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openrw/rwengine/include/objects/ItemPickup.hpp
Daniel Evans b8860722fd Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00

23 lines
495 B
C++

#pragma once
#ifndef _ITEMPICKUP_HPP_
#define _ITEMPICKUP_HPP_
#include <objects/PickupObject.hpp>
#include <glm/glm.hpp>
#include <data/WeaponData.hpp>
/**
* @brief The ItemPickup class
* Inserts an item into a characters inventory on pickup.
*/
class ItemPickup : public PickupObject
{
std::shared_ptr<WeaponData> _data;
public:
ItemPickup(GameWorld* world, const glm::vec3& position, std::shared_ptr<WeaponData> weapon);
bool onCharacterTouch(CharacterObject* character);
};
#endif