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https://github.com/GTAmodding/re3.git
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67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
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#pragma once
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#include "Collision.h"
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enum ModeInfoType : uint8
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{
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MITYPE_NA = 0,
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MITYPE_SIMPLE = 1,
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MITYPE_MLO = 2,
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MITYPE_TIME = 3,
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MITYPE_CLUMP = 4,
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MITYPE_VEHICLE = 5,
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MITYPE_PED = 6,
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MITYPE_XTRACOMPS = 7,
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};
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static_assert(sizeof(ModeInfoType) == 1, "ModeInfoType: error");
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class C2dEffect;
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class CBaseModelInfo
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{
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protected:
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// TODO?: make more things protected
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char m_name[24];
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CColModel *m_colModel;
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C2dEffect *m_twodEffects;
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int16 m_objectId;
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public:
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uint16 m_refCount;
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int16 m_txdSlot;
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ModeInfoType m_type;
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uint8 m_num2dEffects;
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bool m_freeCol;
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CBaseModelInfo(ModeInfoType type);
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virtual ~CBaseModelInfo() {}
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virtual void Shutdown(void);
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virtual void DeleteRwObject(void) = 0;
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virtual RwObject *CreateInstance(RwMatrix *) = 0;
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virtual RwObject *CreateInstance(void) = 0;
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virtual RwObject *GetRwObject(void) = 0;
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bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
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char *GetName(void) { return m_name; }
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void SetName(const char *name) { strncpy(m_name, name, 24); }
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void SetColModel(CColModel *col, bool free = false){
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m_colModel = col; m_freeCol = free; }
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CColModel *GetColModel(void) { return m_colModel; }
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void DeleteCollisionModel(void);
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void ClearTexDictionary(void) { m_txdSlot = -1; }
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short GetObjectID(void) { return m_objectId; }
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void SetObjectID(short id) { m_objectId = id; }
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short GetTxdSlot(void) { return m_txdSlot; }
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void AddRef(void);
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void RemoveRef(void);
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void SetTexDictionary(const char *name);
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void AddTexDictionaryRef(void);
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void RemoveTexDictionaryRef(void);
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void Init2dEffects(void);
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void Add2dEffect(C2dEffect *fx);
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C2dEffect *Get2dEffect(int n);
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void Shutdown_(void) { this->CBaseModelInfo::Shutdown(); }
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};
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static_assert(sizeof(CBaseModelInfo) == 0x30, "CBaseModelInfo: error");
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