mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 18:32:44 +01:00
495c831972
It lets complier to make extra optimization. See: https://gcc.godbolt.org/#compilers:!((compiler:g6,options:'-O2+-Wall++- xc%2B%2B+- std%3Dc%2B%2B11',sourcez:MYGwhgzhAECC0G8BQAHArgIxAS2ALiWiOgDdsAnAFzTBFIHtsATaAMwAoBKaAXmgAYA3EgC%2BwpKEgwAQtDzR0WXHESpMOfIWIlGLDt1bYAdrWj0SAU3LlmF4WKQTwUaAGE5C9cvjJFGgsQMzGxcZpbWtvbiOsGs9PTs0gBk0BjcyIEYAHT69o4xLBhg5OyuKcDpWkTAOVz2QAA%3D%3D)),filterAsm: (commentOnly:!t,directives:!t,intel:!t,labels:!t),version:3
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef DEBUGSTATE_HPP
|
|
#define DEBUGSTATE_HPP
|
|
|
|
#include "State.hpp"
|
|
|
|
class DebugState final : public State {
|
|
ViewCamera _debugCam;
|
|
glm::vec3 _movement{};
|
|
glm::vec2 _debugLook{};
|
|
bool _freeLook = false;
|
|
bool _sonicMode = false;
|
|
bool _invertedY;
|
|
|
|
std::shared_ptr<Menu> createDebugMenu();
|
|
std::shared_ptr<Menu> createMapMenu();
|
|
std::shared_ptr<Menu> createVehicleMenu();
|
|
std::shared_ptr<Menu> createAIMenu();
|
|
std::shared_ptr<Menu> createWeaponMenu();
|
|
std::shared_ptr<Menu> createWeatherMenu();
|
|
std::shared_ptr<Menu> createMissionsMenu();
|
|
|
|
public:
|
|
DebugState(RWGame* game, const glm::vec3& vp = {},
|
|
const glm::quat& vd = {1.0f, 0.0f, 0.0f, 0.0f});
|
|
|
|
void enter() override;
|
|
|
|
void exit() override;
|
|
|
|
void tick(float dt) override;
|
|
|
|
void draw(GameRenderer* r) override;
|
|
|
|
void handleEvent(const SDL_Event& event) override;
|
|
|
|
void printCameraDetails();
|
|
|
|
void spawnVehicle(unsigned int id);
|
|
void spawnFollower(unsigned int id);
|
|
void giveItem(int slot);
|
|
|
|
const ViewCamera& getCamera(float) override;
|
|
};
|
|
|
|
#endif // DEBUGSTATE_HPP
|