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openrw/rwcore/platform/FileIndex.hpp
Daniel Evans 4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00

97 lines
2.9 KiB
C++

#ifndef _LIBRW_FILEINDEX_HPP_
#define _LIBRW_FILEINDEX_HPP_
#include "rw/filesystem.hpp"
#include "rw/forward.hpp"
#include <unordered_map>
class FileIndex {
public:
/**
* @brief normalizeString Normalize a file path
* @param filePath the path to normalize
* @return normalized file path
*/
static std::string normalizeFilePath(const std::string &filePath);
/**
* @brief indexDirectory index all files at path
* @param path the path to index
*
* This is used to build the mapping of lower-case file paths to the
* true case on the file system for platforms where this is an issue.
*/
void indexTree(const rwfs::path &path);
/**
* @brief findFilePath finds disk path for a game data file
* @param filePath the path to find
* @return The file path as it exists on disk
* @throws if this FileIndex has not indexed the path
*/
rwfs::path findFilePath(const std::string &filePath) const;
/**
* @brief openFileRaw Opens a raw file on the disk
* @param filePath the path to open
* @return FileHandle to the file
* @throws if this FileIndex has not indexed the path
*/
FileContentsInfo openFileRaw(const std::string &filePath) const;
/**
* Adds the files contained within the given Archive file to the
* file index.
* @param filePath path to the archive
* @throws if this FileIndex has not indexed the archive itself
*/
void indexArchive(const std::string &filePath);
/**
* Returns a FileHandle for the file if it can be found in the
* file index, otherwise an empty FileHandle is returned.
* @param filePath name of the file to open
* @return FileHandle to the file, nullptr if this FileINdexed has not indexed the path
*/
FileContentsInfo openFile(const std::string &filePath);
private:
/**
* @brief Type of the indexed data.
*/
enum IndexedDataType {
/// Is a file on disk
FILE,
/// Is a member of an archive
ARCHIVE,
};
/**
* @brief All information of indexed data.
*/
struct IndexedData {
/// Type of indexed data.
IndexedDataType type;
/// Path of indexed data.
std::string path;
/// Extra data of assets (FIXME: use c++17 std::variant or std::option)
std::string assetData;
};
/**
* @brief indexedData_ A mapping from filepath (relative to game data path) to an IndexedData item.
*/
std::unordered_map<std::string, IndexedData> indexedData_;
/**
* @brief getIndexedDataAt Get IndexedData for filePath
* @param filePath the file path to get the IndexedData for
* @return IndexedData pointer if this FileIndex has indexed the filePath
* @throws If this FileIndex has not indexed filePath
*/
const IndexedData *getIndexedDataAt(const std::string &filePath) const;
};
#endif