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Clean up
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@ -18,6 +18,7 @@ WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, u
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WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); }
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WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); }
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WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { EAXJMP(0x4A5530); }
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WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A5300); }
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float &CRadar::m_RadarRange = *(float*)0x8E281C;
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CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
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@ -103,7 +104,7 @@ WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
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#else
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void CRadar::DrawRadarMask()
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{
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CVector2D vec2d[4]{
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CVector2D vec2d[4] = {
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CVector2D(1.0f, -1.0f),
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CVector2D(1.0f, 1.0f),
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CVector2D(-1.0f, 1.0f),
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@ -131,8 +132,8 @@ void CRadar::DrawRadarMask()
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CRadar::TransformRadarPointToScreenSpace(out, &in);
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for (int j = 0; j < 7; j++) {
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CRadar::cachedCos = cos(j * M_PI_2 * (1.0f / 6.0f));
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CRadar::cachedSin = sin(j * M_PI_2 * (1.0f / 6.0f));
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CRadar::cachedCos = cos(j * (PI / 2.0f / 6.0f));
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CRadar::cachedSin = sin(j * (PI / 2.0f / 6.0f));
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in.x = vec2d[i].x * cachedCos;
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in.y = vec2d[i].y * cachedSin;
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@ -208,10 +209,10 @@ void CRadar::DrawBlips()
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CRadar::TransformRadarPointToScreenSpace(&out, &in);
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float angle;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1)
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
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angle = PI + FindPlayerHeading();
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else
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angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
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angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
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CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
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@ -230,7 +231,7 @@ void CRadar::DrawBlips()
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if (ms_RadarTrace[i].m_bInUse) {
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if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
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CEntity *e = nil;
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switch (CRadar::ms_RadarTrace[i].m_eBlipType) {
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switch (ms_RadarTrace[i].m_eBlipType) {
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case BLIP_CAR:
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e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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@ -261,7 +262,7 @@ void CRadar::DrawBlips()
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CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
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if (CRadar::ms_RadarTrace[i].m_IconID)
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if (ms_RadarTrace[i].m_IconID)
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CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
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else
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CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
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@ -276,8 +277,8 @@ void CRadar::DrawBlips()
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if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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if (CTheScripts::DbgFlag) {
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CRadar::ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
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CRadar::ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
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CRadar::ShowRadarMarker(ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
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ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
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if (ms_RadarTrace[i].m_Radius >= 1.0f)
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ms_RadarTrace[i].m_Radius = 5.0f;
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}
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@ -369,20 +370,20 @@ WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector
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#else
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void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in)
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{
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::CamMode::MODE_TOPDOWN1 && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::CamMode::MODE_TOPDOWNPED) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWN1 && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWNPED) {
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if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
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cachedSin = sin(atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
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cachedCos = cos(atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
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cachedSin = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
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cachedCos = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
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}
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else {
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CVector vecCamera;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_FIRSTPERSON) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
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vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up;
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vecCamera.Normalise();
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}
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else
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vecCamera = TheCamera.m_matrix.m_matrix.up;
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vecCamera = TheCamera.GetForward();
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cachedSin = sin(atan2(-vecCamera.x, vecCamera.y));
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cachedCos = cos(atan2(-vecCamera.x, vecCamera.y));
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@ -494,6 +495,9 @@ bool CRadar::DisplayThisBlip(int counter)
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}
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}
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#if 0
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WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); };
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#else
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void CRadar::GetTextureCorners(int x, int y, CVector2D *out)
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{
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out[0].x = 500.0f * (x - 4);
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@ -505,6 +509,7 @@ void CRadar::GetTextureCorners(int x, int y, CVector2D *out)
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out[3].x = 500.0f * (x - 4);
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out[3].y = 500.0f * (3 - y + 1);
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}
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#endif
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void CRadar::ClipRadarTileCoords(int x, int y)
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{
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@ -102,6 +102,7 @@ public:
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static void StreamRadarSections(int x, int y);
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static int ClipRadarPoly(CVector2D *out, CVector2D *in);
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static void TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y);
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static void CRadar::TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in);
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static void DrawRadarSection(int x, int y);
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static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
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static void DrawBlips();
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