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53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#ifndef DEBUGSTATE_HPP
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#define DEBUGSTATE_HPP
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#include "State.hpp"
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#include <render/ViewCamera.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <memory>
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class DebugState final : public State {
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ViewCamera _debugCam;
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glm::vec3 _movement{};
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glm::vec2 _debugLook{};
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bool _freeLook = false;
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bool _sonicMode = false;
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bool _invertedY;
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void drawDebugMenu();
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void drawMapMenu();
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void drawVehicleMenu();
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void drawAIMenu();
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void drawWeaponMenu();
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void drawWeatherMenu();
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void drawMissionsMenu();
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public:
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DebugState(RWGame* game, const glm::vec3& vp = {},
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const glm::quat& vd = {1.0f, 0.0f, 0.0f, 0.0f});
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void enter() override;
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void exit() override;
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void tick(float dt) override;
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void draw(GameRenderer &r) override;
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void handleEvent(const SDL_Event& event) override;
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void printCameraDetails();
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void spawnVehicle(unsigned int id);
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void spawnFollower(unsigned int id);
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void giveItem(int slot);
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const ViewCamera& getCamera(float) override;
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};
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#endif // DEBUGSTATE_HPP
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