re3/premake5.lua

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Librw = os.getenv("LIBRW") or "librw"
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workspace "re3"
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configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "ReleaseGLFW" }
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location "build"
files { "src/*.*" }
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files { "src/animation/*.*" }
files { "src/audio/*.*" }
files { "src/control/*.*" }
files { "src/core/*.*" }
files { "src/entities/*.*" }
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files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
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files { "src/objects/*.*" }
files { "src/peds/*.*" }
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files { "src/render/*.*" }
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files { "src/rw/*.*" }
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files { "src/save/*.*" }
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files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
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files { "src/skel/glfw/*.*" }
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files { "src/text/*.*" }
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files { "src/vehicles/*.*" }
files { "src/weapons/*.*" }
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files { "src/extras/*.*" }
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files { "eax/*.*" }
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includedirs { "src" }
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includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
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includedirs { "src/math" }
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includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
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includedirs { "src/skel/glfw" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
includedirs { "src/weapons" }
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includedirs { "src/extras" }
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includedirs { "eax" }
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includedirs { "dxsdk/include" }
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includedirs { "milessdk/include" }
includedirs { "eax" }
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libdirs { "dxsdk/lib" }
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libdirs { "milessdk/lib" }
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filter "configurations:Debug or Release"
files { "src/fakerw/*.*" }
includedirs { "src/fakerw" }
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includedirs { Librw }
libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
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links { "rw", "d3d9" }
filter {}
filter "configurations:DebugRW or ReleaseRW"
includedirs { "rwsdk/include/d3d8" }
libdirs { "rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
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filter {}
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filter "configurations:ReleaseGLFW"
defines { "GLEW_STATIC", "GLFW_DLL" }
files { "src/fakerw/*.*" }
includedirs { "src/fakerw" }
includedirs { Librw }
includedirs { "glfw-3.3.2.bin.WIN32/include" }
includedirs { "glew-2.1.0/include" }
libdirs { path.join(Librw, "lib/win-x86-gl3/Release") }
libdirs { "glew-2.1.0/lib/Release/Win32" }
libdirs { "glfw-3.3.2.bin.WIN32/lib-vc2015" }
links { "opengl32" }
links { "glew32s" }
links { "glfw3dll" }
links { "rw" }
filter {}
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pbcommands = {
"setlocal EnableDelayedExpansion",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
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"copy /y \"!file!\" \"!target!\"",
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")" }
function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or ""
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if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
--targetdir ("bin/%{prj.name}/" .. scriptspath)
end
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project "re3"
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kind "WindowedApp"
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language "C++"
targetname "re3"
targetdir "bin/%{cfg.buildcfg}"
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targetextension ".exe"
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characterset ("MBCS")
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linkoptions "/SAFESEH:NO"
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setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
symbols "Full"
staticruntime "off"
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filter "configurations:Debug or Release or ReleaseFH"
prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=%{cfg.longname} /property:Platform=\"win-x86-d3d9\"" }
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defines { "LIBRW", "RW_D3D9" }
filter "configurations:*RW"
defines { "RWLIBS" }
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staticruntime "on"
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "configurations:*GLFW"
prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=Release /property:Platform=\"win-x86-gl3\"" }
defines { "LIBRW", "RW_GL3" }
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filter "configurations:Debug*"
defines { "DEBUG" }
filter "configurations:Release*"
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defines { "NDEBUG" }
optimize "On"
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filter "configurations:ReleaseFH"
prebuildcommands {}
optimize "off"
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staticruntime "on"
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