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fe156e2984
Avoid srcTree being filled with un-initialized values such as bools, ints, floats...
225 lines
6.6 KiB
C++
225 lines
6.6 KiB
C++
#include "GameConfig.hpp"
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#include <cstdlib>
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#include <cstring>
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#include <rw/defines.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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namespace pt = boost::property_tree;
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const std::string kConfigDirectoryName("OpenRW");
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GameConfig::GameConfig(const std::string& configName,
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const std::string& configPath)
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: m_configName(configName)
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, m_configPath(configPath)
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, m_valid(false)
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, m_inputInvertY(false) {
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if (m_configPath.empty()) {
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m_configPath = getDefaultConfigPath();
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}
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// Look up the path to use
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auto configFile = getConfigFile();
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std::string dummy;
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m_valid = parseConfig(ParseType::FILE, configFile, ParseType::CONFIG, dummy);
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}
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std::string GameConfig::getConfigFile() const {
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return m_configPath + "/" + m_configName;
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}
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bool GameConfig::isValid() const {
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return m_valid;
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}
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std::string GameConfig::getDefaultConfigPath() {
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#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
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defined(RW_OPENBSD)
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char* config_home = getenv("XDG_CONFIG_HOME");
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if (config_home != nullptr) {
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return std::string(config_home) + "/" + kConfigDirectoryName;
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}
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char* home = getenv("HOME");
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if (home != nullptr) {
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return std::string(home) + "/.config/" + kConfigDirectoryName;
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}
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#elif defined(RW_OSX)
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char* home = getenv("HOME");
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if (home)
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return std::string(home) + "/Library/Preferences/" +
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kConfigDirectoryName;
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#else
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return ".";
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#endif
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// Well now we're stuck.
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RW_ERROR("No default config path found.");
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return ".";
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}
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std::string stripComments(const std::string &str) {
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auto s = std::string(str, 0, str.find_first_of(";#"));
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return s.erase(s.find_last_not_of(" \n\r\t")+1);
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}
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struct StringTranslator {
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typedef std::string internal_type;
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typedef std::string external_type;
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boost::optional<external_type> get_value(const internal_type &str) {
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return boost::optional<external_type>(stripComments(str));
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}
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boost::optional<internal_type> put_value(const external_type &str) {
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return boost::optional<internal_type>(str);
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}
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};
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struct BoolTranslator {
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typedef std::string internal_type;
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typedef bool external_type;
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boost::optional<external_type> get_value(const internal_type &str) {
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return boost::optional<external_type>(std::stoi(stripComments(str)) != 0);
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}
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boost::optional<internal_type> put_value(const external_type &b) {
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return boost::optional<internal_type>(b ? "1" : "0");
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}
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};
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struct IntTranslator {
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typedef std::string internal_type;
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typedef int external_type;
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boost::optional<external_type> get_value(const internal_type &str) {
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return boost::optional<external_type>(std::stoi(stripComments(str)));
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}
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boost::optional<internal_type> put_value(const external_type &i) {
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return boost::optional<internal_type>(std::to_string(i));
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}
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};
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bool GameConfig::saveConfig() {
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auto filename = getConfigFile();
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return parseConfig(ParseType::CONFIG, "",
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ParseType::FILE, filename);
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}
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std::string GameConfig::getDefaultINIString() {
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std::string result;
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parseConfig(ParseType::DEFAULT, "", ParseType::STRING, result);
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return result;
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}
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bool GameConfig::parseConfig(
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GameConfig::ParseType srcType, const std::string &source,
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ParseType destType, std::string &destination)
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{
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pt::ptree srcTree;
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try {
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if (srcType == ParseType::STRING) {
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pt::read_ini(source, srcTree);
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} else if (srcType == ParseType::FILE) {
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std::ifstream ifs(source);
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pt::read_ini(ifs, srcTree);
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}
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} catch (pt::ini_parser_error &e) {
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RW_MESSAGE(e.what());
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return false;
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}
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bool success = true;
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auto read_config = [&](const std::string &key, auto &target,
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const auto &defaultValue, auto &translator,
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bool optional=true) {
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typedef typename std::remove_reference<decltype(target)>::type config_t;
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config_t sourceValue;
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switch (srcType) {
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case ParseType::DEFAULT:
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sourceValue = defaultValue;
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break;
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case ParseType::CONFIG:
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sourceValue = target;
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break;
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case ParseType::FILE:
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case ParseType::STRING:
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try {
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sourceValue = srcTree.get<config_t>(key, translator);
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} catch (pt::ptree_bad_path &e) {
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if (optional) {
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sourceValue = defaultValue;
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} else {
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success = false;
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RW_MESSAGE(e.what());
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return;
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}
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}
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break;
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}
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srcTree.put(key, sourceValue, translator);
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switch (destType) {
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case ParseType::DEFAULT:
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RW_ERROR("Target cannot be DEFAULT.");
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success = false;
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break;
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case ParseType::CONFIG:
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//Don't care if success == false
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target = sourceValue;
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break;
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case ParseType::FILE:
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case ParseType::STRING:
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break;
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}
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};
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auto deft = StringTranslator();
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auto boolt = BoolTranslator();
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// Add new configuration parameters here.
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// Additionally, add them to the unit test.
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// @todo Don't allow path separators and relative directories
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read_config("game.path", this->m_gamePath, "/opt/games/Grand Theft Auto 3", deft, false);
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read_config("game.language", this->m_gameLanguage, "american", deft);
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read_config("input.invert_y", this->m_inputInvertY, false, boolt);
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if (!success)
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return success;
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if ((destType == ParseType::STRING) || (destType == ParseType::FILE)) {
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std::ostringstream ostream;
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try {
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pt::write_ini(ostream, srcTree);
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} catch (pt::ini_parser_error &e) {
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success = false;
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RW_MESSAGE(e.what());
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}
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switch (destType) {
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case ParseType::STRING:
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destination = ostream.str();
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break;
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case ParseType::FILE:
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{
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std::ofstream ofs(destination);
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ofs << ostream.str();
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ofs.close();
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success &= !ofs.fail();
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break;
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}
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default:
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//Cannot reach here
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success = false;
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break;
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}
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}
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return success;
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}
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