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4fd92a1549
Also move up source files into the root directory, as there's nothing else in this directory
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
#ifndef _LIBRW_FILEINDEX_HPP_
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#define _LIBRW_FILEINDEX_HPP_
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#include "rw/filesystem.hpp"
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#include "rw/forward.hpp"
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#include <unordered_map>
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class FileIndex {
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public:
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/**
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* @brief normalizeString Normalize a file path
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* @param filePath the path to normalize
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* @return normalized file path
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*/
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static std::string normalizeFilePath(const std::string &filePath);
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/**
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* @brief indexDirectory index all files at path
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* @param path the path to index
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*
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* This is used to build the mapping of lower-case file paths to the
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* true case on the file system for platforms where this is an issue.
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*/
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void indexTree(const rwfs::path &path);
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/**
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* @brief findFilePath finds disk path for a game data file
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* @param filePath the path to find
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* @return The file path as it exists on disk
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* @throws if this FileIndex has not indexed the path
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*/
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rwfs::path findFilePath(const std::string &filePath) const;
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/**
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* @brief openFileRaw Opens a raw file on the disk
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* @param filePath the path to open
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* @return FileHandle to the file
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* @throws if this FileIndex has not indexed the path
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*/
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FileContentsInfo openFileRaw(const std::string &filePath) const;
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/**
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* Adds the files contained within the given Archive file to the
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* file index.
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* @param filePath path to the archive
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* @throws if this FileIndex has not indexed the archive itself
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*/
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void indexArchive(const std::string &filePath);
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/**
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* Returns a FileHandle for the file if it can be found in the
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* file index, otherwise an empty FileHandle is returned.
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* @param filePath name of the file to open
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* @return FileHandle to the file, nullptr if this FileINdexed has not indexed the path
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*/
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FileContentsInfo openFile(const std::string &filePath);
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private:
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/**
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* @brief Type of the indexed data.
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*/
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enum IndexedDataType {
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/// Is a file on disk
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FILE,
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/// Is a member of an archive
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ARCHIVE,
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};
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/**
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* @brief All information of indexed data.
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*/
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struct IndexedData {
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/// Type of indexed data.
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IndexedDataType type;
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/// Path of indexed data.
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std::string path;
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/// Extra data of assets (FIXME: use c++17 std::variant or std::option)
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std::string assetData;
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};
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/**
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* @brief indexedData_ A mapping from filepath (relative to game data path) to an IndexedData item.
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*/
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std::unordered_map<std::string, IndexedData> indexedData_;
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/**
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* @brief getIndexedDataAt Get IndexedData for filePath
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* @param filePath the file path to get the IndexedData for
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* @return IndexedData pointer if this FileIndex has indexed the filePath
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* @throws If this FileIndex has not indexed filePath
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*/
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const IndexedData *getIndexedDataAt(const std::string &filePath) const;
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};
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#endif
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