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openrw/tests/test_Sound.cpp
Filip Gawin 77e0e3a3bc Prepare tests for Sound and SoundBuffer
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00

98 lines
2.5 KiB
C++

#include <iostream>
#include <boost/test/unit_test.hpp>
#include <audio/Sound.hpp>
#include <audio/SoundManager.hpp>
BOOST_AUTO_TEST_SUITE(SoundTests)
struct F {
SoundManager manager{};
Sound sound{};
};
BOOST_FIXTURE_TEST_CASE(creates_empty_sound, F) {
// buffer and source should be empty
BOOST_REQUIRE(sound.buffer == nullptr);
BOOST_REQUIRE(sound.source == nullptr);
}
// @todo Shfil119 implement
// This test requires assets
//BOOST_AUTO_TEST_CASE(testBufferIsPlaying) {
// sound.buffer = std::make_unique<SoundBuffer>();
// BOOST_REQUIRE(sound.isPlaying() == false);
// sound.play();
// BOOST_REQUIRE(sound.isPlaying() == true);
// sound.pause();
// BOOST_REQUIRE(sound.isPaused() == true);
// sound.stop();
// BOOST_REQUIRE(sound.isStopped() == true);
//}
BOOST_FIXTURE_TEST_CASE(sound_sets_openal_source_position, F) {
sound.buffer = std::make_unique<SoundBuffer>();
glm::vec3 position = {100.f, 100.f, 100.f};
sound.setPosition(position);
float x{0.f}, y{0.f}, z{0.f};
alGetSource3f(sound.buffer->source, AL_POSITION, &x, &y, &z);
BOOST_REQUIRE(x == position.x);
BOOST_REQUIRE(y == position.y);
BOOST_REQUIRE(z == position.z);
}
BOOST_FIXTURE_TEST_CASE(sound_sets_openal_source_looping, F) {
sound.buffer = std::make_unique<SoundBuffer>();
// Default state should be false
// openAL should change value of state
int state = static_cast<bool>(true);
alGetSourcei(sound.buffer->source, AL_LOOPING, &state);
BOOST_REQUIRE(static_cast<bool>(state) == false);
sound.setLooping(true);
alGetSourcei(sound.buffer->source, AL_LOOPING, &state);
BOOST_REQUIRE(static_cast<bool>(state) == true);
}
BOOST_FIXTURE_TEST_CASE(sound_sets_openal_source_pitch, F) {
sound.buffer = std::make_unique<SoundBuffer>();
sound.setPitch(0.5f);
float pitch{0.f};
alGetSourcef(sound.buffer->source, AL_PITCH, &pitch);
BOOST_REQUIRE(pitch == 0.5f);
}
BOOST_FIXTURE_TEST_CASE(sound_sets_openal_source_gain, F) {
sound.buffer = std::make_unique<SoundBuffer>();
sound.setGain(0.5f);
float gain{0.f};
alGetSourcef(sound.buffer->source, AL_GAIN, &gain);
BOOST_REQUIRE(gain == 0.5f);
}
BOOST_FIXTURE_TEST_CASE(sound_sets_openal_source_max_distance, F) {
sound.buffer = std::make_unique<SoundBuffer>();
sound.setMaxDistance(1000.f);
float maxDistance{0.f};
alGetSourcef(sound.buffer->source, AL_MAX_DISTANCE, &maxDistance);
BOOST_REQUIRE(maxDistance == 1000.f);
}
BOOST_AUTO_TEST_SUITE_END()