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openrw/tests/test_Weapon.cpp
2019-01-05 02:02:28 +00:00

147 lines
4.8 KiB
C++

#include <boost/test/unit_test.hpp>
#include <data/WeaponData.hpp>
#include <items/Weapon.hpp>
#include <objects/CharacterObject.hpp>
#include <objects/ProjectileObject.hpp>
#include "test_Globals.hpp"
auto& operator<<(std::ostream& s, const ScanType& type) {
return s << static_cast<int>(type);
}
BOOST_AUTO_TEST_SUITE(WeaponTests)
BOOST_AUTO_TEST_CASE(radius_ctor_creates_radius_scan) {
WeaponScan scan{10.f, {1.f, 1.f, 1.f}, 5.f};
BOOST_CHECK_EQUAL(scan.type, ScanType::Radius);
}
BOOST_AUTO_TEST_CASE(hitscan_ctor_creates_radius_scan) {
WeaponScan scan{10.f, {1.f, 1.f, 1.f}, {0.f, 0.f, 0.f}};
BOOST_CHECK_EQUAL(scan.type, ScanType::HitScan);
}
struct WeaponScanFixture {
GameObject* source = reinterpret_cast<GameObject*>(0x0000BEEF);
WeaponScan scan{10.f, {1.f, 1.f, 1.f}, {0.f, 0.f, 0.f}, nullptr, source};
};
BOOST_FIXTURE_TEST_CASE(weapon_scan_doesnt_injur_source, WeaponScanFixture) {
BOOST_CHECK(!scan.doesDamage(reinterpret_cast<GameObject*>(0x0000BEEF)));
}
BOOST_FIXTURE_TEST_CASE(weapon_scan_does_injur_others, WeaponScanFixture) {
BOOST_CHECK(scan.doesDamage(reinterpret_cast<GameObject*>(0xDEADBEEF)));
}
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(TestDoWeaponScan) {
{
// Test RADIUS scan
auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
BOOST_REQUIRE(character != nullptr);
BOOST_REQUIRE(character->getModel() != nullptr);
BOOST_REQUIRE(character->physObject != nullptr);
WeaponScan scan(10.f, {0.f, 0.f, 10.f}, {0.f, 0.f, -10.f});
Global::get().e->doWeaponScan(scan);
BOOST_CHECK(character->getCurrentState().health < 100.f);
Global::get().e->destroyObject(character);
}
}
BOOST_AUTO_TEST_CASE(TestProjectile) {
{
auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
BOOST_REQUIRE(character != nullptr);
auto wepdata = &Global::get().e->data->weaponData.at(5);
auto projectile = new ProjectileObject(
Global::get().e, {26.f, 1.f, 10.f},
{ProjectileObject::Grenade, {0.f, 0.f, -1.f}, 2.0f, 5.0f, wepdata});
Global::get().e->allObjects.push_back(projectile);
BOOST_CHECK(character->getCurrentState().health == 100.f);
for (float t = 0.f; t <= 5.f; t += 0.016f) {
Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
projectile->tick(0.016f);
}
BOOST_CHECK_LT(
glm::distance(character->getPosition(), projectile->getPosition()),
10.f);
BOOST_CHECK_LT(
glm::distance(character->getPosition(), projectile->getPosition()),
5.f);
// Grenade should have dentonated by this point
BOOST_CHECK(character->getCurrentState().health < 100.f);
Global::get().e->destroyObjectQueued(character);
Global::get().e->destroyQueuedObjects();
}
{
auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
BOOST_REQUIRE(character != nullptr);
auto wepdata = &Global::get().e->data->weaponData.at(6);
auto projectile = new ProjectileObject(
Global::get().e, {26.f, 1.f, 10.f},
{ProjectileObject::Molotov, {0.f, 0.f, -1.f}, 2.0f, 10.f, wepdata});
Global::get().e->allObjects.push_back(projectile);
BOOST_CHECK(character->getCurrentState().health == 100.f);
for (float t = 0.f; t <= 9.0f; t += 0.016f) {
Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
projectile->tick(0.016f);
}
BOOST_CHECK(projectile->getPosition().z < 10.f);
BOOST_CHECK(projectile->getPosition().z > 0.f);
BOOST_CHECK(character->getCurrentState().health < 100.f);
Global::get().e->destroyObjectQueued(character);
Global::get().e->destroyQueuedObjects();
}
{
auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
BOOST_REQUIRE(character != nullptr);
auto wepdata = &Global::get().e->data->weaponData.at(7);
auto projectile = new ProjectileObject(
Global::get().e, {26.f, 1.f, 10.f},
{ProjectileObject::RPG, {0.f, 0.f, -1.f}, 2.0f, 10.f, wepdata});
Global::get().e->allObjects.push_back(projectile);
BOOST_CHECK(character->getCurrentState().health == 100.f);
for (float t = 0.f; t <= 9.f; t += 0.016f) {
Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
projectile->tick(0.016f);
}
BOOST_CHECK(projectile->getPosition().z < 10.f);
BOOST_CHECK(character->getCurrentState().health < 100.f);
Global::get().e->destroyObjectQueued(character);
Global::get().e->destroyQueuedObjects();
}
}
#endif
BOOST_AUTO_TEST_SUITE_END()