
|
|
virtual void draw(GameRenderer& r);
|
|
|
|
virtual ~State() = default;
|
|
|
|
template<typename T>
|
|
void setNextMenu(T&& menu) {
|
|
nextMenu = std::forward<T>(menu);
|
|
}
|
|
|
|
std::optional<Menu>& getCurrentMenu();
|
|
|
|
virtual void handleEvent(const SDL_Event& e);
|
|
|
|
virtual const ViewCamera& getCamera(float alpha);
|
|
|
|
/**
|
|
* Returns false if the game world should not should
|
|
* not update while this state is active
|
|
*/
|
|
virtual bool shouldWorldUpdate();
|
|
|
|
GameWorld* getWorld() const;
|
|
GameWindow& getWindow();
|
|
|
|
bool hasExited() const;
|
|
|
|
private:
|
|
bool hasExited_ = false;
|
|
|
|
void refreshMenu();
|
|
|
|
protected:
|
|
std::optional<Menu> menu;
|
|
std::optional<Menu> nextMenu;
|
|
|
|
void done();
|
|
};
|
|
|
|
#endif
|