mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
scene init
This commit is contained in:
parent
b48617dfde
commit
04c9affe2e
@ -2,11 +2,319 @@
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#include "patcher.h"
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#include "SceneEdit.h"
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bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77;
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int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
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CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
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CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
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#include "Camera.h"
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#include "FileMgr.h"
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#include "Font.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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#include "Ped.h"
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#include "Population.h"
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#include "Text.h"
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#include "Vehicle.h"
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#include "World.h"
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WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
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WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
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bool CSceneEdit::m_bEditOn;
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int32 CSceneEdit::m_bCameraFollowActor;
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bool CSceneEdit::m_bRecording;
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CVector CSceneEdit::m_vecCurrentPosition;
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CVector CSceneEdit::m_vecCamHeading;
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CVector CSceneEdit::m_vecGotoPosition;
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int32 CSceneEdit::m_nVehicle;
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int32 CSceneEdit::m_nVehicle2;
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int32 CSceneEdit::m_nActor;
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int32 CSceneEdit::m_nActor2;
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int32 CSceneEdit::m_nVehiclemodelId;
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int32 CSceneEdit::m_nPedmodelId;
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int16 CSceneEdit::m_nCurrentMovieCommand;
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int16 CSceneEdit::m_nNumActors;
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int16 CSceneEdit::m_nNumMovieCommands;
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int16 CSceneEdit::m_nCurrentCommand;
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int16 CSceneEdit::m_nCurrentVehicle;
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bool CSceneEdit::m_bCommandActive;
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int16 CSceneEdit::m_nNumVehicles;
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CPed* CSceneEdit::pActors[NUM_ACTORS_IN_MOVIE];
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CVehicle* CSceneEdit::pVehicles[NUM_VEHICLES_IN_MOVIE];
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bool CSceneEdit::m_bDrawGotoArrow;
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CMovieCommand CSceneEdit::Movie[NUM_COMMANDS_IN_MOVIE];
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#define SHADOW_OFFSET (2.0f)
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#define ACTION_MESSAGE_X_RIGHT (60.0f)
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#define ACTION_MESSAGE_Y (8.0f)
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#define SELECTED_MESSAGE_X_RIGHT (60.0f)
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#define SELECTED_MESSAGE_Y (248.0f)
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#define COMMAND_NAME_X_RIGHT (60.0f)
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#define COMMAND_NAME_Y (38.0f)
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#define COMMAND_NAME_HEIGHT (16.0f)
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#define NUM_COMMANDS_TO_DRAW (9)
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static const char* pCommandStrings[] = {
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"do-nothing", "New Actor", "Move Actor", "Select Actor", "Delete Actor",
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"New Vehicle", "Move Vehicle", "Select Vehicle", "Delete Vehicle", "Give Weapon",
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"Goto", "Goto (wait)", "Get In Car", "Get Out Car", "Kill",
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"Flee", "Wait", "Position Camera", "Set Camera Target", "Select Camera Mode",
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"Save Movie", "Load Movie", "Play Movie", "END"
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};
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static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
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static int32 NextValidModelId(int32 mi, int32 step)
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{
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int32 result = -1;
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int32 i = mi;
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while (result == -1) {
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if (i < 0 || i > 5500) {
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i = -i;
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continue;
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}
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CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(i);
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CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
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if (!i)
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continue;
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if (pInfo->m_type == MITYPE_PED ||
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pInfo->m_type == MITYPE_VEHICLE &&
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#ifdef FIX_BUGS
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(pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
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#else // && and || priority failure it seems
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pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)
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#endif
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result = i;
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}
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return result;
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}
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void CSceneEdit::LoadMovie(void)
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{
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ReInitialise();
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CFileMgr::SetDir("DATA");
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int fid = CFileMgr::OpenFile("movie.dat", "r");
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#ifdef FIX_BUGS
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if (fid > 0)
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#endif
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{
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CFileMgr::Read(fid, (char*)Movie, sizeof(Movie));
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CFileMgr::Read(fid, (char*)m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
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CFileMgr::CloseFile(fid);
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}
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CFileMgr::SetDir("");
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m_bCommandActive = false;
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}
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void CSceneEdit::SaveMovie(void)
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{
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CFileMgr::SetDir("DATA");
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int fid = CFileMgr::OpenFileForWriting("movie.dat");
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if (fid >= 0) {
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CFileMgr::Write(fid, (char*)Movie, sizeof(Movie));
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CFileMgr::Write(fid, (char*)m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
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CFileMgr::CloseFile(fid);
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}
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CFileMgr::SetDir("");
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m_bCommandActive = false;
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}
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void CSceneEdit::Initialise(void)
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{
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m_nActor = -1;
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m_nActor2 = -1;
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m_nVehicle = -1;
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m_nVehicle2 = -1;
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m_nCurrentCommand = MOVIE_NEW_ACTOR;
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m_nVehiclemodelId = MI_INFERNUS;
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m_nPedmodelId = MI_MALE01;
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m_nNumVehicles = 0;
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m_nNumActors = 0;
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m_nNumMovieCommands = 0;
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m_bCommandActive = false;
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m_bRecording = true;
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m_bEditOn = false;
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for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++)
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pActors[i] = nil;
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for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++)
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pVehicles[i] = nil;
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m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
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m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
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m_bCameraFollowActor = false;
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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m_bDrawGotoArrow = false;
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}
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void CSceneEdit::InitPlayback(void)
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{
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m_nVehiclemodelId = MI_INFERNUS;
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m_nPedmodelId = MI_MALE01;
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m_bCommandActive = false;
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m_nNumActors = 0;
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m_nNumVehicles = 0;
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m_nActor = -1;
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m_nActor2 = -1;
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m_nVehicle = -1;
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m_nVehicle2 = -1;
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
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for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
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if (pActors[i]) {
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CPopulation::RemovePed(pActors[i]);
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pActors[i] = nil;
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}
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}
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for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
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if (pVehicles[i]) {
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CWorld::Remove(pVehicles[i]);
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delete pVehicles[i];
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pVehicles[i] = nil;
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}
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}
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m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
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m_nCurrentVehicle = 0;
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m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
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m_bDrawGotoArrow = false;
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}
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void CSceneEdit::ReInitialise(void)
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{
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m_nVehiclemodelId = MI_INFERNUS;
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m_nPedmodelId = MI_MALE01;
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m_nCurrentCommand = MOVIE_NEW_ACTOR;
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m_bEditOn = true;
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m_bRecording = true;
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m_bCommandActive = false;
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m_nActor = -1;
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m_nActor2 = -1;
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m_nVehicle = -1;
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m_nVehicle2 = -1;
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m_nNumMovieCommands = 0;
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m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
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m_nNumActors = 0;
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m_nNumVehicles = 0;
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for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
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if (pActors[i]) {
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CPopulation::RemovePed(pActors[i]);
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pActors[i] = nil;
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}
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}
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for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
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if (pVehicles[i]) {
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CWorld::Remove(pVehicles[i]);
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delete pVehicles[i];
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pVehicles[i] = nil;
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}
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}
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for (int i = 0; i < NUM_COMMANDS_IN_MOVIE; i++) {
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Movie[i].m_nCommandId = MOVIE_DO_NOTHING;
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Movie[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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Movie[i].m_vecCamera = CVector(0.0f, 0.0f, 0.0f);
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Movie[i].m_nActorId = -1;
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Movie[i].m_nActor2Id = -1;
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Movie[i].m_nVehicleId = -1;
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Movie[i].m_nModelIndex = 0;
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}
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m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
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m_bDrawGotoArrow = false;
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}
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void CSceneEdit::Update(void)
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{
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if (!m_bEditOn)
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return;
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if (m_bRecording)
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ProcessCommand();
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else {
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if (m_bCameraFollowActor && m_nActor != -1) {
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if (pActors[m_nActor]->bInVehicle)
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TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
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else
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TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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PlayBack();
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}
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}
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void CSceneEdit::Draw(void)
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{
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char str[200];
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wchar wstr[200];
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if (TheCamera.m_WideScreenOn)
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return;
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetCentreOn();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetPropOff();
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sprintf(str, "Action");
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
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sprintf(str, "Selected");
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
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CFont::SetCentreOff();
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CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
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int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
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if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
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nCommandDrawn -= (MOVIE_TOTAL_COMMANDS - 1);
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if (nCommandDrawn <= MOVIE_DO_NOTHING)
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nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
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sprintf(str, pCommandStrings[nCommandDrawn]);
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT + SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
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if (nCommandDrawn == m_nCurrentCommand)
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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else
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
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}
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}
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void CSceneEdit::ProcessCommand(void)
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{
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if (!m_bCommandActive)
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return;
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switch (m_nCurrentCommand) {
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case MOVIE_DO_NOTHING:
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m_bCommandActive = false;
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break;
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}
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}
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void CSceneEdit::PlayBack(void)
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{
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}
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void CSceneEdit::ClearForNewCommand(void)
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{
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}
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void CSceneEdit::SelectActor(void)
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{
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}
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void CSceneEdit::SelectActor2(void)
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{
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}
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void CSceneEdit::SelectVehicle(void)
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{
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}
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void CSceneEdit::SelectWeapon(void)
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{
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}
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@ -1,14 +1,90 @@
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#pragma once
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class CPed;
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class CVehicle;
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struct CMovieCommand
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{
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int32 m_nCommandId;
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CVector m_vecPosition;
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CVector m_vecCamera;
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int16 m_nActorId;
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int16 m_nActor2Id;
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int16 m_nVehicleId;
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int16 m_nModelIndex;
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};
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class CSceneEdit
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{
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public:
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static bool &m_bEditOn;
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
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static CVector &m_vecCurrentPosition;
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static CVector &m_vecCamHeading;
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enum {
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MOVIE_DO_NOTHING = 0,
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MOVIE_NEW_ACTOR,
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MOVIE_MOVE_ACTOR,
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MOVIE_SELECT_ACTOR,
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MOVIE_DELETE_ACTOR,
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MOVIE_NEW_VEHICLE,
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MOVIE_MOVE_VEHICLE,
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MOVIE_SELECT_VEHICLE,
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MOVIE_DELETE_VEHICLE,
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MOVIE_GIVE_WEAPON,
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MOVIE_GOTO,
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MOVIE_GOTO_WAIT,
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MOVIE_GET_IN_CAR,
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MOVIE_GET_OUT_CAR,
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MOVIE_KILL,
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MOVIE_FLEE,
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MOVIE_WAIT,
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MOVIE_POSITION_CAMERA,
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MOVIE_SET_CAMERA_TARGET,
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MOVIE_SELECT_CAMERA_MODE,
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MOVIE_SAVE_MOVIE,
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MOVIE_LOAD_MOVIE,
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MOVIE_PLAY_MOVIE,
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MOVIE_END,
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MOVIE_TOTAL_COMMANDS
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};
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enum {
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NUM_ACTORS_IN_MOVIE = 5,
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NUM_VEHICLES_IN_MOVIE = 5,
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NUM_COMMANDS_IN_MOVIE = 20
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};
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static int32 m_bCameraFollowActor;
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static CVector m_vecCurrentPosition;
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static CVector m_vecCamHeading;
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static CVector m_vecGotoPosition;
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static int32 m_nVehicle;
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static int32 m_nVehicle2;
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static int32 m_nActor;
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static int32 m_nActor2;
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static int32 m_nVehiclemodelId;
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static int32 m_nPedmodelId;
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static int16 m_nCurrentMovieCommand;
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static int16 m_nCurrentCommand;
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static int16 m_nCurrentVehicle;
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static bool m_bEditOn;
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static bool m_bRecording;
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static bool m_bCommandActive;
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static int16 m_nNumActors;
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static int16 m_nNumVehicles;
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static int16 m_nNumMovieCommands;
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static CPed* pActors[NUM_ACTORS_IN_MOVIE];
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static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
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static bool m_bDrawGotoArrow;
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static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
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static void LoadMovie(void);
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static void SaveMovie(void);
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static void Initialise(void);
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static void InitPlayback(void);
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static void ReInitialise(void);
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static void Update(void);
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static void Init(void);
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static void Draw(void);
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static void ProcessCommand(void);
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static void PlayBack(void);
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static void ClearForNewCommand(void);
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static void SelectActor(void);
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static void SelectActor2(void);
|
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static void SelectVehicle(void);
|
||||
static void SelectWeapon(void);
|
||||
};
|
||||
|
@ -350,7 +350,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
CSceneEdit::Init();
|
||||
CSceneEdit::Initialise();
|
||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
|
Loading…
Reference in New Issue
Block a user