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openrw/rwgame/states/DebugState.hpp
2019-05-22 23:33:17 +01:00

53 lines
1.1 KiB
C++

#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include "State.hpp"
#include <render/ViewCamera.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <memory>
class DebugState final : public State {
ViewCamera _debugCam;
glm::vec3 _movement{};
glm::vec2 _debugLook{};
bool _freeLook = false;
bool _sonicMode = false;
bool _invertedY;
void drawDebugMenu();
void drawMapMenu();
void drawVehicleMenu();
void drawAIMenu();
void drawWeaponMenu();
void drawWeatherMenu();
void drawMissionsMenu();
public:
DebugState(RWGame* game, const glm::vec3& vp = {},
const glm::quat& vd = {1.0f, 0.0f, 0.0f, 0.0f});
void enter() override;
void exit() override;
void tick(float dt) override;
void draw(GameRenderer &r) override;
void handleEvent(const SDL_Event& event) override;
void printCameraDetails();
void spawnVehicle(unsigned int id);
void spawnFollower(unsigned int id);
void giveItem(int slot);
const ViewCamera& getCamera(float) override;
};
#endif // DEBUGSTATE_HPP