mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-12 22:02:49 +01:00
2f118631dc
This moves window setup and configuration loading into a base class so that RWGame can focus on game related matters
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#include "GameBase.hpp"
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#include "GitSHA1.h"
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#include "SDL.h"
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// Use first 8 chars of git hash as the build string
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const std::string kBuildStr(kGitSHA1Hash, 8);
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const std::string kWindowTitle = "RWGame";
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constexpr int kWindowWidth = 800;
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constexpr int kWindowHeight = 600;
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GameBase::GameBase(Logger &inlog, int argc, char *argv[]) : log(inlog) {
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log.info("Game", "Build: " + kBuildStr);
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if (!config.isValid()) {
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throw std::runtime_error("Invalid configuration file at: " +
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config.getConfigFile());
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}
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size_t w = kWindowWidth, h = kWindowHeight;
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bool fullscreen = false;
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bool help = false;
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// Define and parse command line options
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namespace po = boost::program_options;
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po::options_description desc("Available options");
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desc.add_options()("help", "Show this help message")(
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"width,w", po::value<size_t>(), "Game resolution width in pixel")(
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"height,h", po::value<size_t>(), "Game resolution height in pixel")(
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"fullscreen,f", "Enable fullscreen mode")("newgame,n",
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"Directly start a new game")(
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"test,t", "Starts a new game in a test location")(
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"load,l", po::value<std::string>(), "Load save file")(
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"benchmark,b", po::value<std::string>(), "Run benchmark from file");
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po::variables_map &vm = options;
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try {
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po::store(po::parse_command_line(argc, argv, desc), vm);
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po::notify(vm);
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} catch (po::error &ex) {
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help = true;
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std::cout << "Error parsing arguments: " << ex.what() << std::endl;
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}
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if (help || vm.count("help")) {
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std::cout << desc;
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throw std::invalid_argument("");
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}
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if (vm.count("width")) {
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w = vm["width"].as<size_t>();
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}
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if (vm.count("height")) {
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h = vm["height"].as<size_t>();
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}
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if (vm.count("fullscreen")) {
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fullscreen = true;
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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window.create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
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}
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GameBase::~GameBase() {
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SDL_Quit();
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log.info("Game", "Done cleaning up");
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}
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