diff --git a/steamcmd_servers/arma/arma3/README.md b/steamcmd_servers/arma/arma3/README.md index 15eb3296..b31c554e 100644 --- a/steamcmd_servers/arma/arma3/README.md +++ b/steamcmd_servers/arma/arma3/README.md @@ -1,20 +1,31 @@ # Arma 3 ### From their [Site](https://arma3.com/) -Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war. +Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war. -### Minimum RAM warning -This server requires about 2048m to run properly. ARMA 3 is more CPU intensive though. +### Installation Requirements +- A valid, real Steam account, with Steam Guard turned off, is required to install the server (default "anonymous" login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. This account *does not* need to own Arma 3. +- For automatic Steam Workshop mod downloading to work, the Steam account *does* need to own Arma 3. This is, of course, optional functionality, and mods can be manually uploaded to the server if desired. -### Additional settings +### Minimum RAM Warning +This server requires about 2048 MB to run properly. + +### CPU Usage Information +ARMA 3 is mainly CPU intensive. Contrary to popular belief, the server binary *can* run on multiple cores/threads. However, it's ability to manage asynchronous tasks and hyperthread is *very* limited, meaning additional cores/threads reach diminishing returns very quickly. In addition, it's ability to utilize all of the CPU alloted to it for AI processing seems to be limited as well. Therefore, a [headless client](https://community.bistudio.com/wiki/Arma_3_Headless_Client) ***and*** a properly written mission file are highly recommended if large amounts of AI units will be used. An Arma 3 Headless Client Egg can be found [here](arma3_headless_client). + +### Additional Settings Additional server flags can be found [here](https://community.bistudio.com/wiki/Arma_3_Startup_Parameters). -This can help is you see the server using to many cores/threads on the server. +These can help you fine tune how the server will behave during runtime. + +*Note: The `-maxMem=` flag is currently known to cause an unknown segmentaion fault crash on startup. Other hardware related flags may cause similar behavior.* ### Server Ports -Ports required to run the server in a table format. +Default server ports. It is [recommended](https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding) that each server be 100 ports seperate from each other. -| Port | default | +| Port | Default | |---------|---------| -| Game | 2302-2306 | -| BattleEye | 2344-2345 | +| Arma 3 Game & VON | 2302 | +| Steam Query (+1) | 2303 | +| Steam Port (+2) | 2304 | +| BattleEye (+4) | 2306 | #### Mods/Plugins may require ports to be added to the server.