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67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#ifndef _VIEWERWINDOW_HPP_
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#define _VIEWERWINDOW_HPP_
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#include <core/Logger.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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// Prevent Qt from conflicting with glLoadGen on macOS
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#include "OpenGLCompat.h"
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#include <QMainWindow>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include <QOpenGLContext>
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#include <QOffscreenSurface>
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#include <memory>
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class ViewerWidget;
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class ViewerInterface;
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class GameRenderer;
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class ViewerWindow : public QMainWindow {
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Q_OBJECT
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QOpenGLContext* context_;
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QOffscreenSurface* hiddenSurface;
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QTabWidget* views;
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Logger engineLog;
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std::unique_ptr<GameData> gameData;
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std::unique_ptr<GameWorld> gameWorld;
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std::unique_ptr<GameRenderer> renderer;
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public:
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ViewerWindow(QWidget* parent = 0, Qt::WindowFlags flags = 0);
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~ViewerWindow();
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virtual void showEvent(QShowEvent*);
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virtual void closeEvent(QCloseEvent*);
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ViewerWidget* createViewer();
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public slots:
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void loadGame();
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void loadGame(const QString& path);
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signals:
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void gameLoaded(GameWorld*, GameRenderer*);
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private slots:
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void showObjectModel(uint16_t object);
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private:
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QList<QAction*> recentGames;
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QAction* recentSep;
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void updateRecentGames();
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void createMenus();
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bool setupEngine();
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void createDefaultViews();
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bool makeCurrent();
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};
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#endif
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