1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
openrw/rwengine/include/objects/GTAVehicle.hpp
2014-03-01 04:12:35 +00:00

103 lines
1.9 KiB
C++

#pragma once
#ifndef _GTAVEHICLE_HPP_
#define _GTAVEHICLE_HPP_
#include <engine/GameObject.hpp>
#include <bullet/btBulletDynamicsCommon.h>
#include <map>
#include <objects/VehicleInfo.hpp>
/**
* @class GTAVehicle
* Stores references to the vehicle data and the instance
*/
struct GTAVehicle : public GameObject
{
public:
enum /*DamageFlags*/ {
DF_Bonnet = 1,
DF_Door_lf = 2,
DF_Door_rf = 4,
DF_Door_lr = 8,
DF_Door_rr = 16,
DF_Boot = 32,
DF_Windscreen = 64,
DF_Bump_front = 128,
DF_Bump_rear = 256,
DF_Wing_lf = 512,
DF_Wing_rf = 1024,
DF_Wing_lr = 2048,
DF_Wing_rr = 4096,
};
private:
float steerAngle;
float throttle;
float brake;
bool handbrake;
unsigned int damageFlags;
public:
VehicleDataHandle vehicle;
VehicleInfoHandle info;
glm::vec3 colourPrimary;
glm::vec3 colourSecondary;
std::map<size_t, GameObject*> seatOccupants;
btRigidBody* physBody;
btVehicleRaycaster* physRaycaster;
btRaycastVehicle* physVehicle;
GTAVehicle(GameWorld* engine,
const glm::vec3& pos,
const glm::quat& rot,
Model* model,
VehicleDataHandle data,
VehicleInfoHandle info,
const glm::vec3& prim,
const glm::vec3& sec);
virtual ~GTAVehicle();
void setPosition(const glm::vec3& pos);
glm::vec3 getPosition() const;
glm::quat getRotation() const;
Type type() { return Vehicle; }
void setSteeringAngle(float);
float getSteeringAngle() const;
void setThrottle(float);
float getThrottle() const;
void setBraking(float);
float getBraking() const;
void setHandbraking(bool);
bool getHandbraking() const;
void tick(float dt);
void ejectAll();
GameObject* getOccupant(size_t seat);
void setOccupant(size_t seat, GameObject* occupant);
virtual bool takeDamage(const DamageInfo& damage);
void setPartDamaged(unsigned int flag, bool damaged);
virtual bool isFrameVisible(ModelFrame *frame) const;
};
#endif