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53 lines
879 B
C++
53 lines
879 B
C++
#pragma once
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#ifndef _LOADERDFF_HPP_
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#define _LOADERDFF_HPP_
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <loaders/rwbinarystream.h>
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#include <vector>
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#include <string>
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#include <WorkContext.hpp>
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class Model;
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class GameData;
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class LoaderDFF
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{
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private:
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template<class T> T readStructure(char *data, size_t &dataI);
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RW::BSSectionHeader readHeader(char *data, size_t &dataI);
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public:
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Model* loadFromMemory(char *data, GameData* gameData);
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};
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#include <functional>
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class LoaderIMG;
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class LoadModelJob : public WorkJob
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{
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public:
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typedef std::function<void ( Model* )> ModelCallback;
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private:
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GameData* _gameData;
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LoaderIMG* _archive;
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std::string _file;
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ModelCallback _callback;
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char* _data;
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public:
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LoadModelJob(WorkContext* context, GameData* gd, LoaderIMG& archive, const std::string& file, ModelCallback cb);
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void work();
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void complete();
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};
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#endif
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