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openrw/rwengine/include/render/GeometryBuffer.hpp
Daniel Evans 6c78b0c3c5 Refactor DFF Loader, underlying stream handling
+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00

82 lines
1.6 KiB
C++

#pragma once
#ifndef _GEOMETRYBUFFER_HPP_
#define _GEOMETRYBUFFER_HPP_
#include <GL/glew.h>
#include <vector>
/**
* Enum used to determine which shader input an attribute maps to
*/
enum AttributeSemantic {
ATRS_Position,
ATRS_Normal,
ATRS_Colour,
ATRS_TexCoord
};
/**
* Stores Vertex Attribute data
*/
struct AttributeIndex {
AttributeSemantic sem;
GLsizei size;
GLsizei stride;
GLsizei offset;
GLenum type;
AttributeIndex(AttributeSemantic s,
GLsizei sz,
GLsizei strd,
GLsizei offs,
GLenum type = GL_FLOAT)
: sem(s), size(sz), stride(strd), offset(offs), type(type)
{}
};
typedef std::vector<AttributeIndex> AttributeList;
/**
* GeometryBuffer stores a set of vertex attribute data
*/
class GeometryBuffer {
GLuint vbo;
GLsizei num;
AttributeList attributes;
public:
GeometryBuffer();
template<class T> GeometryBuffer(const std::vector<T>& data)
: vbo(0), num(0)
{
uploadVertices(data);
}
~GeometryBuffer();
GLuint getVBOName() const
{ return vbo; }
/**
* Uploads Vertex Buffer data from an STL vector
*
* vertex_attributes() is assumed to exist so that vertex types
* can implicitly declare the strides and offsets for their data.
*/
template<class T> void uploadVertices(const std::vector<T>& data) {
uploadVertices(data.size(), data.size()*sizeof(T), data.data());
// Assume T has a static method for attributes;
attributes = T::vertex_attributes();
}
/**
* Uploads raw memory into the buffer.
*/
void uploadVertices(GLsizei num, GLsizeiptr size, const GLvoid* mem);
const AttributeList& getDataAttributes() const
{ return attributes; }
};
#endif