re3/premake5.lua

287 lines
7.4 KiB
Lua
Raw Normal View History

2020-04-29 11:44:26 +02:00
newoption {
trigger = "glewdir",
value = "PATH",
description = "Directory of GLEW",
default = "glew-2.1.0"
}
newoption {
trigger = "glfwdir",
value = "PATH",
description = "Directory of glfw",
default = "glfw-3.3.2.bin.WIN32"
}
newoption {
trigger = "with-librw",
description = "Build and use librw from this solution"
}
if(_OPTIONS["with-librw"]) then
Librw = "librw"
else
Librw = os.getenv("LIBRW") or "librw"
end
2020-04-15 14:05:24 +02:00
2019-05-15 16:52:37 +02:00
workspace "re3"
2020-04-28 21:46:53 +02:00
language "C++"
configurations { "Debug", "Release" }
2019-05-15 16:52:37 +02:00
location "build"
2020-04-28 21:46:53 +02:00
symbols "Full"
staticruntime "off"
filter { "system:windows" }
platforms {
"win-x86-RW33_d3d8-mss",
"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
}
2020-04-29 11:44:26 +02:00
2020-04-28 21:46:53 +02:00
filter "configurations:Debug"
defines { "DEBUG" }
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:win*" }
system "windows"
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
2020-04-29 11:44:26 +02:00
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
end
2020-04-28 21:46:53 +02:00
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
2020-04-29 11:44:26 +02:00
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
end
2020-04-28 21:46:53 +02:00
defines { "GLEW_STATIC" }
2020-04-29 11:44:26 +02:00
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
includedirs { path.join(_OPTIONS["glewdir"], "include") }
2020-04-28 21:46:53 +02:00
filter {}
pbcommands = {
"setlocal EnableDelayedExpansion",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or ""
if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
--targetdir ("bin/%{prj.name}/" .. scriptspath)
end
2020-04-29 11:44:26 +02:00
if(_OPTIONS["with-librw"]) then
2020-04-28 21:46:53 +02:00
project "librw"
kind "StaticLib"
targetname "rw"
targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
filter "platforms:*RW33*"
flags { "ExcludeFromBuild" }
filter {}
2020-04-29 11:44:26 +02:00
end
2020-04-28 21:46:53 +02:00
project "re3"
kind "WindowedApp"
targetname "re3"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
targetextension ".exe"
characterset ("MBCS")
linkoptions "/SAFESEH:NO"
2019-05-15 16:52:37 +02:00
files { "src/*.*" }
2019-07-07 13:09:11 +02:00
files { "src/animation/*.*" }
files { "src/audio/*.*" }
files { "src/control/*.*" }
files { "src/core/*.*" }
files { "src/entities/*.*" }
2019-05-15 16:52:37 +02:00
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
2019-07-07 13:09:11 +02:00
files { "src/objects/*.*" }
files { "src/peds/*.*" }
2019-05-15 16:52:37 +02:00
files { "src/render/*.*" }
2020-04-11 17:37:20 +02:00
files { "src/rw/*.*" }
2020-01-14 00:13:42 +01:00
files { "src/save/*.*" }
2019-07-07 13:09:11 +02:00
files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
2020-04-26 12:25:03 +02:00
files { "src/skel/glfw/*.*" }
2019-10-20 19:31:59 +02:00
files { "src/text/*.*" }
2019-07-07 13:09:11 +02:00
files { "src/vehicles/*.*" }
files { "src/weapons/*.*" }
2020-04-24 13:27:02 +02:00
files { "src/extras/*.*" }
2019-08-02 22:20:12 +02:00
files { "eax/*.*" }
2019-05-15 16:52:37 +02:00
2019-05-18 12:39:39 +02:00
includedirs { "src" }
2019-07-07 13:09:11 +02:00
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
2019-07-08 21:44:32 +02:00
includedirs { "src/math" }
2019-07-07 13:09:11 +02:00
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
2020-04-11 17:37:20 +02:00
includedirs { "src/rw" }
2020-01-14 00:13:42 +01:00
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
2020-04-26 12:25:03 +02:00
includedirs { "src/skel/glfw" }
2019-10-20 19:31:59 +02:00
includedirs { "src/text" }
2019-07-07 13:09:11 +02:00
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
2020-04-24 13:27:02 +02:00
includedirs { "src/extras" }
2019-08-02 22:20:12 +02:00
includedirs { "eax" }
2019-07-07 13:09:11 +02:00
2019-08-02 22:20:12 +02:00
includedirs { "milessdk/include" }
includedirs { "eax" }
2019-07-07 13:09:11 +02:00
2019-08-02 22:20:12 +02:00
libdirs { "milessdk/lib" }
2020-04-17 15:31:11 +02:00
2020-04-28 21:46:53 +02:00
setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
filter "platforms:*RW33*"
staticruntime "on"
2020-04-17 15:31:11 +02:00
includedirs { "rwsdk/include/d3d8" }
libdirs { "rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
2020-04-28 21:46:53 +02:00
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
2020-04-26 12:25:03 +02:00
files { "src/fakerw/*.*" }
includedirs { "src/fakerw" }
includedirs { Librw }
2020-04-29 11:44:26 +02:00
if(_OPTIONS["with-librw"]) then
libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
end
2020-04-26 12:25:03 +02:00
links { "rw" }
2019-05-15 16:52:37 +02:00
2020-04-28 21:46:53 +02:00
filter "platforms:*d3d*"
includedirs { "dxsdk/include" }
libdirs { "dxsdk/lib" }
2020-04-18 13:20:49 +02:00
2020-04-28 21:46:53 +02:00
filter "platforms:*d3d9*"
links { "d3d9" }
2020-04-18 13:20:49 +02:00
2020-04-28 21:46:53 +02:00
filter "platforms:*gl3_glfw*"
2020-04-29 11:44:26 +02:00
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) }
2020-04-28 21:46:53 +02:00
links { "opengl32", "glew32s", "glfw3" }
2020-05-06 09:24:12 +02:00
project "reVC"
kind "WindowedApp"
targetname "reVC"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
targetextension ".exe"
characterset ("MBCS")
linkoptions "/SAFESEH:NO"
defines { "MIAMI" }
files { "src/*.*" }
files { "src/animation/*.*" }
files { "src/audio/*.*" }
files { "src/control/*.*" }
files { "src/core/*.*" }
files { "src/entities/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/objects/*.*" }
files { "src/peds/*.*" }
files { "src/render/*.*" }
files { "src/rw/*.*" }
files { "src/save/*.*" }
files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
files { "src/skel/glfw/*.*" }
files { "src/text/*.*" }
files { "src/vehicles/*.*" }
files { "src/weapons/*.*" }
files { "src/extras/*.*" }
files { "eax/*.*" }
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
includedirs { "src/math" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
includedirs { "src/skel/glfw" }
includedirs { "src/text" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
includedirs { "eax" }
includedirs { "milessdk/include" }
includedirs { "eax" }
libdirs { "milessdk/lib" }
setpaths("$(GTA_VC_RE_DIR)/", "$(TargetFileName)", "")
filter "platforms:*RW33*"
staticruntime "on"
includedirs { "rwsdk/include/d3d8" }
libdirs { "rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
files { "src/fakerw/*.*" }
includedirs { "src/fakerw" }
includedirs { Librw }
if(_OPTIONS["with-librw"]) then
libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
end
links { "rw" }
filter "platforms:*d3d*"
includedirs { "dxsdk/include" }
libdirs { "dxsdk/lib" }
filter "platforms:*d3d9*"
links { "d3d9" }
filter "platforms:*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }