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6cab5ee31a
openrw/rwengine/src/engine/GameData.cpp:358:26: warning: moving a temporary object prevents copy elision [-Wpessimizing-move] textureslots[slot] = std::move(loadTextureArchive(name)); ^ openrw/rwengine/src/engine/GameData.cpp:358:26: note: remove std::move call here textureslots[slot] = std::move(loadTextureArchive(name)); ^~~~~~~~~~ ~ openrw/rwengine/src/objects/CharacterObject.cpp:16:18: warning: unused variable 'enter_offset' [-Wunused-variable] static glm::vec3 enter_offset(0.81756252f, 0.34800607f, -0.486281008f); ^ In file included from openrw/rwgame/RWGame.cpp:5: openrw/rwgame/states/BenchmarkState.hpp:33:23: warning: 'BenchmarkState::getCamera' hides overloaded virtual function [-Woverloaded-virtual] const ViewCamera& getCamera(); ^ openrw/rwgame/State.hpp:51:31: note: hidden overloaded virtual function 'State::getCamera' declared here: different number of parameters (1 vs 0) virtual const ViewCamera& getCamera(float alpha); ^ In file included from openrw/rwgame/RWGame.cpp:6: openrw/rwgame/states/IngameState.hpp:53:18: warning: 'draw' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] virtual void draw(GameRenderer* r); ^ openrw/rwgame/State.hpp:28:18: note: overridden virtual function is here virtual void draw(GameRenderer* r) { ^ In file included from openrw/rwgame/RWGame.cpp:6: openrw/rwgame/states/IngameState.hpp:60:23: warning: 'getCamera' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] const ViewCamera& getCamera(float alpha); ^ openrw/rwgame/State.hpp:51:31: note: overridden virtual function is here virtual const ViewCamera& getCamera(float alpha); ^ openrw/rwgame/RWGame.cpp:242:22: warning: unused variable 'vehicleModel' [-Wunused-variable] uint16_t vehicleModel = 110; // @todo Which cars are spawned?! ^ In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1: In file included from openrw/rwengine/src/engine/GameState.hpp:7: openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces] const std::array<GameString, sizeof...(args)> vals = {args...}; ^~~~ { } openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:5669:16: note: in instantiation of function template specialization 'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here ScreenText::format( ^ In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1: In file included from openrw/rwengine/src/engine/GameState.hpp:7: openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces] const std::array<GameString, sizeof...(args)> vals = {args...}; ^~~~ { } openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:10214:18: note: in instantiation of function template specialization 'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> >, std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here ScreenText::format(script::gxt(args, gxtEntry), ^ openrw/rwgame/State.cpp:40:42: warning: unused parameter 'alpha' [-Wunused-parameter] const ViewCamera& State::getCamera(float alpha) { ^ openrw/rwengine/src/render/ObjectRenderer.cpp:20:17: warning: unused variable 'kWorldDrawDistanceFactor' [-Wunused-const-variable] constexpr float kWorldDrawDistanceFactor = kDrawDistanceFactor; ^
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
#include "BenchmarkState.hpp"
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#include <engine/GameState.hpp>
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#include <fstream>
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#include "RWGame.hpp"
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BenchmarkState::BenchmarkState(RWGame* game, const std::string& benchfile)
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: State(game), benchfile(benchfile), benchmarkTime(0.f), duration(0.f), frameCounter(0) {
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}
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void BenchmarkState::enter() {
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getWindow().hideCursor();
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std::ifstream benchstream(benchfile);
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unsigned int clockHour;
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unsigned int clockMinute;
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benchstream >> clockHour;
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benchstream.seekg(1, std::ios_base::cur);
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benchstream >> clockMinute;
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game->getWorld()->state->basic.gameHour = clockHour;
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game->getWorld()->state->basic.gameMinute = clockMinute;
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float time = 0.f;
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glm::vec3 tmpPos;
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while (benchstream) {
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TrackPoint point;
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benchstream >> point.time;
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if (!benchstream) break;
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benchstream >> point.position.x;
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if (!benchstream) break;
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benchstream >> point.position.y;
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if (!benchstream) break;
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benchstream >> point.position.z;
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if (!benchstream) break;
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benchstream >> point.angle.x;
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if (!benchstream) break;
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benchstream >> point.angle.y;
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if (!benchstream) break;
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benchstream >> point.angle.z;
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if (!benchstream) break;
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benchstream >> point.angle.w;
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if (!benchstream) break;
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if (track.size() == 0) {
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tmpPos = point.position;
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}
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float pointDist = glm::distance(tmpPos, point.position);
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tmpPos = point.position;
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point.time = time + pointDist / 50.f;
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time = point.time;
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duration = std::max(duration, point.time);
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track.push_back(point);
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}
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std::cout << "Loaded " << track.size() << " points" << std::endl;
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}
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void BenchmarkState::exit() {
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std::cout << "Results =============\n"
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<< "Benchmark: " << benchfile << "\n"
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<< "Frames: " << frameCounter << "\n"
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<< "Duration: " << duration << " seconds\n"
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<< "Avg frametime: " << std::setprecision(3)
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<< (duration / frameCounter) << " (" << (frameCounter / duration)
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<< " fps)" << std::endl;
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}
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void BenchmarkState::tick(float dt) {
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if (track.size() > 0) {
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TrackPoint& a = track.front();
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TrackPoint& b = track.back();
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for (TrackPoint& p : track) {
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if (benchmarkTime < p.time) {
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b = p;
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break;
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}
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a = p;
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}
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if (benchmarkTime > duration) {
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done();
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}
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if (b.time != a.time) {
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float alpha = (benchmarkTime - a.time) / (b.time - a.time);
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trackCam.position = glm::mix(a.position, b.position, alpha);
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trackCam.rotation = glm::slerp(a.angle, b.angle, alpha);
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}
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benchmarkTime += dt;
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}
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}
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void BenchmarkState::draw(GameRenderer* r) {
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frameCounter++;
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State::draw(r);
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}
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void BenchmarkState::handleEvent(const SDL_Event& e) {
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State::handleEvent(e);
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}
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const ViewCamera& BenchmarkState::getCamera(float) {
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return trackCam;
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}
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