1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00
openrw/rwengine
husho f3664def80 Redid opcodes related to player input and cutscenes (#476)
Redid opcodes related to player input and cutscenes
2018-06-18 06:53:09 -05:00
..
src Redid opcodes related to player input and cutscenes (#476) 2018-06-18 06:53:09 -05:00
CMakeLists.txt [Ready] Payphones (#498) 2018-06-17 23:24:34 -05:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory