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openrw/rwviewer/ViewerWidget.hpp
Anonymous Maarten 7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00

96 lines
2.0 KiB
C++

#pragma once
#ifndef _VIEWERWIDGET_HPP_
#define _VIEWERWIDGET_HPP_
#include <QTimer>
#include <data/Clump.hpp>
#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
#include <glm/glm.hpp>
#include <loaders/LoaderIFP.hpp>
// Prevent Qt from conflicting with glLoadGen
#define GL_ARB_debug_output
#define GL_KHR_debug
#include <QGLWidget>
class GameRenderer;
class Clump;
class ViewerWidget : public QGLWidget {
Q_OBJECT
GameRenderer* renderer;
QString currentFile;
QTimer timer;
GameWorld* gworld;
ClumpPtr activeModel;
ModelFrame* selectedFrame;
GameObject* dummyObject;
quint16 currentObjectID;
ClumpPtr _lastModel;
Animation* canimation;
float viewDistance;
glm::vec2 viewAngles;
glm::vec3 viewPosition;
bool dragging;
QPointF dstart;
glm::vec2 dastart;
bool moveFast;
DrawBuffer* _frameWidgetDraw;
GeometryBuffer* _frameWidgetGeom;
GLuint whiteTex;
void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
public:
ViewerWidget(QGLFormat g, QWidget* parent = 0,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
ClumpPtr currentModel() const;
GameObject* currentObject() const;
GameWorld* world();
public slots:
void showObject(qint16 item);
void showModel(ClumpPtr model);
void selectFrame(ModelFrame* frame);
void exportModel();
void dataLoaded(GameWorld* world);
void setRenderer(GameRenderer* renderer);
signals:
void fileOpened(const QString& file);
void modelChanged(ClumpPtr model);
protected:
void keyPressEvent(QKeyEvent*) override;
void keyReleaseEvent(QKeyEvent*) override;
void mousePressEvent(QMouseEvent*) override;
void mouseReleaseEvent(QMouseEvent*) override;
void mouseMoveEvent(QMouseEvent*) override;
void wheelEvent(QWheelEvent*) override;
};
#endif