diff --git a/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg b/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg index 7b5a1c99..aa2c8aa4 100644 --- a/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg +++ b/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg @@ -1,32 +1,34 @@ // **************************************************************************** // * -// Arma 3 - basic.cfg * -// Version 060116 * +// ArmA 3 Basic Network Config File - basic.cfg * +// * +// More info about parameters: * +// https://community.bistudio.com/wiki/basic.cfg * // * // **************************************************************************** -// Defines network tuning parameters +// Defines network tuning parameters. // -// This file is to be passed to the -cfg parameter on the command line for the server -// See http://community.bistudio.com/wiki/basic.cfg -// The following settings are the suggested settings +// This file is to be passed to the -cfg parameter on the command line for the server. +// The following settings are the suggested settings. +// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it. // BANDWIDTH SETTINGS // Bandwidth the server is guaranteed to have (in bps) // General guideline is NumberOfPlayers * 256kb // Default: 131072 -MinBandwidth=5120000; +//MinBandwidth=5120000; // Bandwidth the server can never go above (in bps) // For a single server, use full network speed; decrease when running multiple servers -MaxBandwidth=10240000; +//MaxBandwidth=10240000; // PACKET SETTINGS // Maximum number of packets per frame. // Increasing the value potentially decreases lag, but increases desync // Default: 128 -MaxMsgSend=2048; +//MaxMsgSend=2048; // Maximum payload of guaranteed packet (in b) // Small messages are packed to larger packets // Guaranteed packets are used for non-repetitive events, like shooting @@ -42,42 +44,16 @@ MaxSizeNonguaranteed=256; // Maximal size of a packet sent over the network // Only necessary if ISP forces lower packet size and there are connectivity issues // Default: 1400 -// class sockets{maxPacketSize=1400}; +//class sockets{maxPacketSize=1400}; // SMOOTHNESS SETTINGS // Minimal error required to send network updates for far units // Smaller values will make for smoother movement at long ranges, but will increase network traffic // Default: 0.003 -MinErrorToSend=0.01; +//MinErrorToSend=0.01; // Minimal error required to send network updates for near units // Using larger value can reduce traffic sent for near units // Also controls client to server traffic // Default: 0.01 -MinErrorToSendNear=0.02; - -// GEOLOCATION SETTINGS - -// Server latitude -serverLatitude=52; -serverLatitudeAuto=52; - -// Server Longitude -serverLongitude=0; -serverLongitudeAuto=0; -// MISC -// View Distance (not sure if this actually works) -viewDistance=10000; - -// Maximum size (in b) for custom face or sound files -// Default: 0 -MaxCustomFileSize=65536; -// Server language -language="English"; -steamLanguage="English"; -// Adapter -adapter=-1; -// Windowed mode -Windowed=0; - -3D_Performance=1.000000; \ No newline at end of file +//MinErrorToSendNear=0.02;