mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 11:22:45 +01:00
88 lines
1.6 KiB
C++
88 lines
1.6 KiB
C++
#ifndef _TESTGLOBABLS_HPP_
|
|
#define _TESTGLOBABLS_HPP_
|
|
|
|
#include <SFML/Window.hpp>
|
|
#include <engine/GameWorld.hpp>
|
|
#include <engine/GameData.hpp>
|
|
#include <engine/GameState.hpp>
|
|
#include <core/Logger.hpp>
|
|
#include <glm/gtx/string_cast.hpp>
|
|
|
|
#define ENV_GAME_PATH_NAME ("OPENRW_GAME_PATH")
|
|
|
|
std::ostream& operator<<( std::ostream& stream, glm::vec3 const& v );
|
|
|
|
namespace boost { namespace test_tools {
|
|
template<>
|
|
struct print_log_value<glm::vec3> {
|
|
void operator()( std::ostream& s , glm::vec3 const& v )
|
|
{
|
|
s << glm::to_string(v);
|
|
}
|
|
};
|
|
}}
|
|
|
|
namespace boost { namespace test_tools {
|
|
template<>
|
|
struct print_log_value<std::nullptr_t> {
|
|
void operator()( std::ostream& s , std::nullptr_t )
|
|
{
|
|
s << "nullptr";
|
|
}
|
|
};
|
|
}}
|
|
|
|
class Global
|
|
{
|
|
public:
|
|
sf::Window wnd;
|
|
GameData* d;
|
|
GameWorld* e;
|
|
GameState* s;
|
|
Logger log;
|
|
WorkContext work;
|
|
|
|
Global() {
|
|
wnd.create(sf::VideoMode(640, 360), "Testing");
|
|
d = new GameData(&log, &work, getGamePath());
|
|
e = new GameWorld(&log, &work, d);
|
|
s = new GameState;
|
|
e->state = s;
|
|
|
|
e->data->loadIMG("/models/gta3");
|
|
e->data->loadIMG("/anim/cuts");
|
|
e->data->load();
|
|
for(std::map<std::string, std::string>::iterator it = e->data->ideLocations.begin();
|
|
it != e->data->ideLocations.end();
|
|
++it) {
|
|
d->loadObjects(it->second);
|
|
}
|
|
|
|
e->dynamicsWorld->setGravity(btVector3(0.f, 0.f, 0.f));
|
|
|
|
while( ! e->_work->isEmpty() ) {
|
|
std::this_thread::yield();
|
|
}
|
|
}
|
|
|
|
~Global() {
|
|
wnd.close();
|
|
delete e;
|
|
}
|
|
|
|
static std::string getGamePath()
|
|
{
|
|
// TODO: Is this "the way to do it" on windows.
|
|
auto v = getenv(ENV_GAME_PATH_NAME);
|
|
return v ? v : "";
|
|
}
|
|
|
|
static Global& get()
|
|
{
|
|
static Global g;
|
|
return g;
|
|
}
|
|
};
|
|
|
|
#endif
|