// **************************************************************************** // * // ArmA 3 Server Config File - server.cfg * // * // More info about parameters: * // https://community.bistudio.com/wiki/server.cfg * // * // **************************************************************************** // Some settings are not listed here; see link above for extensive list. // Some settings are disabled (commented out). Remove the // to enable them. // === GLOBAL SETTINGS === // Hostname for server. hostname = "Arma 3 Server"; // Server password - for private servers. password = ""; // Admin Password //passwordAdmin = "ADMINPASSWORD"; // Whitelisted Admins - Clients that do not need a password to login. //admins[] = { "UID OR steamID64", "0123456789", "9876543210" }; // Server Command Password - for scripting and certain mods. //serverCommandPassword = "COMMANDPASSWORD"; // Log File logFile = "server_console.log"; // RPT File Timestamp Format - none | short | full timeStampFormat = "short"; // Message of the Day (MOTD) motd[] = { "Welcome to My Arma 3 Server", "TS3 Server: teamspeak.somewhere.com", "Web: www.example.com" }; // MOTD Interval - Seconds between each message. motdInterval = 5; // Missions Cycle class Missions { class Mission1 { template = MP_ZGM_m11.Altis; difficulty = "Regular"; class Params {}; }; class Mission2 { template = MP_ZGM_m12.Stratis; difficulty = "Recruit"; class Params {}; }; }; // Whitelisted Missions - Only these missions can be selected on the mission select screen. //missionWhitelist[] = { "MP_ZGM_m11.Altis", "MP_ZGM_m12.Stratis" }; // === JOINING RULES === // Server Slots maxPlayers = 32; // Enable BattlEye BattlEye = 1; // Addon Signature Verification - Verifies .pbos against .bisign files - 0 = Disabled | 2 = Enabled (v2) verifySignatures = 2; // Kick Duplicate Player IDs - 0 = No | 1 = Yes kickDuplicate = 1; // Allow File Patching - 0 = No Clients | 1 = Headless Clients only | 2 = All Clients allowedFilePatching = 0; // Minimum Required Client Version //requiredBuild = 999999999; // LAN Mode loopback = 0; // UPNP Router Mode upnp = 0; // Headless Client IP Whitelists headlessClients[] = { "127.0.0.1" }; localClient[] = { "127.0.0.1" }; // === INGAME SETTINGS === // Advanced Flight Model Enforcement - 0 = Up to player | 1 = Advanced model enforced | 2 = Simple model enforced forceRotorLibSimulation = 0; // Disable In-Game Voice Chat (Voice over Network) disableVoN = 0; // VoN Codec - 0 = older SPEEX codec | 1 = newer IETF standard OPUS codec vonCodec = 1; // VoN Codec Quality // 0-10 = 8kHz (narrowband). // 11-20 = 16kHz (wideband). // 21-30 = 32kHz (ultrawideband). vonCodecQuality = 10; // Persistent Mission - Keeps mission running when all players disconnect. persistent = 0; // Allow Drawing in Map drawingInMap = 1; // Enforce Difficulty - Use "Custom" for ServerProfile-defined custom difficulty forcedDifficulty = "regular"; // === VOTING === // Allowed Vote Commands - Un-comment this to prevent voted commands (like vote-kick) //allowedVoteCmds[] = {}; // Start mission-voting when X number of players connect. voteMissionPlayers = 1; // Vote Threshold - Percentage of votes needed to confirm a vote. voteThreshold = 0.33; // === CLIENT NETWORK HEALTH === // Seconds to wait before disconnecting a user which temporarily lost connection. disconnectTimeout = 90; // Max Desync Value maxdesync = 150; // Max Ping (ms) maxping = 200; // Max Packet Loss maxpacketloss = 50; // Action to Take on Slow Network (defined above) // Defines if {, , , } will be logged (0) or kicked (1) kickClientsOnSlowNetwork[] = { 1, 1, 0, 1 }; // Kick Duration (temp-ban) on Network Kick // Options {, , , } -- Timeout {>0 seconds; -1 until missionEnd; -2 until serverRestart} kickTimeout[] = { {0, -1},{1, 1},{2, 5},{3, 1} }; // === SERVER SIDE SCRIPTING === // See https://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; // Only allow files with these extensions to be loaded via loadFile command allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // Only allow files with these extensions to be loaded via preprocessFile/preprocessFileLineNumber commands allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // Only allow files with these extensions to be loaded via HTMLLoad command allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Un-comment to define server-level restrictions for URIs //allowedHTMLLoadURIs = {};