2019-05-15 16:52:37 +02:00
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#pragma once
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class CTimer
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{
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static uint32 &m_snTimeInMilliseconds;
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static uint32 &m_snTimeInMillisecondsPauseMode;
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static uint32 &m_snTimeInMillisecondsNonClipped;
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static uint32 &m_snPreviousTimeInMilliseconds;
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static uint32 &m_FrameCounter;
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static float &ms_fTimeScale;
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static float &ms_fTimeStep;
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static float &ms_fTimeStepNonClipped;
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static bool &m_UserPause;
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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2019-06-12 20:07:37 +02:00
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static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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2019-05-19 21:28:10 +02:00
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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2019-05-15 16:52:37 +02:00
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
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static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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2019-05-29 20:02:58 +02:00
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2019-06-17 00:16:38 +02:00
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static inline bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static inline bool GetIsUserPaused() { return m_UserPause; }
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static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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2019-05-29 20:02:58 +02:00
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static void Initialise(void);
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static void Shutdown(void);
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static void Update(void);
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static void Suspend(void);
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static void Resume(void);
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2019-06-17 00:16:38 +02:00
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static uint32 GetCyclesPerMillisecond(void);
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static uint32 GetCurrentTimeInCycles(void);
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static bool GetIsSlowMotionActive(void);
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2019-05-29 20:02:58 +02:00
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static void Stop(void);
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static void StartUserPause(void);
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static void EndUserPause(void);
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2019-05-15 16:52:37 +02:00
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};
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