// **************************************************************************** // * // ArmA 3 Basic Network Config File - basic.cfg * // * // More info about parameters: * // https://community.bistudio.com/wiki/basic.cfg * // * // **************************************************************************** // Defines network tuning parameters. // // This file is to be passed to the -cfg parameter on the command line for the server. // The following settings are the suggested settings. // Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it. // BANDWIDTH SETTINGS // Bandwidth the server is guaranteed to have (in bps) // General guideline is NumberOfPlayers * 256kb // Default: 131072 //MinBandwidth=5120000; // Bandwidth the server can never go above (in bps) // For a single server, use full network speed; decrease when running multiple servers //MaxBandwidth=10240000; // PACKET SETTINGS // Maximum number of packets per frame. // Increasing the value potentially decreases lag, but increases desync // Default: 128 //MaxMsgSend=2048; // Maximum payload of guaranteed packet (in b) // Small messages are packed to larger packets // Guaranteed packets are used for non-repetitive events, like shooting // Lower value means more packets are sent, so less events will get combined // Default: 512 MaxSizeGuaranteed=512; // Maximum payload of non-guaranteed packet (in b) // Increasing this value may improve bandwidth requirement, but may also increase lag // Largest factor in desync // Guidance is half of MaxSizeGuaranteed // Default: 256 MaxSizeNonguaranteed=256; // Maximal size of a packet sent over the network // Only necessary if ISP forces lower packet size and there are connectivity issues // Default: 1400 //class sockets{maxPacketSize=1400}; // SMOOTHNESS SETTINGS // Minimal error required to send network updates for far units // Smaller values will make for smoother movement at long ranges, but will increase network traffic // Default: 0.003 //MinErrorToSend=0.01; // Minimal error required to send network updates for near units // Using larger value can reduce traffic sent for near units // Also controls client to server traffic // Default: 0.01 //MinErrorToSendNear=0.02;