mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
script 800-899
This commit is contained in:
parent
42ff0f7c58
commit
0723dade76
@ -953,7 +953,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
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if (visibilityAngle > PI)
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visibilityAngle = TWOPI - visibilityAngle;
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if (visibilityAngle < HALFPI || pVehicle->m_nCarHornTimer){
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/* if ped sees the danger of if car horn is on */
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/* if ped sees the danger or if car horn is on */
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pPed->SetFlee(pVehicle, 2000);
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pPed->bUsePedNodeSeek = false;
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pPed->SetMoveState(PEDMOVE_RUN);
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@ -4,6 +4,7 @@
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#include "Vehicle.h"
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#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
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#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND)
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#define GAME_SPEED_TO_CARAI_SPEED 60.0f
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#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
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@ -6,7 +6,9 @@
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#include "Timer.h"
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#include "Font.h"
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#include "Messages.h"
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#include "PlayerPed.h"
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#include "Text.h"
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#include "World.h"
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int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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@ -25,6 +27,8 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0x72BCD0;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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@ -86,8 +90,27 @@ int32 CGarages::QueryCarsCollected(int16 garage)
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return 0;
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}
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void CGarages::GivePlayerDetonator()
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{
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
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FindPlayerPed()->m_weapons[FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)].m_eWeaponState = WEAPONSTATE_READY;
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}
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WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, int8 type) { EAXJMP(0x4222A0); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type) { EAXJMP(0x4222A0); }
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WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
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void CGarage::OpenThisGarage()
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{
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if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
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m_eGarageState = GS_OPENING;
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}
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void CGarage::CloseThisGarage()
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{
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if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
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m_eGarageState = GS_CLOSING;
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}
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#if 0
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WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
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@ -1,7 +1,113 @@
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#pragma once
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#include "Automobile.h"
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#include "audio_enums.h"
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#include "config.h"
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class CVehicle;
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enum eGarageState : int8
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{
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GS_FULLYCLOSED,
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GS_OPENED,
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GS_CLOSING,
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GS_OPENING,
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GS_OPENEDCONTAINSCAR,
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GS_CLOSEDCONTAINSCAR,
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GS_AFTERDROPOFF,
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};
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enum eGarageType : int8
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{
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GARAGE_NONE,
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GARAGE_MISSION,
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GARAGE_BOMBSHOP1,
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GARAGE_BOMBSHOP2,
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GARAGE_BOMBSHOP3,
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GARAGE_RESPRAY,
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GARAGE_COLLECTORSITEMS,
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GARAGE_COLLECTSPECIFICCARS,
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GARAGE_COLLECTCARS_1,
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GARAGE_COLLECTCARS_2,
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GARAGE_COLLECTCARS_3,
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GARAGE_FORCARTOCOMEOUTOF,
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GARAGE_60SECONDS,
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GARAGE_CRUSHER,
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GARAGE_MISSION_KEEPCAR,
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GARAGE_FOR_SCRIPT_TO_OPEN,
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GARAGE_HIDEOUT_ONE,
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GARAGE_HIDEOUT_TWO,
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GARAGE_HIDEOUT_THREE,
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GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
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GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
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GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
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};
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class CStoredCar
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{
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int32 m_nModelIndex;
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CVector m_vecPos;
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CVector m_vecAngle;
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int32 m_bBulletproof : 1;
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int32 m_bFireproof : 1;
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int32 m_bExplosionproof : 1;
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int32 m_bCollisionproof : 1;
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int32 m_bMeleeproof : 1;
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int8 m_nPrimaryColor;
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int8 m_nSecondaryColor;
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int8 m_nRadioStation;
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int8 m_nVariationA;
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int8 m_nVariationB;
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int8 m_nCarBombType;
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};
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static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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class CGarage
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{
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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char field_2;
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char m_bClosingWithoutTargetCar;
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char m_bDeactivated;
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char m_bResprayHappened;
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char field_6;
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char field_7;
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int m_nTargetModelIndex;
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CEntity *m_pDoor1;
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CEntity *m_pDoor2;
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char m_bDoor1PoolIndex;
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char m_bDoor2PoolIndex;
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char m_bIsDoor1Object;
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char m_bIsDoor2Object;
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char field_24;
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char m_bRotatedDoor;
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char m_bCameraFollowsPlayer;
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char field_27;
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CVector m_vecInf;
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CVector m_vecSup;
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float m_fDoorPos;
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float m_fDoorHeight;
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float m_fDoor1X;
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float m_fDoor1Y;
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float m_fDoor2X;
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float m_fDoor2Y;
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float m_fDoor1Z;
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float m_fDoor2Z;
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int m_nDoorOpenTime;
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char m_bCollectedCarsState;
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char field_89;
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char field_90;
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char field_91;
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CVehicle *m_pTarget;
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int field_96;
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CStoredCar m_sStoredCar;
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public:
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void OpenThisGarage();
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void CloseThisGarage();
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
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{
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public:
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@ -21,6 +127,7 @@ public:
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static bool &PlayerInGarage;
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static int32 &PoliceCarsCollected;
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static uint32 &GarageToBeTidied;
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static CGarage(&Garages)[NUM_GARAGES];
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public:
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static bool IsModelIndexADoor(uint32 id);
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@ -39,5 +146,7 @@ public:
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static void DeActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void ChangeGarageType(int16, int8); //TODO: eGarageType
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static void ChangeGarageType(int16, eGarageType);
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static bool HasResprayHappened(int16);
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static void GivePlayerDetonator();
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};
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Entity.h"
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#include "Population.h"
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@ -79,6 +80,12 @@ CPopulation::RemovePed(CEntity* ent)
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, 8)];
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}
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STARTPATCHES
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InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -47,4 +47,5 @@ public:
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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static int32 ChooseCivilianOccupation(int32);
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};
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@ -10,4 +10,6 @@ WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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@ -14,6 +14,8 @@ public:
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static void SaveOrRetrieveDataForThisFrame(void);
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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static void StartChaseScene(float);
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static void CleanUpChaseScene();
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};
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File diff suppressed because it is too large
Load Diff
@ -114,6 +114,8 @@ public:
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}
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}
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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@ -374,6 +376,7 @@ public:
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void DrawDebugSquare(float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static int32 Read4BytesFromScript(uint32* pIp){
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int32 retval = 0;
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@ -33,6 +33,8 @@ WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
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WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
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WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
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WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
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WRAPPER void CCamera::SetZoomValueFollowPedScript(int16) { EAXJMP(0x46FF30); }
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WRAPPER void CCamera::SetZoomValueCamStringScript(int16) { EAXJMP(0x46FF90); }
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bool
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CCamera::GetFading()
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@ -1357,6 +1359,14 @@ void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
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m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
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}
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void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
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{
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m_bCamDirectlyBehind = true;
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CPlayerPed *player = FindPlayerPed();
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if (player)
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m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
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}
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void
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CCamera::SetWideScreenOn(void)
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{
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@ -491,6 +491,9 @@ int m_iModeObbeCamIsInForCar;
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void TakeControlWithSpline(short);
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void RestoreWithJumpCut(void);
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void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
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void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
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void SetZoomValueFollowPedScript(int16);
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void SetZoomValueCamStringScript(int16);
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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@ -4,6 +4,7 @@
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
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WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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@ -28,4 +28,5 @@ public:
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static uint8 GetExplosionType(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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static void RemoveAllExplosionsInArea(CVector, float);
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static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
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};
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@ -5,6 +5,7 @@ int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
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bool& CStats::CommercialPassed = *(bool*)0x8F4334;
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bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
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bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
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@ -7,6 +7,7 @@ public:
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static int32 &HeadsPopped;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static bool& SuburbanPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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static int32 &HelisDestroyed;
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@ -44,6 +44,10 @@ WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
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WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
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WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
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WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
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WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
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WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
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WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
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WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
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void
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CWorld::Initialise()
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@ -960,7 +964,7 @@ CWorld::RemoveFallenPeds(void)
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for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
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CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
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if (ped) {
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if (ped->GetPosition().z < -100.0f) {
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if (ped->GetPosition().z < MAP_Z_LOW_LIMIT) {
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if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
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int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
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CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
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@ -982,7 +986,7 @@ CWorld::RemoveFallenCars(void)
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
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if (veh) {
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if (veh->GetPosition().z < -100.0f) {
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if (veh->GetPosition().z < MAP_Z_LOW_LIMIT) {
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if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
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int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
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CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
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@ -22,6 +22,8 @@
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#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
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#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y)
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#define MAP_Z_LOW_LIMIT -100.0f
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enum
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{
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ENTITYLIST_BUILDINGS,
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@ -103,11 +105,15 @@ public:
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static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
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static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
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static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
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static void FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**);
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static void FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
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static float FindGroundZForCoord(float x, float y);
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static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
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static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
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static void RemoveReferencesToDeletedObject(CEntity*);
|
||||
static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
|
||||
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
|
||||
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
|
||||
|
@ -85,6 +85,7 @@ enum Config {
|
||||
|
||||
NUM_ACCIDENTS = 20,
|
||||
NUM_FIRES = 40,
|
||||
NUM_GARAGES = 32,
|
||||
|
||||
NUMPEDROUTES = 200,
|
||||
NUMPHONES = 50,
|
||||
|
@ -340,7 +340,7 @@ public:
|
||||
|
||||
uint8 bWanderPathAfterExitingCar : 1;
|
||||
uint8 bIsLeader : 1;
|
||||
uint8 bDontDragMeOutCar : 1;
|
||||
uint8 bDontDragMeOutCar : 1; // unfinished feature
|
||||
uint8 m_ped_flagF8 : 1;
|
||||
uint8 bWillBeQuickJacked : 1;
|
||||
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "World.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "General.h"
|
||||
#include "Pools.h"
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
@ -73,6 +74,17 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
|
||||
m_pWanted->SetWantedLevelNoDrop(level);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::MakeObjectTargettable(int32 handle)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
|
||||
if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
|
||||
m_nTargettableObjects[i] = handle;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// I don't know the actual purpose of parameter
|
||||
void
|
||||
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
|
||||
|
@ -56,6 +56,7 @@ public:
|
||||
void UseSprintEnergy(void);
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
void MakeObjectTargettable(int32);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
5
src/weapons/BulletInfo.cpp
Normal file
5
src/weapons/BulletInfo.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "BulletInfo.h"
|
||||
|
||||
WRAPPER bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2) { EAXJMP(0x558D40); }
|
7
src/weapons/BulletInfo.h
Normal file
7
src/weapons/BulletInfo.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CBulletInfo
|
||||
{
|
||||
public:
|
||||
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
};
|
Loading…
Reference in New Issue
Block a user