// **************************************************************************** // * // Arma 3 - basic.cfg * // Version 060116 * // * // **************************************************************************** // Defines network tuning parameters // // This file is to be passed to the -cfg parameter on the command line for the server // See http://community.bistudio.com/wiki/basic.cfg // The following settings are the suggested settings // BANDWIDTH SETTINGS // Bandwidth the server is guaranteed to have (in bps) // General guideline is NumberOfPlayers * 256kb // Default: 131072 MinBandwidth=5120000; // Bandwidth the server can never go above (in bps) // For a single server, use full network speed; decrease when running multiple servers MaxBandwidth=10240000; // PACKET SETTINGS // Maximum number of packets per frame. // Increasing the value potentially decreases lag, but increases desync // Default: 128 MaxMsgSend=2048; // Maximum payload of guaranteed packet (in b) // Small messages are packed to larger packets // Guaranteed packets are used for non-repetitive events, like shooting // Lower value means more packets are sent, so less events will get combined // Default: 512 MaxSizeGuaranteed=512; // Maximum payload of non-guaranteed packet (in b) // Increasing this value may improve bandwidth requirement, but may also increase lag // Largest factor in desync // Guidance is half of MaxSizeGuaranteed // Default: 256 MaxSizeNonguaranteed=256; // Maximal size of a packet sent over the network // Only necessary if ISP forces lower packet size and there are connectivity issues // Default: 1400 // class sockets{maxPacketSize=1400}; // SMOOTHNESS SETTINGS // Minimal error required to send network updates for far units // Smaller values will make for smoother movement at long ranges, but will increase network traffic // Default: 0.003 MinErrorToSend=0.01; // Minimal error required to send network updates for near units // Using larger value can reduce traffic sent for near units // Also controls client to server traffic // Default: 0.01 MinErrorToSendNear=0.02; // GEOLOCATION SETTINGS // Server latitude serverLatitude=52; serverLatitudeAuto=52; // Server Longitude serverLongitude=0; serverLongitudeAuto=0; // MISC // View Distance (not sure if this actually works) viewDistance=10000; // Maximum size (in b) for custom face or sound files // Default: 0 MaxCustomFileSize=65536; // Server language language="English"; steamLanguage="English"; // Adapter adapter=-1; // Windowed mode Windowed=0; 3D_Performance=1.000000;