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openrw/rwcore/gl/TextureData.hpp
2019-03-18 00:14:23 +01:00

49 lines
1008 B
C++

#ifndef _LIBRW_TEXTUREDATA_HPP_
#define _LIBRW_TEXTUREDATA_HPP_
#include <gl/gl_core_3_3.h>
#include <glm/vec2.hpp>
#include <memory>
#include <string>
#include <unordered_map>
/**
* Stores a handle and metadata about a loaded texture.
*/
class TextureData {
public:
TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
: texName(name), size(dims), hasAlpha(alpha) {
}
~TextureData() {
glDeleteTextures(1, &texName);
}
GLuint getName() const {
return texName;
}
const glm::ivec2& getSize() const {
return size;
}
bool isTransparent() const {
return hasAlpha;
}
static auto create(GLuint name, const glm::ivec2& size,
bool transparent) {
return std::make_unique<TextureData>(name, size, transparent);
}
private:
GLuint texName;
glm::ivec2 size;
bool hasAlpha;
};
using TextureArchive = std::unordered_map<std::string, std::unique_ptr<TextureData>>;
#endif