mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
076fc24e86
@ -47,7 +47,7 @@ deploy:
|
||||
publish: true
|
||||
on:
|
||||
branch: master
|
||||
APPVEYOR_REPO_TAG: false
|
||||
APPVEYOR_REPO_TAG: true
|
||||
|
||||
cache:
|
||||
- "%GLEW_FILE%"
|
||||
|
Binary file not shown.
14
premake5.lua
14
premake5.lua
@ -19,6 +19,11 @@ newoption {
|
||||
default = "vendor/glfw-3.3.2.bin.WIN32",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-asan",
|
||||
description = "Build with address sanitizer"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-librw",
|
||||
description = "Build and use librw from this solution"
|
||||
@ -60,6 +65,11 @@ workspace "re3"
|
||||
symbols "Full"
|
||||
staticruntime "off"
|
||||
|
||||
if _OPTIONS["with-asan"] then
|
||||
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
|
||||
linkoptions { "-fsanitize=address" }
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
platforms {
|
||||
"win-x86-RW33_d3d8-mss",
|
||||
@ -330,14 +340,12 @@ project "re3"
|
||||
links { "rw" }
|
||||
|
||||
filter "platforms:*d3d9*"
|
||||
defines { "USE_D3D9" }
|
||||
links { "d3d9" }
|
||||
|
||||
filter "platforms:*x86*d3d*"
|
||||
includedirs { "sdk/dx8sdk/include" }
|
||||
libdirs { "sdk/dx8sdk/lib" }
|
||||
|
||||
filter "platforms:*amd64*d3d9*"
|
||||
defines { "USE_D3D9" }
|
||||
|
||||
filter "platforms:win-x86*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "AudioManager.h"
|
||||
#include "audio_enums.h"
|
||||
@ -4107,14 +4107,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
|
||||
PedState pedState;
|
||||
static uint32 lastSfx = NO_SAMPLE;
|
||||
|
||||
switch (sound) {
|
||||
switch(sound) {
|
||||
case SOUND_PED_PURSUIT_ARMY:
|
||||
pedState = FindPlayerPed()->m_nPedState;
|
||||
if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
|
||||
return NO_SAMPLE;
|
||||
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
|
||||
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
|
||||
default:
|
||||
return GetGenericMaleTalkSfx(sound);
|
||||
break;
|
||||
default: return GetGenericMaleTalkSfx(sound);
|
||||
}
|
||||
|
||||
return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
|
||||
@ -4602,32 +4601,16 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
|
||||
uint32 sfx;
|
||||
static uint32 lastSfx = NO_SAMPLE;
|
||||
|
||||
switch (sound) {
|
||||
case SOUND_PED_HANDS_UP:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
|
||||
break;
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
|
||||
break;
|
||||
case SOUND_PED_ROBBED:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
|
||||
break;
|
||||
case SOUND_PED_ATTACK:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
|
||||
break;
|
||||
case SOUND_PED_EVADE:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
|
||||
break;
|
||||
case SOUND_PED_ANNOYED_DRIVER:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
||||
break;
|
||||
case SOUND_PED_CHAT_SEXY:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
|
||||
break;
|
||||
case SOUND_PED_CHAT:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
|
||||
default:
|
||||
return GetGenericMaleTalkSfx(sound);
|
||||
switch(sound) {
|
||||
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
|
||||
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break;
|
||||
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
|
||||
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
|
||||
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
|
||||
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
|
||||
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break;
|
||||
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break;
|
||||
default: return GetGenericMaleTalkSfx(sound);
|
||||
}
|
||||
|
||||
if (model == MI_P_MAN2)
|
||||
@ -4641,26 +4624,14 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
|
||||
uint32 sfx;
|
||||
static uint32 lastSfx = NO_SAMPLE;
|
||||
|
||||
switch (sound) {
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
|
||||
break;
|
||||
case SOUND_PED_ROBBED:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
|
||||
break;
|
||||
case SOUND_PED_EVADE:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
|
||||
break;
|
||||
case SOUND_PED_ANNOYED_DRIVER:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
|
||||
break;
|
||||
case SOUND_PED_WAIT_DOUBLEBACK:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
|
||||
break;
|
||||
case SOUND_PED_CHAT:
|
||||
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
|
||||
default:
|
||||
return GetGenericMaleTalkSfx(sound);
|
||||
switch(sound) {
|
||||
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
|
||||
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
|
||||
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
|
||||
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break;
|
||||
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break;
|
||||
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break;
|
||||
default: return GetGenericMaleTalkSfx(sound);
|
||||
}
|
||||
return sfx;
|
||||
}
|
||||
|
@ -321,8 +321,13 @@ cAudioManager::Get3DProviderName(uint8 id) const
|
||||
{
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
#ifdef AUDIO_OAL
|
||||
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
|
||||
#else
|
||||
// We don't want that either since it will crash the game, but skipping for now
|
||||
if (id >= SampleManager.GetNum3DProvidersAvailable())
|
||||
return nil;
|
||||
#endif
|
||||
return SampleManager.Get3DProviderName(id);
|
||||
}
|
||||
|
||||
|
@ -432,7 +432,7 @@ public:
|
||||
void ReleaseDigitalHandle() const;
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
|
||||
float collisionPower, float intensity2);
|
||||
void ReportCrime(int32 crime, const CVector *pos);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ResetPoliceRadio();
|
||||
void ResetTimers(uint32 time);
|
||||
@ -440,7 +440,7 @@ public:
|
||||
void Service();
|
||||
void ServiceCollisions();
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(int32 wantedLevel);
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
|
@ -5,9 +5,6 @@
|
||||
#include "AudioManager.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "sampman.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "crossplatform.h"
|
||||
|
||||
cDMAudio DMAudio;
|
||||
|
||||
@ -113,28 +110,6 @@ cDMAudio::Get3DProviderName(uint8 id)
|
||||
return AudioManager.Get3DProviderName(id);
|
||||
}
|
||||
|
||||
int8 cDMAudio::AutoDetect3DProviders(void)
|
||||
{
|
||||
for ( int32 i = 0; i < GetNum3DProvidersAvailable(); i++ )
|
||||
{
|
||||
wchar buff[64];
|
||||
|
||||
char *name = Get3DProviderName(i);
|
||||
AsciiToUnicode(name, buff);
|
||||
char *providername = UnicodeToAscii(buff);
|
||||
strupr(providername);
|
||||
#if defined(AUDIO_MSS)
|
||||
if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
|
||||
return i;
|
||||
#elif defined(AUDIO_OAL)
|
||||
if ( !strcmp(providername, "OPENAL SOFT") )
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::GetCurrent3DProviderIndex(void)
|
||||
{
|
||||
@ -198,7 +173,7 @@ cDMAudio::IsAudioInitialised(void)
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
||||
{
|
||||
AudioManager.ReportCrime(crime, &pos);
|
||||
AudioManager.ReportCrime(crime, pos);
|
||||
}
|
||||
|
||||
int32
|
||||
@ -345,7 +320,7 @@ cDMAudio::SetRadioInCar(uint32 radio)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
|
||||
cDMAudio::SetRadioChannel(uint8 radio, int32 pos)
|
||||
{
|
||||
MusicManager.SetRadioChannelByScript(radio, pos);
|
||||
}
|
||||
|
@ -35,8 +35,6 @@ public:
|
||||
uint8 GetNum3DProvidersAvailable(void);
|
||||
char *Get3DProviderName(uint8 id);
|
||||
|
||||
int8 AutoDetect3DProviders(void);
|
||||
|
||||
int8 GetCurrent3DProviderIndex(void);
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
|
||||
@ -86,6 +84,6 @@ public:
|
||||
|
||||
uint8 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32 radio);
|
||||
void SetRadioChannel(int8 radio, int32 pos);
|
||||
void SetRadioChannel(uint8 radio, int32 pos);
|
||||
};
|
||||
extern cDMAudio DMAudio;
|
||||
|
@ -161,7 +161,7 @@ cMusicManager::DisplayRadioStationName()
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
|
||||
|
||||
|
@ -91,7 +91,7 @@ cAudioManager::InitialisePoliceRadio()
|
||||
m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
|
||||
m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
||||
m_sPoliceRadioQueue.crimes[i].type = 0;
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
|
||||
SampleManager.SetChannelReverbFlag(policeChannel, 0);
|
||||
gSpecialSuspectLastSeenReport = false;
|
||||
@ -154,7 +154,7 @@ cAudioManager::ServicePoliceRadio()
|
||||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(!m_nUserPause) {
|
||||
if(m_nUserPause == 0) {
|
||||
bool crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
@ -162,8 +162,8 @@ cAudioManager::ServicePoliceRadio()
|
||||
#endif
|
||||
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
|
||||
if(!crimeReport) {
|
||||
if(wantedLevel) {
|
||||
if(nLastSeen) {
|
||||
if(wantedLevel != 0) {
|
||||
if(nLastSeen != 0) {
|
||||
--nLastSeen;
|
||||
} else {
|
||||
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
||||
@ -176,7 +176,7 @@ cAudioManager::ServicePoliceRadio()
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
{
|
||||
bool processed = false;
|
||||
uint32 sample;
|
||||
@ -189,7 +189,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_nUserPause) {
|
||||
if (m_nUserPause != 0) {
|
||||
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
@ -241,7 +241,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
} else {
|
||||
sample = TOTAL_AUDIO_SAMPLES;
|
||||
}
|
||||
if (!wantedLevel) {
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = 0;
|
||||
} else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
|
||||
@ -675,7 +675,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
|
||||
|
||||
void
|
||||
cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
|
||||
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
|
||||
@ -683,7 +683,7 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type == type) {
|
||||
m_sPoliceRadioQueue.crimes[i].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[i].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[i].timer = 0;
|
||||
return;
|
||||
}
|
||||
@ -694,7 +694,7 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
|
||||
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].type = type;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
|
||||
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
||||
}
|
||||
|
@ -10,17 +10,49 @@
|
||||
|
||||
extern bool IsFXSupported();
|
||||
|
||||
ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
|
||||
ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
|
||||
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
|
||||
bool bChannelsCreated = false;
|
||||
|
||||
void
|
||||
CChannel::InitChannels()
|
||||
{
|
||||
alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
|
||||
alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
|
||||
if (IsFXSupported())
|
||||
alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
|
||||
bChannelsCreated = true;
|
||||
}
|
||||
|
||||
void
|
||||
CChannel::DestroyChannels()
|
||||
{
|
||||
if (bChannelsCreated)
|
||||
{
|
||||
alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
|
||||
memset(alSources, 0, sizeof(alSources));
|
||||
alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
|
||||
memset(alBuffers, 0, sizeof(alBuffers));
|
||||
if (IsFXSupported())
|
||||
{
|
||||
alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
|
||||
memset(alFilters, 0, sizeof(alFilters));
|
||||
}
|
||||
bChannelsCreated = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CChannel::CChannel()
|
||||
{
|
||||
alSource = AL_NONE;
|
||||
alFilter = AL_FILTER_NULL;
|
||||
Data = nil;
|
||||
DataSize = 0;
|
||||
SetDefault();
|
||||
}
|
||||
|
||||
void CChannel::SetDefault()
|
||||
{
|
||||
alBuffer = AL_NONE;
|
||||
|
||||
Pitch = 1.0f;
|
||||
Gain = 1.0f;
|
||||
Mix = 0.0f;
|
||||
@ -39,25 +71,19 @@ void CChannel::Reset()
|
||||
SetDefault();
|
||||
}
|
||||
|
||||
void CChannel::Init(bool Is2D)
|
||||
void CChannel::Init(uint32 _id, bool Is2D)
|
||||
{
|
||||
ASSERT(!HasSource());
|
||||
alGenSources(1, &alSource);
|
||||
id = _id;
|
||||
if ( HasSource() )
|
||||
{
|
||||
alSourcei(alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(alSources[id], AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
if ( IsFXSupported() )
|
||||
alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
|
||||
alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
|
||||
|
||||
if ( Is2D )
|
||||
{
|
||||
alSource3f(alSource, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSourcef (alSource, AL_GAIN, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( IsFXSupported() )
|
||||
alGenFilters(1,&alFilter);
|
||||
alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSourcef(alSources[id], AL_GAIN, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -69,39 +95,34 @@ void CChannel::Term()
|
||||
{
|
||||
if ( IsFXSupported() )
|
||||
{
|
||||
alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
|
||||
|
||||
if(alFilter != AL_FILTER_NULL)
|
||||
alDeleteFilters(1,&alFilter);
|
||||
alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
|
||||
}
|
||||
|
||||
alDeleteSources(1, &alSource);
|
||||
}
|
||||
alSource = AL_NONE;
|
||||
alFilter = AL_FILTER_NULL;
|
||||
}
|
||||
|
||||
void CChannel::Start()
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
|
||||
if ( !Data ) return;
|
||||
|
||||
alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
|
||||
if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
|
||||
alBufferiv(alBuffer, AL_LOOP_POINTS_SOFT, LoopPoints);
|
||||
alSourcei (alSource, AL_BUFFER, alBuffer);
|
||||
alSourcePlay(alSource);
|
||||
alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints);
|
||||
alSourcei(alSources[id], AL_BUFFER, alBuffers[id]);
|
||||
alSourcePlay(alSources[id]);
|
||||
}
|
||||
|
||||
void CChannel::Stop()
|
||||
{
|
||||
if ( HasSource() )
|
||||
alSourceStop(alSource);
|
||||
alSourceStop(alSources[id]);
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
bool CChannel::HasSource()
|
||||
{
|
||||
return alSource != AL_NONE;
|
||||
return alSources[id] != AL_NONE;
|
||||
}
|
||||
|
||||
bool CChannel::IsUsed()
|
||||
@ -109,7 +130,7 @@ bool CChannel::IsUsed()
|
||||
if ( HasSource() )
|
||||
{
|
||||
ALint sourceState;
|
||||
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
|
||||
alGetSourcei(alSources[id], AL_SOURCE_STATE, &sourceState);
|
||||
return sourceState == AL_PLAYING;
|
||||
}
|
||||
return false;
|
||||
@ -118,27 +139,24 @@ bool CChannel::IsUsed()
|
||||
void CChannel::SetPitch(float pitch)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcef(alSource, AL_PITCH, pitch);
|
||||
alSourcef(alSources[id], AL_PITCH, pitch);
|
||||
}
|
||||
|
||||
void CChannel::SetGain(float gain)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcef(alSource, AL_GAIN, gain);
|
||||
alSourcef(alSources[id], AL_GAIN, gain);
|
||||
}
|
||||
|
||||
void CChannel::SetVolume(int32 vol)
|
||||
{
|
||||
SetGain(ALfloat(vol) / MAX_VOLUME);
|
||||
}
|
||||
|
||||
void CChannel::SetSampleID(uint32 nSfx)
|
||||
{
|
||||
Sample = nSfx;
|
||||
}
|
||||
|
||||
void CChannel::SetFreq(int32 freq)
|
||||
|
||||
void CChannel::SetSampleData(void *_data, size_t _DataSize, int32 freq)
|
||||
{
|
||||
Data = _data;
|
||||
DataSize = _DataSize;
|
||||
Frequency = freq;
|
||||
}
|
||||
|
||||
@ -150,7 +168,7 @@ void CChannel::SetCurrentFreq(uint32 freq)
|
||||
void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcei(alSource, AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
|
||||
alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
|
||||
}
|
||||
|
||||
void CChannel::SetLoopPoints(ALint start, ALint end)
|
||||
@ -162,53 +180,49 @@ void CChannel::SetLoopPoints(ALint start, ALint end)
|
||||
void CChannel::SetPosition(float x, float y, float z)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSource3f(alSource, AL_POSITION, x, y, z);
|
||||
alSource3f(alSources[id], AL_POSITION, x, y, z);
|
||||
}
|
||||
|
||||
void CChannel::SetDistances(float max, float min)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcef (alSource, AL_MAX_DISTANCE, max);
|
||||
alSourcef (alSource, AL_REFERENCE_DISTANCE, min);
|
||||
alSourcef (alSource, AL_MAX_GAIN, 1.0f);
|
||||
alSourcef (alSource, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
alSourcef (alSources[id], AL_MAX_DISTANCE, max);
|
||||
alSourcef (alSources[id], AL_REFERENCE_DISTANCE, min);
|
||||
alSourcef (alSources[id], AL_MAX_GAIN, 1.0f);
|
||||
alSourcef (alSources[id], AL_ROLLOFF_FACTOR, 1.0f);
|
||||
}
|
||||
|
||||
void CChannel::SetPan(uint32 pan)
|
||||
void CChannel::SetPan(int32 pan)
|
||||
{
|
||||
SetPosition((pan-63)/64.0f, 0.0f, Sqrt(1.0f-SQR((pan-63)/64.0f)));
|
||||
}
|
||||
|
||||
void CChannel::SetBuffer(ALuint buffer)
|
||||
{
|
||||
alBuffer = buffer;
|
||||
}
|
||||
|
||||
void CChannel::ClearBuffer()
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
SetBuffer(AL_NONE);
|
||||
alSourcei(alSource, AL_BUFFER, AL_NONE);
|
||||
alSourcei(alSources[id], AL_BUFFER, AL_NONE);
|
||||
Data = nil;
|
||||
DataSize = 0;
|
||||
}
|
||||
|
||||
void CChannel::SetReverbMix(ALuint slot, float mix)
|
||||
{
|
||||
if ( !IsFXSupported() ) return;
|
||||
if ( !HasSource() ) return;
|
||||
if ( alFilter == AL_FILTER_NULL ) return;
|
||||
if ( alFilters[id] == AL_FILTER_NULL ) return;
|
||||
|
||||
Mix = mix;
|
||||
EAX3_SetReverbMix(alFilter, mix);
|
||||
alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
|
||||
EAX3_SetReverbMix(alFilters[id], mix);
|
||||
alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
|
||||
}
|
||||
|
||||
void CChannel::UpdateReverb(ALuint slot)
|
||||
{
|
||||
if ( !IsFXSupported() ) return;
|
||||
if ( !HasSource() ) return;
|
||||
if ( alFilter == AL_FILTER_NULL ) return;
|
||||
EAX3_SetReverbMix(alFilter, Mix);
|
||||
alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
|
||||
if ( alFilters[id] == AL_FILTER_NULL ) return;
|
||||
EAX3_SetReverbMix(alFilters[id], Mix);
|
||||
alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -9,22 +9,24 @@
|
||||
|
||||
class CChannel
|
||||
{
|
||||
ALuint alSource;
|
||||
ALuint alFilter;
|
||||
ALuint alBuffer;
|
||||
uint32 id;
|
||||
float Pitch, Gain;
|
||||
float Mix;
|
||||
void *Data;
|
||||
size_t DataSize;
|
||||
int32 Frequency;
|
||||
float Position[3];
|
||||
float Distances[2];
|
||||
int32 LoopCount;
|
||||
ALint LoopPoints[2];
|
||||
uint32 Sample;
|
||||
public:
|
||||
static void InitChannels();
|
||||
static void DestroyChannels();
|
||||
|
||||
CChannel();
|
||||
void SetDefault();
|
||||
void Reset();
|
||||
void Init(bool Is2D = false);
|
||||
void Init(uint32 _id, bool Is2D = false);
|
||||
void Term();
|
||||
void Start();
|
||||
void Stop();
|
||||
@ -33,15 +35,13 @@ public:
|
||||
void SetPitch(float pitch);
|
||||
void SetGain(float gain);
|
||||
void SetVolume(int32 vol);
|
||||
void SetSampleID(uint32 nSfx);
|
||||
void SetFreq(int32 freq);
|
||||
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
|
||||
void SetCurrentFreq(uint32 freq);
|
||||
void SetLoopCount(int32 loopCount); // fake
|
||||
void SetLoopPoints(ALint start, ALint end);
|
||||
void SetPosition(float x, float y, float z);
|
||||
void SetDistances(float max, float min);
|
||||
void SetPan(uint32 pan);
|
||||
void SetBuffer(ALuint buffer);
|
||||
void SetPan(int32 pan);
|
||||
void ClearBuffer();
|
||||
void SetReverbMix(ALuint slot, float mix);
|
||||
void UpdateReverb(ALuint slot);
|
||||
|
@ -195,7 +195,7 @@ public:
|
||||
|
||||
if (m_FileH) {
|
||||
m_nChannels = op_head(m_FileH, 0)->channel_count;
|
||||
m_nRate = op_head(m_FileH, 0)->input_sample_rate;
|
||||
m_nRate = 48000;
|
||||
const OpusTags *tags = op_tags(m_FileH, 0);
|
||||
for (int i = 0; i < tags->comments; i++) {
|
||||
if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0)
|
||||
@ -323,8 +323,8 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
|
||||
#endif
|
||||
else
|
||||
m_pSoundFile = nil;
|
||||
ASSERT(m_pSoundFile != nil);
|
||||
if (m_pSoundFile && m_pSoundFile->IsOpened() )
|
||||
|
||||
if ( IsOpened() )
|
||||
{
|
||||
m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
|
||||
ASSERT(m_pBuffer!=nil);
|
||||
@ -371,14 +371,14 @@ bool CStream::HasSource()
|
||||
|
||||
bool CStream::IsOpened()
|
||||
{
|
||||
return m_pSoundFile->IsOpened();
|
||||
return m_pSoundFile && m_pSoundFile->IsOpened();
|
||||
}
|
||||
|
||||
bool CStream::IsPlaying()
|
||||
{
|
||||
if ( !HasSource() || !IsOpened() ) return false;
|
||||
|
||||
if ( m_pSoundFile->IsOpened() && !m_bPaused )
|
||||
if ( !m_bPaused )
|
||||
{
|
||||
ALint sourceState;
|
||||
alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
|
||||
@ -446,7 +446,7 @@ void CStream::SetPan(uint8 nPan)
|
||||
|
||||
void CStream::SetPosMS(uint32 nPos)
|
||||
{
|
||||
if ( !m_pSoundFile->IsOpened() ) return;
|
||||
if ( !IsOpened() ) return;
|
||||
m_pSoundFile->Seek(nPos);
|
||||
ClearBuffers();
|
||||
}
|
||||
@ -454,7 +454,7 @@ void CStream::SetPosMS(uint32 nPos)
|
||||
uint32 CStream::GetPosMS()
|
||||
{
|
||||
if ( !HasSource() ) return 0;
|
||||
if ( !m_pSoundFile->IsOpened() ) return 0;
|
||||
if ( !IsOpened() ) return 0;
|
||||
|
||||
ALint offset;
|
||||
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
|
||||
@ -467,7 +467,7 @@ uint32 CStream::GetPosMS()
|
||||
|
||||
uint32 CStream::GetLengthMS()
|
||||
{
|
||||
if ( !m_pSoundFile->IsOpened() ) return 0;
|
||||
if ( !IsOpened() ) return 0;
|
||||
return m_pSoundFile->GetLength();
|
||||
}
|
||||
|
||||
@ -475,7 +475,7 @@ bool CStream::FillBuffer(ALuint alBuffer)
|
||||
{
|
||||
if ( !HasSource() )
|
||||
return false;
|
||||
if ( !m_pSoundFile->IsOpened() )
|
||||
if ( !IsOpened() )
|
||||
return false;
|
||||
if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
|
||||
return false;
|
||||
@ -517,7 +517,7 @@ void CStream::ClearBuffers()
|
||||
|
||||
bool CStream::Setup()
|
||||
{
|
||||
if ( m_pSoundFile->IsOpened() )
|
||||
if ( IsOpened() )
|
||||
{
|
||||
m_pSoundFile->Seek(0);
|
||||
alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
|
@ -153,11 +153,7 @@ public:
|
||||
|
||||
bool Initialise(void);
|
||||
void Terminate (void);
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
void UpdateSoundBuffers(void);
|
||||
#endif
|
||||
|
||||
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
char GetCDAudioDriveLetter (void);
|
||||
|
||||
@ -218,6 +214,10 @@ public:
|
||||
extern cSampleManager SampleManager;
|
||||
extern uint32 BankStartOffset[MAX_SFX_BANKS];
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
extern int defaultProvider;
|
||||
#endif
|
||||
|
||||
#ifdef AUDIO_OPUS
|
||||
static char StreamedNameTable[][25] = {
|
||||
"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
|
||||
|
@ -2331,4 +2331,4 @@ cSampleManager::InitialiseSampleBanks(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -72,7 +72,7 @@ CDarkel::DrawMessages()
|
||||
{
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(610.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
@ -132,7 +132,7 @@ CDarkel::DrawMessages()
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetJustifyOff();
|
||||
|
@ -1400,7 +1400,7 @@ void CGarages::PrintMessages()
|
||||
CFont::SetPropOn();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
|
@ -54,20 +54,15 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
|
||||
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
|
||||
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
void
|
||||
CPickup::RemoveKeepType()
|
||||
|
||||
inline void
|
||||
CPickup::Remove()
|
||||
{
|
||||
CWorld::Remove(m_pObject);
|
||||
delete m_pObject;
|
||||
|
||||
m_bRemoved = true;
|
||||
m_pObject = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CPickup::Remove()
|
||||
{
|
||||
RemoveKeepType();
|
||||
m_eType = PICKUP_NONE;
|
||||
}
|
||||
|
||||
@ -131,7 +126,6 @@ CPickup::GiveUsAPickUpObject(int32 handle)
|
||||
bool
|
||||
CPickup::CanBePickedUp(CPlayerPed *player)
|
||||
{
|
||||
assert(m_pObject != nil);
|
||||
bool cannotBePickedUp =
|
||||
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
|
||||
@ -144,6 +138,7 @@ bool
|
||||
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
{
|
||||
float waterLevel;
|
||||
bool result = false;
|
||||
|
||||
if (m_bRemoved) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
|
||||
@ -204,9 +199,12 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
|
||||
}
|
||||
RemoveKeepType();
|
||||
result = true;
|
||||
CWorld::Remove(m_pObject);
|
||||
delete m_pObject;
|
||||
m_pObject = nil;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
return true;
|
||||
m_bRemoved = true;
|
||||
}
|
||||
break;
|
||||
case PICKUP_ON_STREET:
|
||||
@ -235,8 +233,12 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
|
||||
}
|
||||
|
||||
RemoveKeepType();
|
||||
return true;
|
||||
result = true;
|
||||
CWorld::Remove(m_pObject);
|
||||
delete m_pObject;
|
||||
m_pObject = nil;
|
||||
m_bRemoved = true;
|
||||
break;
|
||||
case PICKUP_ONCE:
|
||||
case PICKUP_ONCE_TIMEOUT:
|
||||
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
|
||||
@ -247,8 +249,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
|
||||
}
|
||||
result = true;
|
||||
Remove();
|
||||
return true;
|
||||
break;
|
||||
case PICKUP_COLLECTABLE1:
|
||||
CWorld::Players[playerId].m_nCollectedPackages++;
|
||||
CWorld::Players[playerId].m_nMoney += 1000;
|
||||
@ -260,18 +263,20 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
} else
|
||||
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
|
||||
return true;
|
||||
break;
|
||||
case PICKUP_MONEY:
|
||||
CWorld::Players[playerId].m_nMoney += m_nQuantity;
|
||||
sprintf(gString, "$%d", m_nQuantity);
|
||||
#ifdef MONEY_MESSAGES
|
||||
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
|
||||
#endif
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -298,7 +303,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
||||
touched = true;
|
||||
break; // added break here
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -320,12 +327,17 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
bool explode = false;
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
|
||||
explode = true;
|
||||
else {// added else here since vehicle lookup is useless
|
||||
#ifdef FIX_BUGS
|
||||
else// added else here since vehicle lookup is useless
|
||||
#endif
|
||||
{
|
||||
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
|
||||
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
||||
explode = true;
|
||||
break; // added break here
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -352,8 +364,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
m_pObject->UpdateRwFrame();
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
|
||||
Remove();
|
||||
result = true;
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
@ -361,7 +373,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
}
|
||||
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
|
||||
Remove();
|
||||
return false;
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
@ -628,7 +640,7 @@ CPickups::Update()
|
||||
#ifdef CAMERA_PICKUP
|
||||
if ( bPickUpcamActivated ) // taken from PS2
|
||||
{
|
||||
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
|
||||
float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
|
||||
float mult;
|
||||
if ( dist < 10.0f )
|
||||
mult = 1.0f - (dist / 10.0f );
|
||||
@ -644,8 +656,7 @@ CPickups::Update()
|
||||
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||
}
|
||||
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle
|
||||
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|
||||
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
|
||||
{
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
@ -715,7 +726,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
|
||||
CObject *object = (CObject*)entity;
|
||||
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance2D(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 12.0f;
|
||||
|
||||
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
|
||||
@ -746,7 +757,7 @@ void
|
||||
CPickups::DoMineEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
@ -765,7 +776,7 @@ void
|
||||
CPickups::DoMoneyEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
@ -784,7 +795,7 @@ void
|
||||
CPickups::DoCollectableEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 14.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
|
@ -41,10 +41,9 @@ public:
|
||||
CObject *GiveUsAPickUpObject(int32 handle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
private:
|
||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player);
|
||||
void RemoveKeepType();
|
||||
void Remove();
|
||||
inline void Remove();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPickup, 0x1C);
|
||||
|
@ -165,7 +165,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
|
||||
pVehicle->m_matrix = vehicleMatrix;
|
||||
pVehicle->PlaceOnRoadProperly();
|
||||
pVehicle->bIsStatic = false;
|
||||
pVehicle->SetIsStatic(false);
|
||||
pVehicle->m_matrix.UpdateRW();
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
|
@ -2002,9 +2002,11 @@ void CTheScripts::Process()
|
||||
case 4:
|
||||
AllowMissionReplay = 5;
|
||||
RetryMission(0, 0);
|
||||
break;
|
||||
case 6:
|
||||
AllowMissionReplay = 7;
|
||||
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
|
||||
break;
|
||||
case 7:
|
||||
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
|
||||
AllowMissionReplay = 0;
|
||||
@ -2694,8 +2696,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
|
||||
#ifdef MISSION_REPLAY
|
||||
if (m_bMissionFlag) {
|
||||
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
#if 0 // makeing autosave is pointless and is a bit buggy
|
||||
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
|
||||
SaveGameForPause(1);
|
||||
#endif
|
||||
oldTargetX = oldTargetY = 0.0f;
|
||||
if (AllowMissionReplay == 1)
|
||||
AllowMissionReplay = 2;
|
||||
@ -3575,7 +3579,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
car->bIsStatic = false;
|
||||
car->SetIsStatic(false);
|
||||
/* Again weird usage of virtual functions. */
|
||||
if (car->IsBoat()) {
|
||||
car->Teleport(pos);
|
||||
@ -8331,11 +8335,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
}
|
||||
case COMMAND_INDUSTRIAL_PASSED:
|
||||
CStats::IndustrialPassed = true;
|
||||
DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
|
||||
DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
|
||||
return 0;
|
||||
case COMMAND_COMMERCIAL_PASSED:
|
||||
CStats::CommercialPassed = true;
|
||||
DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
|
||||
DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
|
||||
return 0;
|
||||
case COMMAND_SUBURBAN_PASSED:
|
||||
CStats::SuburbanPassed = true;
|
||||
@ -9183,13 +9187,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
script_assert(pObject);
|
||||
if (ScriptParams[1]) {
|
||||
if (pObject->bIsStatic) {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!pObject->bIsStatic) {
|
||||
pObject->bIsStatic = true;
|
||||
pObject->SetIsStatic(true);
|
||||
pObject->RemoveFromMovingList();
|
||||
}
|
||||
}
|
||||
|
@ -216,10 +216,12 @@ CdStreamShutdown(void)
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
gCdStreamThreadStatus = 2;
|
||||
sem_post(gCdStreamSema);
|
||||
pthread_join(_gCdStreamThread, nil);
|
||||
#else
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
gpReadInfo[i].nThreadStatus = 2;
|
||||
sem_post(gpReadInfo[i].pStartSemaphore);
|
||||
pthread_join(gpReadInfo[i].pChannelThread, nil);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -2316,8 +2316,416 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
||||
return num;
|
||||
}
|
||||
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
"B", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"LB", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LS", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"RB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"B", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LB", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"RB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"A", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"Y", // PED_SNIPER_ZOOM_IN
|
||||
"X", // PED_SNIPER_ZOOM_OUT
|
||||
"LB", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"B", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"LS", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"RB", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"Y", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"RB", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"RB", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
"B", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LS", // VEHICLE_HORN
|
||||
"X", // TOGGLE_SUBMISSIONS
|
||||
"LB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"LB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#if 0 // set 1 for ps2 fonts
|
||||
#define PS2_TRIANGLE "\""
|
||||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
#define PS2_CROSS "CROSS"
|
||||
#define PS2_SQUARE "SQUARE"
|
||||
#endif
|
||||
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L1", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CROSS, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
||||
"L1", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CIRCLE, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"R1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"R1", // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"R1", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
PS2_SQUARE, // TOGGLE_SUBMISSIONS
|
||||
"L1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"L1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
if (CPad::GetPad(0)->IsAffectedByController) {
|
||||
wchar wstr[16];
|
||||
|
||||
// TODO: INI and/or menu setting for Xbox/PS switch
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons;
|
||||
|
||||
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
||||
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
|
||||
|
||||
CMessages::WideStringCopy(text, wstr, leight);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
|
||||
|
||||
int32 sets = 0;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "General.h"
|
||||
#include "Quaternion.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "ModelIndices.h"
|
||||
@ -449,6 +450,334 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HARDCODED_MODEL_FLAGS
|
||||
char *DoubleSidedNames[] = {
|
||||
"chnabankdoor",
|
||||
"Security_Hut",
|
||||
"Hospital_Sub",
|
||||
"phonebooth1",
|
||||
"trafficlight1",
|
||||
"sub_roadbarrier",
|
||||
"redlightbuild09",
|
||||
"doublestreetlght1",
|
||||
"doc_shedbig31",
|
||||
"com_land_128",
|
||||
"garage7",
|
||||
"proj_garage01",
|
||||
"buildingground2",
|
||||
"buildingground3",
|
||||
"ch_roof_kb",
|
||||
"overpassind",
|
||||
"casino",
|
||||
"ind_land100",
|
||||
"fuckedup_skewlbus",
|
||||
"Police_Station_ind",
|
||||
"flagsitaly",
|
||||
"sidebarrier_gaz1",
|
||||
"bar_barrier12",
|
||||
"bar_barrier10b",
|
||||
"sidebarrier_gaz2",
|
||||
"doc_shedbig3",
|
||||
"doc_shedbig4",
|
||||
"verticalift_bridge",
|
||||
"verticalift_bridg2",
|
||||
"usdcrdlrbuild01",
|
||||
"apairporthanger",
|
||||
"apairporthangerA",
|
||||
"porthangerclosed",
|
||||
"redlightbuild13",
|
||||
"doc_rave",
|
||||
"const_woodfence",
|
||||
"const_woodfence2",
|
||||
"const_woodfence3",
|
||||
"subfraightback01",
|
||||
"subfraightback02",
|
||||
"subfraightback03",
|
||||
"subfraightback04",
|
||||
"subind_build03",
|
||||
"chinabanner1",
|
||||
"chinabanner2",
|
||||
"chinabanner3",
|
||||
"chinabanner4",
|
||||
"Pumpfirescape",
|
||||
"Pumphouse",
|
||||
"amcounder",
|
||||
"barrel1",
|
||||
"barrel2",
|
||||
"barrel3",
|
||||
"barrel4",
|
||||
"com_1way50",
|
||||
"com_1way20",
|
||||
"overpasscom01",
|
||||
"overpasscom02",
|
||||
"overpasscom03",
|
||||
"overpasscom04",
|
||||
"overpass_comse",
|
||||
"newdockbuilding",
|
||||
"newdockbuilding2",
|
||||
"newdockbuilding",
|
||||
"policeballhall",
|
||||
"fuzballdoor",
|
||||
"ind_land106",
|
||||
"PoliceBallSigns",
|
||||
"amcoudet",
|
||||
"rustship_structure",
|
||||
"impexpgrgesub",
|
||||
"ind_land128",
|
||||
"fshfctry_dstryd",
|
||||
"railtrax_bentl",
|
||||
"railtrax_lo4b",
|
||||
"railtrax_straight",
|
||||
"railtrax_bentrb",
|
||||
"railtrax_skew",
|
||||
"newtrackaaa",
|
||||
"railtrax_skew5",
|
||||
// these they forgot:
|
||||
"railtrax_skewp",
|
||||
"railtrax_ske2b",
|
||||
"railtrax_strtshort",
|
||||
"railtrax_2b",
|
||||
"railtrax_straightss",
|
||||
"railtrax_bentr",
|
||||
""
|
||||
};
|
||||
char *TreeNames[] = {
|
||||
"coast_treepatch",
|
||||
"comparknewtrees",
|
||||
"comtreepatchprk",
|
||||
"condotree01",
|
||||
"condotree1",
|
||||
"indatree03",
|
||||
"indtreepatch5",
|
||||
"indtreepatch06f",
|
||||
"new_carprktrees",
|
||||
"new_carprktrees4",
|
||||
"newcoasttrees1",
|
||||
"newcoasttrees2",
|
||||
"newcoasttrees3",
|
||||
"newtreepatch_sub",
|
||||
"newtrees1_sub",
|
||||
"newunitrepatch",
|
||||
"pinetree_narrow",
|
||||
"pinetree_wide",
|
||||
"treencom2",
|
||||
"treepatch",
|
||||
"treepatch01_sub",
|
||||
"treepatch02_sub",
|
||||
"treepatch2",
|
||||
"treepatch2b",
|
||||
"treepatch03",
|
||||
"treepatch03_sub",
|
||||
"treepatch04_sub",
|
||||
"treepatch05_sub",
|
||||
"treepatch06_sub",
|
||||
"treepatch07_sub",
|
||||
"treepatch08_sub",
|
||||
"treepatch09_sub",
|
||||
"treepatch10_sub",
|
||||
"treepatch11_sub",
|
||||
"treepatch12_sub",
|
||||
"treepatch13_sub",
|
||||
"treepatch14_sub",
|
||||
"treepatch15_sub",
|
||||
"treepatch16_sub",
|
||||
"treepatch17_sub",
|
||||
"treepatch18_sub",
|
||||
"treepatch19_sub",
|
||||
"treepatch20_sub",
|
||||
"treepatch21_sub",
|
||||
"treepatch22_sub",
|
||||
"treepatch23_sub",
|
||||
"treepatch24_sub",
|
||||
"treepatch25_sub",
|
||||
"treepatch26_sub",
|
||||
"treepatch27_sub",
|
||||
"treepatch28_sub",
|
||||
"treepatch29_sub",
|
||||
"treepatch30_sub",
|
||||
"treepatch31_sub",
|
||||
"treepatch32_sub",
|
||||
"treepatch33_sub",
|
||||
"treepatch34_sub",
|
||||
"treepatch35_sub",
|
||||
"treepatch69",
|
||||
"treepatch152_sub",
|
||||
"treepatch153_sub",
|
||||
"treepatch171_sub",
|
||||
"treepatch172_sub",
|
||||
"treepatch173_sub",
|
||||
"treepatch212_sub",
|
||||
"treepatch213_sub",
|
||||
"treepatch214_sub",
|
||||
"treepatcha",
|
||||
"treepatchb",
|
||||
"treepatchcomtop1",
|
||||
"treepatchd",
|
||||
"treepatche",
|
||||
"treepatchh",
|
||||
"treepatchindaa2",
|
||||
"treepatchindnew",
|
||||
"treepatchindnew2",
|
||||
"treepatchk",
|
||||
"treepatchkb4",
|
||||
"treepatchkb5",
|
||||
"treepatchkb6",
|
||||
"treepatchkb7",
|
||||
"treepatchkb9",
|
||||
"treepatchl",
|
||||
"treepatchm",
|
||||
"treepatchnew_sub",
|
||||
"treepatchttwrs",
|
||||
"treesuni1",
|
||||
"trepatchindaa1",
|
||||
"veg_bush2",
|
||||
"veg_bush14",
|
||||
"veg_tree1",
|
||||
"veg_tree3",
|
||||
"veg_treea1",
|
||||
"veg_treea3",
|
||||
"veg_treeb1",
|
||||
"veg_treenew01",
|
||||
"veg_treenew03",
|
||||
"veg_treenew05",
|
||||
"veg_treenew06",
|
||||
"veg_treenew08",
|
||||
"veg_treenew09",
|
||||
"veg_treenew10",
|
||||
"veg_treenew16",
|
||||
"veg_treenew17",
|
||||
"vegclubtree01",
|
||||
"vegclubtree02",
|
||||
"vegclubtree03",
|
||||
"vegpathtree",
|
||||
""
|
||||
};
|
||||
char *OptimizedNames[] = {
|
||||
"coast_treepatch",
|
||||
"comparknewtrees",
|
||||
"comtreepatchprk",
|
||||
"indtreepatch5",
|
||||
"indtreepatch06f",
|
||||
"new_carprktrees",
|
||||
"new_carprktrees4",
|
||||
"newcoasttrees1",
|
||||
"newcoasttrees2",
|
||||
"newcoasttrees3",
|
||||
"newtreepatch_sub",
|
||||
"newtrees1_sub",
|
||||
"newunitrepatch",
|
||||
"treepatch",
|
||||
"treepatch01_sub",
|
||||
"treepatch02_sub",
|
||||
"treepatch2",
|
||||
"treepatch2b",
|
||||
"treepatch03",
|
||||
"treepatch03_sub",
|
||||
"treepatch04_sub",
|
||||
"treepatch05_sub",
|
||||
"treepatch06_sub",
|
||||
"treepatch07_sub",
|
||||
"treepatch08_sub",
|
||||
"treepatch09_sub",
|
||||
"treepatch10_sub",
|
||||
"treepatch11_sub",
|
||||
"treepatch12_sub",
|
||||
"treepatch13_sub",
|
||||
"treepatch14_sub",
|
||||
"treepatch15_sub",
|
||||
"treepatch16_sub",
|
||||
"treepatch17_sub",
|
||||
"treepatch18_sub",
|
||||
"treepatch19_sub",
|
||||
"treepatch20_sub",
|
||||
"treepatch21_sub",
|
||||
"treepatch22_sub",
|
||||
"treepatch23_sub",
|
||||
"treepatch24_sub",
|
||||
"treepatch25_sub",
|
||||
"treepatch26_sub",
|
||||
"treepatch27_sub",
|
||||
"treepatch28_sub",
|
||||
"treepatch29_sub",
|
||||
"treepatch30_sub",
|
||||
"treepatch31_sub",
|
||||
"treepatch32_sub",
|
||||
"treepatch33_sub",
|
||||
"treepatch34_sub",
|
||||
"treepatch35_sub",
|
||||
"treepatch69",
|
||||
"treepatch152_sub",
|
||||
"treepatch153_sub",
|
||||
"treepatch171_sub",
|
||||
"treepatch172_sub",
|
||||
"treepatch173_sub",
|
||||
"treepatch212_sub",
|
||||
"treepatch213_sub",
|
||||
"treepatch214_sub",
|
||||
"treepatcha",
|
||||
"treepatchb",
|
||||
"treepatchcomtop1",
|
||||
"treepatchd",
|
||||
"treepatche",
|
||||
"treepatchh",
|
||||
"treepatchindaa2",
|
||||
"treepatchindnew",
|
||||
"treepatchindnew2",
|
||||
"treepatchk",
|
||||
"treepatchkb4",
|
||||
"treepatchkb5",
|
||||
"treepatchkb6",
|
||||
"treepatchkb7",
|
||||
"treepatchkb9",
|
||||
"treepatchl",
|
||||
"treepatchm",
|
||||
"treepatchnew_sub",
|
||||
"treepatchttwrs",
|
||||
"treesuni1",
|
||||
"trepatchindaa1",
|
||||
"combtm_treeshad01",
|
||||
"combtm_treeshad02",
|
||||
"combtm_treeshad03",
|
||||
"combtm_treeshad04",
|
||||
"combtm_treeshad05",
|
||||
"combtm_treeshad06",
|
||||
"comtop_tshad",
|
||||
"comtop_tshad2",
|
||||
"comtop_tshad3",
|
||||
"comtop_tshad4",
|
||||
"comtop_tshad5",
|
||||
"comtop_tshad6",
|
||||
"se_treeshad01",
|
||||
"se_treeshad02",
|
||||
"se_treeshad03",
|
||||
"se_treeshad04",
|
||||
"se_treeshad05",
|
||||
"se_treeshad06",
|
||||
"treeshads01",
|
||||
"treeshads02",
|
||||
"treeshads03",
|
||||
"treeshads04",
|
||||
"treeshads05",
|
||||
""
|
||||
};
|
||||
// not from mobile
|
||||
static bool
|
||||
MatchModelName(char *name, char **list)
|
||||
{
|
||||
int i;
|
||||
char *s;
|
||||
for(i = 0; *list[i] != '\0'; i++)
|
||||
if(strncmp(name, "LOD", 3) == 0){
|
||||
if(!CGeneral::faststricmp(name+3, list[i]+3))
|
||||
return true;
|
||||
}else{
|
||||
if(!CGeneral::faststricmp(name, list[i]))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
RpAtomic*
|
||||
CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
@ -600,6 +929,21 @@ SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
|
||||
mi->m_isSubway = !!(flags & 0x10);
|
||||
mi->m_ignoreLight = !!(flags & 0x20);
|
||||
mi->m_noZwrite = !!(flags & 0x40);
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
// same flag values as SA
|
||||
mi->m_bIsTree = !!(flags & 0x2000);
|
||||
mi->m_bIsDoubleSided = !!(flags & 0x200000);
|
||||
// new value otherwise unused
|
||||
mi->m_bCanBeIgnored = !!(flags & 0x10000);
|
||||
|
||||
#ifdef HARDCODED_MODEL_FLAGS
|
||||
// mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid
|
||||
if(MatchModelName(mi->GetName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true;
|
||||
if(MatchModelName(mi->GetName(), TreeNames)) mi->m_bIsTree = true;
|
||||
if(MatchModelName(mi->GetName(), OptimizedNames)) mi->m_bCanBeIgnored = true;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -783,15 +783,17 @@ CMenuManager::Draw()
|
||||
CFont::SetJustifyOn();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#ifdef DRAW_MENU_VERSION_TEXT
|
||||
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetRightJustifyWrap(0.0f);
|
||||
strcpy(gString, "V1.1");
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
|
||||
#endif
|
||||
#endif
|
||||
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
|
||||
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
|
||||
@ -873,7 +875,7 @@ CMenuManager::Draw()
|
||||
#endif
|
||||
}
|
||||
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
|
||||
#ifdef PS2_LIKE_MENU
|
||||
bool itemsAreSelectable = !bottomBarActive;
|
||||
@ -3575,11 +3577,11 @@ CMenuManager::MessageScreen(const char *text)
|
||||
CFont::SetPropOn();
|
||||
CFont::SetJustifyOn();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f));
|
||||
CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f));
|
||||
CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // not used
|
||||
CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // not used
|
||||
CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetColor(CRGBA(255, 217, 106, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
|
||||
|
@ -89,6 +89,7 @@
|
||||
#include "frontendoption.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "crossplatform.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -128,10 +129,10 @@ void MessageScreen(char *msg)
|
||||
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f // unused
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
|
||||
@ -277,12 +278,31 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
||||
|
||||
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
|
||||
{
|
||||
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) {
|
||||
CMenuManager::m_PrefsSpeakers = 0;
|
||||
int8 provider = DMAudio.AutoDetect3DProviders();
|
||||
if ( provider != -1 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
|
||||
int32 i;
|
||||
for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) {
|
||||
wchar buff[64];
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
extern int defaultProvider;
|
||||
if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable())
|
||||
break;
|
||||
#endif
|
||||
char *name = DMAudio.Get3DProviderName(i);
|
||||
AsciiToUnicode(name, buff);
|
||||
char *providername = UnicodeToAscii(buff);
|
||||
strupr(providername);
|
||||
#if defined(AUDIO_MSS)
|
||||
if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0)
|
||||
break;
|
||||
#elif defined(AUDIO_OAL)
|
||||
if (strcmp(providername, "OPENAL SOFT") == 0)
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
|
||||
}
|
||||
|
||||
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
||||
@ -725,10 +745,10 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
//CFont::SetFontStyle(?);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f // unused
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); // 480.0f
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
|
@ -2399,7 +2399,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
|
||||
if ( X == 0 && oldfStickX < 0 )
|
||||
{
|
||||
oldfStickX = X;
|
||||
oldfStickX = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -2419,7 +2419,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
|
||||
if ( X == 0 && oldfStickX > 0 )
|
||||
{
|
||||
oldfStickX = X;
|
||||
oldfStickX = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -2593,7 +2593,7 @@ void CPad::PrintErrorMessage(void)
|
||||
CFont::SetScale(0.85f, 1.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
@ -2610,7 +2610,7 @@ void CPad::PrintErrorMessage(void)
|
||||
CFont::SetScale(0.85f, 1.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
|
@ -84,10 +84,6 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
|
||||
#define RADAR_MAX_SPEED (0.9f)
|
||||
|
||||
#ifdef MENU_MAP
|
||||
CRGBA CRadar::ArrowBlipColour1;
|
||||
CRGBA CRadar::ArrowBlipColour2;
|
||||
uint16 CRadar::MapLegendCounter;
|
||||
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
|
||||
int CRadar::TargetMarkerId = -1;
|
||||
CVector CRadar::TargetMarkerPos;
|
||||
#endif
|
||||
@ -116,7 +112,7 @@ void RequestMapSection(int32 x, int32 y)
|
||||
|
||||
void RemoveMapSection(int32 x, int32 y)
|
||||
{
|
||||
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
||||
if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1)
|
||||
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
||||
}
|
||||
|
||||
@ -709,6 +705,7 @@ void CRadar::DrawBlips()
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
CVector2D in, out;
|
||||
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
|
||||
LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
DrawYouAreHereSprite(out.x, out.y);
|
||||
}
|
||||
@ -782,14 +779,20 @@ void CRadar::DrawRadarMask()
|
||||
};
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
|
||||
#else
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
#endif
|
||||
|
||||
CVector2D out[8];
|
||||
CVector2D in;
|
||||
@ -810,7 +813,10 @@ void CRadar::DrawRadarMask()
|
||||
|
||||
CSprite2d::SetMaskVertices(8, (float *)out);
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
|
||||
};
|
||||
}
|
||||
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
@ -860,46 +866,22 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
|
||||
{
|
||||
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
bool alreadyThere = false;
|
||||
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
||||
if (MapLegendList[i] == sprite)
|
||||
alreadyThere = true;
|
||||
}
|
||||
if (!alreadyThere) {
|
||||
MapLegendList[MapLegendCounter] = sprite;
|
||||
MapLegendCounter++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
|
||||
{
|
||||
CVector curPosn[4];
|
||||
CVector oldPosn[4];
|
||||
|
||||
curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
|
||||
curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
|
||||
curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
|
||||
curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
|
||||
curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
|
||||
const float sizeX = SCREEN_SCALE_X(8.0f);
|
||||
const float correctedAngle = angle - PI / 4.f;
|
||||
const float sizeY = SCREEN_SCALE_Y(8.0f);
|
||||
|
||||
for (uint32 i = 0; i < 4; i++) {
|
||||
oldPosn[i] = curPosn[i];
|
||||
|
||||
curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
|
||||
curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
|
||||
const float cornerAngle = i * HALFPI + correctedAngle;
|
||||
curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX;
|
||||
curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY;
|
||||
}
|
||||
|
||||
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
||||
sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
||||
}
|
||||
|
||||
int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
||||
@ -925,43 +907,43 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
switch (color) {
|
||||
case 0:
|
||||
case RADAR_TRACE_RED:
|
||||
if (bright)
|
||||
c = 0x712B49FF;
|
||||
else
|
||||
c = 0x7F0000FF;
|
||||
break;
|
||||
case 1:
|
||||
case RADAR_TRACE_GREEN:
|
||||
if (bright)
|
||||
c = 0x5FA06AFF;
|
||||
else
|
||||
c = 0x007F00FF;
|
||||
break;
|
||||
case 2:
|
||||
case RADAR_TRACE_LIGHT_BLUE:
|
||||
if (bright)
|
||||
c = 0x80A7F3FF;
|
||||
else
|
||||
c = 0x00007FFF;
|
||||
break;
|
||||
case 3:
|
||||
case RADAR_TRACE_GRAY:
|
||||
if (bright)
|
||||
c = 0xE1E1E1FF;
|
||||
else
|
||||
c = 0x7F7F7FFF;
|
||||
break;
|
||||
case 4:
|
||||
case RADAR_TRACE_YELLOW:
|
||||
if (bright)
|
||||
c = 0xFFFF00FF;
|
||||
else
|
||||
c = 0x7F7F00FF;
|
||||
break;
|
||||
case 5:
|
||||
case RADAR_TRACE_MAGENTA:
|
||||
if (bright)
|
||||
c = 0xFF00FFFF;
|
||||
else
|
||||
c = 0x7F007FFF;
|
||||
break;
|
||||
case 6:
|
||||
case RADAR_TRACE_CYAN:
|
||||
if (bright)
|
||||
c = 0x00FFFFFF;
|
||||
else
|
||||
@ -1215,21 +1197,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
|
||||
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
||||
break;
|
||||
}
|
||||
#ifdef MENU_MAP
|
||||
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
bool alreadyThere = false;
|
||||
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
||||
if (MapLegendList[i] == -1)
|
||||
alreadyThere = true;
|
||||
}
|
||||
if (!alreadyThere) {
|
||||
MapLegendList[MapLegendCounter] = -1;
|
||||
MapLegendCounter++;
|
||||
ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CRadar::Shutdown()
|
||||
@ -1415,12 +1382,6 @@ CRadar::InitFrontEndMap()
|
||||
vec2DRadarOrigin.x = 0.0f;
|
||||
vec2DRadarOrigin.y = 0.0f;
|
||||
m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
|
||||
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
||||
MapLegendList[i] = RADAR_SPRITE_NONE;
|
||||
}
|
||||
MapLegendCounter = 0;
|
||||
ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
|
||||
ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1448,7 +1409,6 @@ CRadar::DrawYouAreHereSprite(float x, float y)
|
||||
float bottom = y - SCREEN_SCALE_Y(24.0f);
|
||||
CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
|
||||
}
|
||||
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1465,8 +1425,8 @@ CRadar::ToggleTargetMarker(float x, float y)
|
||||
return;
|
||||
#endif
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
|
||||
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
|
||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
||||
ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY;
|
||||
ms_RadarTrace[nextBlip].m_bDim = 0;
|
||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
|
||||
|
@ -49,6 +49,17 @@ enum eRadarSprite
|
||||
RADAR_SPRITE_COUNT
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
RADAR_TRACE_RED,
|
||||
RADAR_TRACE_GREEN,
|
||||
RADAR_TRACE_LIGHT_BLUE,
|
||||
RADAR_TRACE_GRAY,
|
||||
RADAR_TRACE_YELLOW,
|
||||
RADAR_TRACE_MAGENTA,
|
||||
RADAR_TRACE_CYAN
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BLIP_MODE_TRIANGULAR_UP = 0,
|
||||
@ -108,11 +119,6 @@ public:
|
||||
static float cachedCos;
|
||||
static float cachedSin;
|
||||
#ifdef MENU_MAP
|
||||
#define NUM_MAP_LEGENDS 75
|
||||
static CRGBA ArrowBlipColour1;
|
||||
static CRGBA ArrowBlipColour2;
|
||||
static uint16 MapLegendList[NUM_MAP_LEGENDS];
|
||||
static uint16 MapLegendCounter;
|
||||
static int TargetMarkerId;
|
||||
static CVector TargetMarkerPos;
|
||||
|
||||
|
@ -21,7 +21,11 @@ CColModel CTempColModels::ms_colModelBonnet1;
|
||||
CColSphere s_aPedSpheres[3];
|
||||
CColSphere s_aPed2Spheres[3];
|
||||
CColSphere s_aPedGSpheres[4];
|
||||
#ifdef FIX_BUGS
|
||||
CColSphere s_aDoorSpheres[3];
|
||||
#else
|
||||
CColSphere s_aDoorSpheres[4];
|
||||
#endif
|
||||
CColSphere s_aBumperSpheres[4];
|
||||
CColSphere s_aPanelSpheres[4];
|
||||
CColSphere s_aBonnetSpheres[4];
|
||||
@ -129,7 +133,11 @@ CTempColModels::Initialise(void)
|
||||
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
|
||||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
#endif
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
|
||||
if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1960,7 +1960,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
bForceProcessControl = true;
|
||||
@ -1971,7 +1971,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2124,13 +2124,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
CObject *pObject = (CObject *)pEntity;
|
||||
CVehicle *pVehicle = (CVehicle *)pEntity;
|
||||
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
|
||||
if(pEntity->IsStatic()) {
|
||||
if(pEntity->GetIsStatic()) {
|
||||
if(pEntity->IsObject()) {
|
||||
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
|
||||
if (IsGlass(pObject->GetModelIndex())) {
|
||||
CGlass::WindowRespondsToExplosion(pObject, position);
|
||||
} else {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if(modelId != MI_FIRE_HYDRANT ||
|
||||
@ -2148,18 +2148,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
}
|
||||
}
|
||||
}
|
||||
if(pEntity->IsStatic()) {
|
||||
if(pEntity->GetIsStatic()) {
|
||||
float fDamageMultiplier =
|
||||
(fRadius - fMagnitude) * 2.0f / fRadius;
|
||||
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
|
||||
pObject->ObjectDamage(fDamage);
|
||||
}
|
||||
} else {
|
||||
pEntity->bIsStatic = false;
|
||||
pEntity->SetIsStatic(false);
|
||||
pEntity->AddToMovingList();
|
||||
}
|
||||
}
|
||||
if(!pEntity->IsStatic()) {
|
||||
if(!pEntity->GetIsStatic()) {
|
||||
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
|
||||
CVector vecForceDir =
|
||||
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
|
||||
|
@ -156,6 +156,23 @@ enum Config {
|
||||
// any debug stuff that is only left in mobile, is not in MASTER
|
||||
//#define MASTER
|
||||
|
||||
// once and for all:
|
||||
// pc: FINAL & MASTER
|
||||
// mobile: FINAL
|
||||
|
||||
// MASTER builds must be FINAL
|
||||
#ifdef MASTER
|
||||
#define FINAL
|
||||
#endif
|
||||
|
||||
// quality of life fixes that should also be in FINAL
|
||||
#define NASTY_GAME // nasty game for all languages
|
||||
#define NO_CDCHECK
|
||||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#define DRAW_MENU_VERSION_TEXT
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
@ -177,9 +194,13 @@ enum Config {
|
||||
|
||||
#ifdef MASTER
|
||||
// only in master builds
|
||||
#undef DRAW_GAME_VERSION_TEXT
|
||||
#else
|
||||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
#ifdef FINAL
|
||||
@ -187,11 +208,7 @@ enum Config {
|
||||
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||
#else
|
||||
// not in any game
|
||||
# define NASTY_GAME // nasty game for all languages
|
||||
# define NO_MOVIES // disable intro videos
|
||||
# define NO_CDCHECK
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
# define DEBUGMENU
|
||||
# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
@ -201,6 +218,9 @@ enum Config {
|
||||
#define LOAD_INI_SETTINGS
|
||||
|
||||
// Rendering/display
|
||||
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
|
||||
//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
|
||||
// NB: keep this enabled unless your map IDEs have these flags baked in
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
|
@ -768,6 +768,8 @@ DisplayGameDebugText()
|
||||
|
||||
char str[200];
|
||||
wchar ustr[200];
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
AsciiToUnicode(version_name, ver);
|
||||
@ -783,6 +785,7 @@ DisplayGameDebugText()
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
|
||||
#endif
|
||||
|
||||
FrameSamples++;
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
@ -841,7 +844,7 @@ DisplayGameDebugText()
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
@ -1008,9 +1011,7 @@ Idle(void *arg)
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbInit();
|
||||
#endif
|
||||
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
@ -1026,39 +1027,27 @@ Idle(void *arg)
|
||||
FrontEndMenuManager.Process();
|
||||
} else {
|
||||
CPointLights::InitPerFrame();
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
#endif
|
||||
CGame::Process();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("CGame::Process");
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
#endif
|
||||
DMAudio.Service();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DMAudio.Service");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (RsGlobal.quit)
|
||||
return;
|
||||
#else
|
||||
CPointLights::InitPerFrame();
|
||||
#ifdef TIMEBARS
|
||||
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
#endif
|
||||
CGame::Process();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("CGame::Process");
|
||||
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
#endif
|
||||
|
||||
DMAudio.Service();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DMAudio.Service");
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
@ -1098,18 +1087,13 @@ Idle(void *arg)
|
||||
RsMouseSetPos(&pos);
|
||||
}
|
||||
#endif
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "CnstrRenderList");
|
||||
#endif
|
||||
CRenderer::ConstructRenderList();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("CnstrRenderList");
|
||||
|
||||
tbStartTimer(0, "PreRender");
|
||||
#endif
|
||||
CRenderer::PreRender();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("PreRender");
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
|
||||
@ -1135,13 +1119,9 @@ Idle(void *arg)
|
||||
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
||||
#endif
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderScene");
|
||||
#endif
|
||||
RenderScene();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("RenderScene");
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::EnvMapRender();
|
||||
@ -1150,21 +1130,16 @@ Idle(void *arg)
|
||||
RenderDebugShit();
|
||||
RenderEffects();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderMotionBlur");
|
||||
#endif
|
||||
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
|
||||
TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
TheCamera.RenderMotionBlur();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("RenderMotionBlur");
|
||||
|
||||
tbStartTimer(0, "Render2dStuff");
|
||||
#endif
|
||||
Render2dStuff();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("Render2dStuff");
|
||||
#endif
|
||||
}else{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
@ -1181,35 +1156,28 @@ Idle(void *arg)
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
DefinedState();
|
||||
#endif
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderMenus");
|
||||
#endif
|
||||
RenderMenus();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("RenderMenus");
|
||||
tbStartTimer(0, "DoFade");
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad )
|
||||
return;
|
||||
#endif
|
||||
|
||||
tbStartTimer(0, "DoFade");
|
||||
DoFade();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DoFade");
|
||||
|
||||
tbStartTimer(0, "Render2dStuff-Fade");
|
||||
#endif
|
||||
Render2dStuffAfterFade();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("Render2dStuff-Fade");
|
||||
#endif
|
||||
|
||||
CCredits::Render();
|
||||
|
||||
|
||||
#ifdef TIMEBARS
|
||||
if (gbShowTimebars)
|
||||
tbDisplay();
|
||||
#endif
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
|
||||
|
@ -16,6 +16,8 @@ extern bool gbPrintShite;
|
||||
extern bool gbModelViewer;
|
||||
#ifdef TIMEBARS
|
||||
extern bool gbShowTimebars;
|
||||
#else
|
||||
#define gbShowTimebars false
|
||||
#endif
|
||||
|
||||
class CSprite2d;
|
||||
|
@ -33,6 +33,11 @@
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#include "FileMgr.h"
|
||||
#include "ControllerConfig.h"
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
#include <stdarg.h>
|
||||
@ -275,7 +280,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
const char *joyname;
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (joyname = glfwGetJoystickName(i)) {
|
||||
if ((joyname = glfwGetJoystickName(i))) {
|
||||
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
|
||||
for (int j = 0; j < numButtons; j++) {
|
||||
if (buttons[j]) {
|
||||
@ -455,8 +460,34 @@ void LoadINISettings()
|
||||
char defaultStr[4];
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
||||
strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
|
||||
_InputInitialiseJoys();
|
||||
|
||||
if(gSelectedJoystickName[0] != '\0') {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
|
||||
if (PSGLOBAL(joy1id) != -1) {
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
}
|
||||
PSGLOBAL(joy1id) = i;
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
|
||||
// We need to init and reload bindings, because;
|
||||
// 1-joypad button number may differ with saved/prvly connected one
|
||||
// 2-bindings are not init'ed if there is no joypad at the start
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
if (gta3set) {
|
||||
ControlsManager.LoadSettings(gta3set);
|
||||
CFileMgr::CloseFile(gta3set);
|
||||
}
|
||||
CFileMgr::SetDir("");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
@ -818,9 +849,12 @@ DebugMenuPopulate(void)
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
|
||||
DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
|
||||
DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
|
||||
DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
|
@ -1,6 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef TIMEBARS
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, Const char*);
|
||||
void tbEndTimer(Const char*);
|
||||
void tbDisplay();
|
||||
void tbDisplay();
|
||||
#else
|
||||
#define tbInit()
|
||||
#define tbStartTimer(a, b)
|
||||
#define tbEndTimer(a)
|
||||
#define tbDisplay()
|
||||
#endif
|
||||
|
@ -97,7 +97,8 @@ public:
|
||||
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
|
||||
void SetStatus(eEntityStatus status) { m_status = status; }
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
bool IsStatic(void) { return bIsStatic; }
|
||||
bool GetIsStatic(void) const { return bIsStatic; }
|
||||
void SetIsStatic(bool state) { bIsStatic = state; }
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void SaveEntityFlags(uint8*& buf);
|
||||
void LoadEntityFlags(uint8*& buf);
|
||||
|
@ -341,7 +341,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
AddCollisionRecord(ent);
|
||||
if(!ent->IsBuilding()) // Can't this catch dummies too?
|
||||
((CPhysical*)ent)->AddCollisionRecord(this);
|
||||
if(ent->IsBuilding() || ent->IsStatic())
|
||||
if(ent->IsBuilding() || ent->GetIsStatic())
|
||||
this->bHasHitWall = true;
|
||||
}
|
||||
return numSpheres;
|
||||
@ -377,7 +377,7 @@ CPhysical::ProcessControl(void)
|
||||
m_nStaticFrames++;
|
||||
if(m_nStaticFrames > 10){
|
||||
m_nStaticFrames = 10;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecMoveFriction = m_vecMoveSpeed;
|
||||
@ -556,7 +556,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
massFactorB = B->bIsHeavy ? 2.0f : 1.0f;
|
||||
|
||||
float speedA, speedB;
|
||||
if(B->IsStatic()){
|
||||
if(B->GetIsStatic()){
|
||||
if(A->bPedPhysics){
|
||||
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
|
||||
if(speedA < 0.0f){
|
||||
@ -567,7 +567,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(IsGlass(B->GetModelIndex()))
|
||||
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
|
||||
else if(!B->bInfiniteMass)
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
}else{
|
||||
if(IsGlass(B->GetModelIndex()))
|
||||
CGlass::WindowRespondsToSoftCollision(B, impulseA);
|
||||
@ -576,7 +576,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
return true;
|
||||
}
|
||||
}else if(!B->bInfiniteMass)
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
|
||||
if(B->bInfiniteMass){
|
||||
impulseA = -speedA * A->m_fMass;
|
||||
@ -614,7 +614,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(IsGlass(B->GetModelIndex()))
|
||||
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
|
||||
else
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
int16 model = B->GetModelIndex();
|
||||
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
|
||||
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
||||
@ -635,11 +635,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
return true;
|
||||
}
|
||||
}else if(!B->bInfiniteMass)
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
}
|
||||
}
|
||||
|
||||
if(B->IsStatic())
|
||||
if(B->GetIsStatic())
|
||||
return false;
|
||||
if(!B->bInfiniteMass)
|
||||
B->AddToMovingList();
|
||||
@ -1074,7 +1074,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
canshift = true;
|
||||
else
|
||||
canshift = A->IsPed() &&
|
||||
B->IsObject() && B->bIsStatic && !Bobj->bHasBeenDamaged;
|
||||
B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
@ -1098,7 +1098,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
CObject *Aobj = (CObject*)A;
|
||||
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
!Aobj->bHasBeenDamaged &&
|
||||
Aobj->IsStatic()){
|
||||
Aobj->GetIsStatic()){
|
||||
if(Aobj->m_pCollidingEntity == B)
|
||||
Aobj->m_pCollidingEntity = nil;
|
||||
}else if(Aobj->m_pCollidingEntity != B){
|
||||
@ -1115,7 +1115,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
CObject *Bobj = (CObject*)B;
|
||||
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
!Bobj->bHasBeenDamaged &&
|
||||
Bobj->IsStatic()){
|
||||
Bobj->GetIsStatic()){
|
||||
if(Bobj->m_pCollidingEntity == A)
|
||||
Bobj->m_pCollidingEntity = nil;
|
||||
}else if(Bobj->m_pCollidingEntity != A){
|
||||
@ -1433,7 +1433,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Aobj->bHasBeenDamaged ||
|
||||
!Aobj->IsStatic()){
|
||||
!Aobj->GetIsStatic()){
|
||||
if(Aobj->m_pCollidingEntity == B)
|
||||
skipCollision = true;
|
||||
else{
|
||||
@ -1452,7 +1452,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Bobj->bHasBeenDamaged ||
|
||||
!Bobj->IsStatic()){
|
||||
!Bobj->GetIsStatic()){
|
||||
if(Bobj->m_pCollidingEntity == A)
|
||||
skipCollision = true;
|
||||
else{
|
||||
|
@ -337,7 +337,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
|
||||
* Neo Vehicle pipe
|
||||
*/
|
||||
|
||||
int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
|
||||
int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
|
||||
float VehicleShininess = 0.7f; // the default is a bit extreme
|
||||
float VehicleSpecularity = 1.0f;
|
||||
InterpolatedFloat Fresnel(0.4f);
|
||||
@ -365,6 +365,7 @@ AttachVehiclePipe(rw::Clump *clump)
|
||||
* Neo World pipe
|
||||
*/
|
||||
|
||||
bool LightmapEnable;
|
||||
float LightmapMult = 1.0f;
|
||||
InterpolatedFloat WorldLightmapBlend(1.0f);
|
||||
rw::ObjPipeline *worldPipe;
|
||||
@ -389,6 +390,7 @@ AttachWorldPipe(rw::Clump *clump)
|
||||
* Neo Gloss pipe
|
||||
*/
|
||||
|
||||
bool GlossEnable;
|
||||
float GlossMult = 1.0f;
|
||||
rw::ObjPipeline *glossPipe;
|
||||
|
||||
@ -427,6 +429,7 @@ AttachGlossPipe(rw::Clump *clump)
|
||||
* Neo Rim pipes
|
||||
*/
|
||||
|
||||
bool RimlightEnable;
|
||||
float RimlightMult = 1.0f;
|
||||
InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
@ -98,6 +98,7 @@ void DestroyVehiclePipe(void);
|
||||
void AttachVehiclePipe(rw::Atomic *atomic);
|
||||
void AttachVehiclePipe(rw::Clump *clump);
|
||||
|
||||
extern bool LightmapEnable;
|
||||
extern float LightmapMult;
|
||||
extern InterpolatedFloat WorldLightmapBlend;
|
||||
extern rw::ObjPipeline *worldPipe;
|
||||
@ -106,6 +107,7 @@ void DestroyWorldPipe(void);
|
||||
void AttachWorldPipe(rw::Atomic *atomic);
|
||||
void AttachWorldPipe(rw::Clump *clump);
|
||||
|
||||
extern bool GlossEnable;
|
||||
extern float GlossMult;
|
||||
extern rw::ObjPipeline *glossPipe;
|
||||
void CreateGlossPipe(void);
|
||||
@ -114,6 +116,7 @@ void AttachGlossPipe(rw::Atomic *atomic);
|
||||
void AttachGlossPipe(rw::Clump *clump);
|
||||
rw::Texture *GetGlossTex(rw::Material *mat);
|
||||
|
||||
extern bool RimlightEnable;
|
||||
extern float RimlightMult;
|
||||
extern InterpolatedColor RampStart;
|
||||
extern InterpolatedColor RampEnd;
|
||||
|
@ -190,6 +190,11 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
if(!LightmapEnable){
|
||||
defaultRenderCB_Shader(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
int vsBits;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
@ -297,6 +302,9 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
if(!GlossEnable)
|
||||
return;
|
||||
|
||||
setVertexShader(neoGloss_VS);
|
||||
setPixelShader(neoGloss_PS);
|
||||
|
||||
@ -395,6 +403,11 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
if(!RimlightEnable){
|
||||
defaultRenderCB_Shader(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
int vsBits;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
@ -433,6 +446,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
if(!RimlightEnable){
|
||||
skinRenderCB(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
int vsBits;
|
||||
|
||||
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
|
@ -203,6 +203,11 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(!LightmapEnable){
|
||||
gl3::defaultRenderCB(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
@ -315,6 +320,8 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
using namespace rw::gl3;
|
||||
|
||||
worldRenderCB(atomic, header);
|
||||
if(!GlossEnable)
|
||||
return;
|
||||
|
||||
Material *m;
|
||||
|
||||
@ -442,6 +449,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(!RimlightEnable){
|
||||
gl3::skinRenderCB(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
@ -487,6 +499,11 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(!RimlightEnable){
|
||||
gl3::defaultRenderCB(atomic, header);
|
||||
return;
|
||||
}
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
|
@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
|
||||
return (v2 - v1).Magnitude();
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance2D(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
float x = v2.x - v1.x;
|
||||
float y = v2.y - v1.y;
|
||||
return Sqrt(x*x + y*y);
|
||||
}
|
||||
|
||||
class CMatrix;
|
||||
|
||||
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||
|
@ -31,6 +31,14 @@ protected:
|
||||
ModelInfoType m_type;
|
||||
uint8 m_num2dEffects;
|
||||
bool m_bOwnsColModel;
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
public:
|
||||
// from mobile
|
||||
bool m_bIsDoubleSided;
|
||||
bool m_bIsTree;
|
||||
bool m_bCanBeIgnored; // for low-end devices
|
||||
bool RenderDoubleSided(void) { return m_bIsDoubleSided || m_bIsTree; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
CBaseModelInfo(ModelInfoType type);
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "NodeName.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
void
|
||||
CClumpModelInfo::DeleteRwObject(void)
|
||||
@ -110,12 +111,18 @@ CClumpModelInfo::SetClump(RpClump *clump)
|
||||
weights->w3 /= sum;
|
||||
}
|
||||
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
|
||||
}else
|
||||
#endif
|
||||
// do not set on skinned clip because cutscene head is not compatible with player head
|
||||
if(strncmp(GetName(), "playerh", 8) == 0)
|
||||
}
|
||||
if(strncmp(GetName(), "playerh", 8) == 0){
|
||||
// playerh is incompatible with the xbox player skin
|
||||
// so check if player model is skinned and only apply skin to head if it isn't
|
||||
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
|
||||
if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
|
||||
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
|
||||
|
||||
}
|
||||
#else
|
||||
if(strncmp(GetName(), "playerh", 8) == 0){
|
||||
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -218,7 +218,6 @@ CPedModelInfo::CreateHitColModel(void)
|
||||
{
|
||||
RwObjectNameAssociation nameAssoc;
|
||||
RwObjectIdAssociation idAssoc;
|
||||
CVector center;
|
||||
RwFrame *nodeFrame;
|
||||
CColModel *colmodel = new CColModel;
|
||||
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
|
||||
@ -251,23 +250,17 @@ CPedModelInfo::CreateHitColModel(void)
|
||||
if(RwFrameGetParent(nodeFrame) == root)
|
||||
break;
|
||||
}
|
||||
center.x = mat->pos.x + m_pColNodeInfos[i].x;
|
||||
center.y = mat->pos.y + 0.0f;
|
||||
center.z = mat->pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].Set(radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
|
||||
spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
spheres[i].radius = radius;
|
||||
spheres[i].surface = SURFACE_PED;
|
||||
spheres[i].piece = m_pColNodeInfos[i].pieceType;
|
||||
}
|
||||
}
|
||||
RwMatrixDestroy(mat);
|
||||
colmodel->spheres = spheres;
|
||||
colmodel->numSpheres = NUMPEDINFONODES;
|
||||
center.x = center.y = center.z = 0.0f;
|
||||
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
|
||||
CVector min, max;
|
||||
min.x = min.y = -0.5f;
|
||||
min.z = -1.2f;
|
||||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max, 0, 0);
|
||||
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0);
|
||||
colmodel->level = LEVEL_GENERIC;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
@ -303,9 +296,7 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
|
||||
break;
|
||||
}
|
||||
|
||||
spheres[i].center.x = mat->pos.x + m_pColNodeInfos[i].x;
|
||||
spheres[i].center.y = mat->pos.y + 0.0f;
|
||||
spheres[i].center.z = mat->pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
}
|
||||
|
||||
@ -316,7 +307,6 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
|
||||
void
|
||||
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
||||
{
|
||||
CVector center;
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
CColModel *colmodel = new CColModel;
|
||||
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
|
||||
@ -335,23 +325,17 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
center.y = pos.y + 0.0f;
|
||||
center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
spheres[i].radius = m_pColNodeInfos[i].radius;
|
||||
spheres[i].surface = SURFACE_PED;
|
||||
spheres[i].piece = m_pColNodeInfos[i].pieceType;
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
colmodel->spheres = spheres;
|
||||
colmodel->numSpheres = NUMPEDINFONODES;
|
||||
center.x = center.y = center.z = 0.0f;
|
||||
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
|
||||
CVector min, max;
|
||||
min.x = min.y = -0.5f;
|
||||
min.z = -1.2f;
|
||||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max, 0, 0);
|
||||
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0);
|
||||
colmodel->level = LEVEL_GENERIC;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
@ -379,9 +363,7 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
spheres[i].center.y = pos.y + 0.0f;
|
||||
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
|
@ -91,7 +91,7 @@ CObject::ProcessControl(void)
|
||||
CPhysical::ProcessControl();
|
||||
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
|
||||
bIsInWater = true;
|
||||
bIsStatic = false;
|
||||
SetIsStatic(false);
|
||||
ApplyMoveForce(impulse);
|
||||
ApplyTurnForce(impulse, point);
|
||||
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
|
||||
@ -182,7 +182,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_COMPLETELY:
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -194,7 +194,7 @@ CObject::ObjectDamage(float amount)
|
||||
else {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -203,7 +203,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -226,7 +226,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -249,7 +249,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -274,7 +274,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -314,7 +314,7 @@ CObject::Init(void)
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
ObjectCreatedBy = GAME_OBJECT;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bIsPickup = false;
|
||||
bPickupObjWithMessage = false;
|
||||
bOutOfStock = false;
|
||||
|
@ -631,7 +631,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
|
||||
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
|
||||
// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
|
||||
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
// }
|
||||
|
||||
bBodyPartJustCameOff = true;
|
||||
@ -814,15 +814,15 @@ CPed::Avoid(void)
|
||||
// Get distance to ped we want to avoid
|
||||
CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition;
|
||||
|
||||
if (distToPed.Magnitude() <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
|
||||
if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) {
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
|
||||
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
|
||||
% 1000 / 5;
|
||||
|
||||
m_fRotationDest += DEGTORAD(45.0f);
|
||||
if (!bIsLooking) {
|
||||
CPed::SetLookFlag(nearestPed, false);
|
||||
CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800));
|
||||
SetLookFlag(nearestPed, false);
|
||||
SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -861,8 +861,7 @@ CPed::ClearLookFlag(void) {
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
|
||||
|
||||
if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
|
||||
RestorePreviousState();
|
||||
ClearLookFlag();
|
||||
ClearLook();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -985,7 +984,7 @@ CPed::Attack(void)
|
||||
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
|
||||
}
|
||||
|
||||
weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
|
||||
weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this);
|
||||
weaponAnimAssoc->SetRun();
|
||||
|
||||
if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength)
|
||||
@ -2900,7 +2899,7 @@ CPed::ReactToAttack(CEntity *attacker)
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_nPedState == PED_DRIVING && InVehicle()
|
||||
&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) {
|
||||
&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE)) {
|
||||
|
||||
if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
|
||||
&& (m_pMyVehicle->GetStatus() == STATUS_SIMPLE || m_pMyVehicle->GetStatus() == STATUS_PHYSICS)
|
||||
@ -4435,11 +4434,11 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
bool vehPressedHorn = false;
|
||||
|
||||
if (neededTurn > PI)
|
||||
neededTurn = 2 * PI - neededTurn;
|
||||
neededTurn = TWOPI - neededTurn;
|
||||
|
||||
CVehicle *veh = (CVehicle*)reason;
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (veh->m_nCarHornTimer) {
|
||||
if (veh->m_nCarHornTimer != 0) {
|
||||
vehPressedHorn = true;
|
||||
if (!IsPlayer())
|
||||
animType = 1;
|
||||
@ -4459,7 +4458,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
angleToFace += PI;
|
||||
|
||||
if (angleToFace > PI)
|
||||
angleToFace -= 2*PI;
|
||||
angleToFace -= TWOPI;
|
||||
|
||||
// We don't want to run towards car's direction
|
||||
float dangerZone = angleToFace - vehDirection;
|
||||
@ -4467,16 +4466,15 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
|
||||
// So, add or subtract 90deg (jump to left/right) according to that
|
||||
if (dangerZone <= 0.0f)
|
||||
angleToFace = 0.5f*PI + vehDirection;
|
||||
angleToFace = HALFPI + vehDirection;
|
||||
else
|
||||
angleToFace = vehDirection - 0.5f*PI;
|
||||
angleToFace = vehDirection - HALFPI;
|
||||
|
||||
if (animType == 2)
|
||||
stepAnim = ANIM_HANDSCOWER;
|
||||
else if (animType < 2)
|
||||
stepAnim = NUM_ANIMS;
|
||||
if (animType == 0 || animType == 1)
|
||||
stepAnim = ANIM_EV_STEP;
|
||||
else
|
||||
stepAnim = NUM_ANIMS;
|
||||
else if (animType == 2)
|
||||
stepAnim = ANIM_HANDSCOWER;
|
||||
}
|
||||
if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
|
||||
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
|
||||
@ -4506,7 +4504,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
||||
|
||||
angleToFace = m_fRotationCur;
|
||||
CVehicle *veh = (CVehicle*) reason;
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) {
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) {
|
||||
onlyRandomJump = true;
|
||||
}
|
||||
|
||||
@ -8341,7 +8339,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
CPad::GetPad(0)->StartShake(40000 / shakeFreq, shakeFreq);
|
||||
}
|
||||
bIsStanding = false;
|
||||
damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
|
||||
damageDir = GetLocalDirection(-m_vecMoveSpeed);
|
||||
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
|
||||
vehColModel = vehModel->GetColModel();
|
||||
float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
|
||||
@ -8477,7 +8475,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
pieceToDamage = PEDPIECE_MID;
|
||||
break;
|
||||
}
|
||||
CPed::InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir);
|
||||
InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir);
|
||||
|
||||
if (DyingOrDead()
|
||||
&& bIsPedDieAnimPlaying && !m_pCollidingEntity) {
|
||||
@ -8507,8 +8505,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
else
|
||||
damage = 30.0f;
|
||||
|
||||
CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
|
||||
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
|
||||
InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
|
||||
SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
|
||||
|
||||
if (OnGround() && !m_pCollidingEntity &&
|
||||
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
|
||||
@ -9680,7 +9678,7 @@ CPed::ProcessControl(void)
|
||||
} else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|
||||
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
|
||||
|
||||
CPed::SetDirectionToWalkAroundObject(collidingVeh);
|
||||
SetDirectionToWalkAroundObject(collidingVeh);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
||||
|
||||
} else if (m_fleeFrom != collidingVeh) {
|
||||
@ -9906,7 +9904,7 @@ CPed::ProcessControl(void)
|
||||
SetHeading(m_fRotationCur);
|
||||
|
||||
if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) {
|
||||
CPed::SetFall(1000, ANIM_KO_SKID_BACK, true);
|
||||
SetFall(1000, ANIM_KO_SKID_BACK, true);
|
||||
}
|
||||
bIsInTheAir = false;
|
||||
} else if (m_vecDamageNormal.z > 0.4f) {
|
||||
@ -10217,19 +10215,19 @@ CPed::ProcessControl(void)
|
||||
Flee();
|
||||
break;
|
||||
case PED_FOLLOW_PATH:
|
||||
CPed::FollowPath();
|
||||
FollowPath();
|
||||
break;
|
||||
case PED_PAUSE:
|
||||
CPed::Pause();
|
||||
Pause();
|
||||
break;
|
||||
case PED_ATTACK:
|
||||
CPed::Attack();
|
||||
Attack();
|
||||
break;
|
||||
case PED_FIGHT:
|
||||
CPed::Fight();
|
||||
Fight();
|
||||
break;
|
||||
case PED_CHAT:
|
||||
CPed::Chat();
|
||||
Chat();
|
||||
break;
|
||||
case PED_AIM_GUN:
|
||||
if (m_pPointGunAt && m_pPointGunAt->IsPed()
|
||||
@ -14606,11 +14604,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
if (!collidingEnt->IsBuilding())
|
||||
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
|
||||
|
||||
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
|
||||
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
|
||||
bHasHitWall = true;
|
||||
}
|
||||
}
|
||||
if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
|
||||
if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
|
||||
|
||||
if (bWasStanding) {
|
||||
CVector sphereNormal;
|
||||
@ -15956,7 +15954,7 @@ CPed::SeekCar(void)
|
||||
} else {
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
vehToSeek->bIsStatic = false;
|
||||
vehToSeek->SetIsStatic(false);
|
||||
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
|
||||
SetSolicit(1000);
|
||||
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
||||
@ -15982,7 +15980,7 @@ CPed::SeekCar(void)
|
||||
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
|
||||
if (IsPlayer())
|
||||
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
SetCarJack(vehToSeek);
|
||||
}
|
||||
@ -16152,15 +16150,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
||||
case HITLEVEL_LOW:
|
||||
#ifndef VC_PED_PORTS
|
||||
if (direction == 2) {
|
||||
CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
|
||||
SetFall(1000, ANIM_KO_SKID_BACK, false);
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
|
||||
CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
|
||||
SetFall(1000, ANIM_KO_SKID_BACK, false);
|
||||
return;
|
||||
} else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
|
||||
CPed::SetFall(1000, ANIM_KO_SHOT_STOM, false);
|
||||
SetFall(1000, ANIM_KO_SHOT_STOM, false);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -16637,7 +16635,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
||||
obj->m_fElasticity = 0.03f;
|
||||
obj->m_fBuoyancy = m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
obj->m_nSpecialCollisionResponseCases = COLLRESPONSE_SMALLBOX;
|
||||
|
||||
@ -17366,12 +17364,12 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
CPed::PedSetOutCarCB(nil, this);
|
||||
PedSetOutCarCB(nil, this);
|
||||
bIsStanding = true;
|
||||
m_pCurSurface = boat;
|
||||
m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
|
||||
|
@ -972,7 +972,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
if (IsGlass(obj->GetModelIndex())) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->bTouchingWater = true;
|
||||
obj->AddToMovingList();
|
||||
|
@ -62,7 +62,7 @@ CCredits::Render(void)
|
||||
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(220, 220, 220, 220));
|
||||
@ -496,4 +496,4 @@ CCredits::Render(void)
|
||||
bool CCredits::AreCreditsDone(void)
|
||||
{
|
||||
return !bCreditsGoing;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "Glass.h"
|
||||
#include "Timer.h"
|
||||
@ -138,7 +138,11 @@ CFallingGlassPane::Render(void)
|
||||
fwdNorm.Normalise();
|
||||
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
|
||||
|
||||
int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
|
||||
#ifdef FIX_BUGS
|
||||
uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
|
||||
#else
|
||||
uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
|
||||
#endif
|
||||
|
||||
uint8 color = int32( float(alpha) * (float(time) / 500) );
|
||||
|
||||
|
@ -41,13 +41,13 @@ CRGBA ODDJOB_COLOR(89, 115, 150, 255);
|
||||
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
|
||||
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
|
||||
|
||||
wchar CHud::m_HelpMessage[256];
|
||||
wchar CHud::m_LastHelpMessage[256];
|
||||
wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
|
||||
wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
uint32 CHud::m_HelpMessageState;
|
||||
uint32 CHud::m_HelpMessageTimer;
|
||||
int32 CHud::m_HelpMessageFadeTimer;
|
||||
wchar CHud::m_HelpMessageToPrint[256];
|
||||
float CHud::m_fHelpMessageTime;
|
||||
wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
float CHud::m_HelpMessageDisplayTime;
|
||||
bool CHud::m_HelpMessageQuick;
|
||||
uint32 CHud::m_ZoneState;
|
||||
int32 CHud::m_ZoneFadeTimer;
|
||||
@ -247,7 +247,7 @@ void CHud::Draw()
|
||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
|
||||
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f);
|
||||
}
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
||||
@ -336,7 +336,7 @@ void CHud::Draw()
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
|
||||
@ -740,7 +740,7 @@ void CHud::Draw()
|
||||
CFont::SetRightJustifyWrap(0.0f);
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetColor(CRGBA(244, 20, 20, 255));
|
||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
|
||||
@ -869,8 +869,8 @@ void CHud::Draw()
|
||||
else
|
||||
CFont::SetCentreOff();
|
||||
|
||||
CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
|
||||
CFont::SetCentreSize(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
|
||||
|
||||
if (CTheScripts::IntroTextLines[i].m_bBackground)
|
||||
CFont::SetBackgroundOn();
|
||||
@ -957,12 +957,12 @@ void CHud::Draw()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(25.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
// Appearently sliding text in here was abandoned very early, since this text is centered now.
|
||||
|
||||
if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
|
||||
if (BigMessageX[0] >= SCALE_AND_CENTER_X(620.0f)) {
|
||||
BigMessageInUse[0] += CTimer::GetTimeStep();
|
||||
|
||||
if (BigMessageInUse[0] >= 120.0f) {
|
||||
@ -997,7 +997,7 @@ void CHud::Draw()
|
||||
}
|
||||
else {
|
||||
BigMessageAlpha[0] = 0.0f;
|
||||
BigMessageX[0] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
|
||||
BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
|
||||
BigMessageInUse[0] = 1.0f;
|
||||
}
|
||||
}
|
||||
@ -1047,14 +1047,14 @@ void CHud::DrawAfterFade()
|
||||
return;
|
||||
|
||||
if (m_HelpMessage[0]) {
|
||||
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
|
||||
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
|
||||
switch (m_HelpMessageState) {
|
||||
case 0:
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
m_HelpMessageState = 2;
|
||||
m_HelpMessageTimer = 0;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
|
||||
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
@ -1069,7 +1069,7 @@ void CHud::DrawAfterFade()
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
|
||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
}
|
||||
|
||||
float fAlpha = 225.0f;
|
||||
@ -1079,7 +1079,7 @@ void CHud::DrawAfterFade()
|
||||
case 1:
|
||||
fAlpha = 225.0f;
|
||||
m_HelpMessageFadeTimer = 600;
|
||||
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
||||
if (m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
||||
m_HelpMessageFadeTimer = 600;
|
||||
m_HelpMessageState = 3;
|
||||
}
|
||||
@ -1105,7 +1105,7 @@ void CHud::DrawAfterFade()
|
||||
if (m_HelpMessageFadeTimer < 0) {
|
||||
m_HelpMessageState = 2;
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
|
||||
}
|
||||
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
|
||||
break;
|
||||
@ -1166,8 +1166,8 @@ void CHud::DrawAfterFade()
|
||||
else
|
||||
CFont::SetCentreOff();
|
||||
|
||||
CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
|
||||
CFont::SetCentreSize(SCALE_AND_CENTER_X(line.m_fCenterSize));
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
|
||||
if (line.m_bBackground)
|
||||
CFont::SetBackgroundOn();
|
||||
else
|
||||
@ -1213,7 +1213,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
@ -1229,7 +1229,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
|
||||
@ -1286,7 +1286,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
|
||||
@ -1371,7 +1371,7 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_ZoneNameTimer = 0;
|
||||
m_pZoneName = nil;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_HelpMessage[i] = 0;
|
||||
m_LastHelpMessage[i] = 0;
|
||||
m_HelpMessageToPrint[i] = 0;
|
||||
@ -1381,7 +1381,7 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
m_HelpMessageState = 0;
|
||||
m_HelpMessageQuick = 0;
|
||||
m_fHelpMessageTime = 1.0f;
|
||||
m_HelpMessageDisplayTime = 1.0f;
|
||||
m_VehicleName = nil;
|
||||
m_pLastVehicleName = nil;
|
||||
m_pVehicleNameToPrint = nil;
|
||||
@ -1389,7 +1389,7 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_VehicleFadeTimer = 0;
|
||||
m_VehicleState = 0;
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
|
||||
m_Message[i] = 0;
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
@ -1464,7 +1464,7 @@ void CHud::ReInitialise() {
|
||||
|
||||
wchar LastBigMessage[6][128];
|
||||
|
||||
void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
void CHud::SetBigMessage(wchar *message, uint16 style)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
@ -1495,10 +1495,10 @@ void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
CMessages::WideStringCopy(m_HelpMessage, message, 256);
|
||||
CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
|
||||
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_LastHelpMessage[i] = 0;
|
||||
}
|
||||
|
||||
@ -1510,7 +1510,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
void CHud::SetMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
for (i = 0; i < 256; i++) {
|
||||
for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
|
||||
if (message[i] == 0)
|
||||
break;
|
||||
|
||||
@ -1522,7 +1522,7 @@ void CHud::SetMessage(wchar *message)
|
||||
void CHud::SetPagerMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
for (i = 0; i < 256; i++) {
|
||||
for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
|
||||
if (message[i] == 0)
|
||||
break;
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
#define HELP_MSG_LENGTH 256
|
||||
|
||||
enum eItems
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
@ -36,14 +38,13 @@ class CHud
|
||||
{
|
||||
public:
|
||||
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
||||
static wchar m_HelpMessage[256];
|
||||
static wchar m_LastHelpMessage[256];
|
||||
static wchar m_HelpMessage[HELP_MSG_LENGTH];
|
||||
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
static uint32 m_HelpMessageState;
|
||||
static uint32 m_HelpMessageTimer;
|
||||
static int32 m_HelpMessageFadeTimer;
|
||||
static wchar m_HelpMessageToPrint[256];
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float m_fHelpMessageTime;
|
||||
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
static float m_HelpMessageDisplayTime;
|
||||
static bool m_HelpMessageQuick;
|
||||
static uint32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
@ -88,7 +89,7 @@ public:
|
||||
static void GetRidOfAllHudMessages();
|
||||
static void Initialise();
|
||||
static void ReInitialise();
|
||||
static void SetBigMessage(wchar *message, int16 style);
|
||||
static void SetBigMessage(wchar *message, uint16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick);
|
||||
static void SetMessage(wchar *message);
|
||||
static void SetPagerMessage(wchar *message);
|
||||
|
@ -302,8 +302,8 @@ void CParticle::Initialise()
|
||||
{
|
||||
float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
|
||||
|
||||
m_SinTable[i] = Sin(angle);
|
||||
m_CosTable[i] = Cos(angle);
|
||||
m_SinTable[i] = ::Sin(angle);
|
||||
m_CosTable[i] = ::Cos(angle);
|
||||
}
|
||||
|
||||
int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
|
@ -53,6 +53,14 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
|
||||
bool CRenderer::m_loadingPriority;
|
||||
float CRenderer::ms_lodDistScale = 1.2f;
|
||||
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK)
|
||||
#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE)
|
||||
#else
|
||||
#define BACKFACE_CULLING_ON
|
||||
#define BACKFACE_CULLING_OFF
|
||||
#endif
|
||||
|
||||
void
|
||||
CRenderer::Init(void)
|
||||
{
|
||||
@ -101,6 +109,13 @@ CRenderer::RenderOneRoad(CEntity *e)
|
||||
else{
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::AttachGlossPipe(e->GetAtomic());
|
||||
#endif
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
BACKFACE_CULLING_OFF;
|
||||
e->Render();
|
||||
BACKFACE_CULLING_ON;
|
||||
}else
|
||||
#endif
|
||||
e->Render();
|
||||
}
|
||||
@ -163,13 +178,22 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
||||
for(i = 0; i < 8; i++)
|
||||
if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
|
||||
veh->pPassengers[i]->Render();
|
||||
BACKFACE_CULLING_OFF;
|
||||
}
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
BACKFACE_CULLING_OFF;
|
||||
e->Render();
|
||||
BACKFACE_CULLING_ON;
|
||||
}else
|
||||
#endif
|
||||
e->Render();
|
||||
|
||||
if(e->IsVehicle()){
|
||||
e->bImBeingRendered = true;
|
||||
CVisibilityPlugins::RenderAlphaAtomics();
|
||||
e->bImBeingRendered = false;
|
||||
BACKFACE_CULLING_ON;
|
||||
}
|
||||
|
||||
e->RemoveLighting(resetLights);
|
||||
@ -197,6 +221,7 @@ CRenderer::RenderRoads(void)
|
||||
CTreadable *t;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
BACKFACE_CULLING_ON;
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
|
||||
@ -230,6 +255,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
||||
CVector dist;
|
||||
EntityInfo ei;
|
||||
|
||||
BACKFACE_CULLING_ON;
|
||||
gSortedVehiclesAndPeds.Clear();
|
||||
|
||||
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
|
||||
@ -284,6 +310,8 @@ CRenderer::RenderBoats(void)
|
||||
{
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
BACKFACE_CULLING_ON;
|
||||
|
||||
for(node = gSortedVehiclesAndPeds.tail.prev;
|
||||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev){
|
||||
@ -298,6 +326,7 @@ void
|
||||
CRenderer::RenderFadingInEntities(void)
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
BACKFACE_CULLING_ON;
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingEntities();
|
||||
@ -1208,7 +1237,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
obj = (CObject*)ent;
|
||||
if(!obj->IsStatic())
|
||||
if(!obj->GetIsStatic())
|
||||
return true;
|
||||
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
|
||||
default: break;
|
||||
|
@ -1058,7 +1058,7 @@ CMoneyMessage::Render()
|
||||
|
||||
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
|
@ -64,7 +64,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
|
||||
{
|
||||
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
|
||||
m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
|
||||
m_abUsed[m_nCur] = false;
|
||||
}
|
||||
|
||||
@ -124,7 +124,7 @@ void CWaterCannon::Render(void)
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
||||
|
||||
int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
|
||||
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
||||
|
||||
int16 pointB = pointA - 1;
|
||||
if ( (pointA - 1) < 0 )
|
||||
|
@ -346,7 +346,7 @@ void CWeather::AddRain()
|
||||
pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET);
|
||||
pos.z = 0.0f;
|
||||
CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
|
||||
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0);
|
||||
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50);
|
||||
}
|
||||
int num_splash_attempts = (int)(3 * Rain) + 1;
|
||||
int num_splashes = (int)(3 * Rain) + 4;
|
||||
|
@ -3,11 +3,14 @@
|
||||
#endif
|
||||
#include "common.h"
|
||||
|
||||
#include "RwHelper.h"
|
||||
#include "Timecycle.h"
|
||||
#include "skeleton.h"
|
||||
#include "Debug.h"
|
||||
#ifndef FINAL
|
||||
#if !defined(FINAL) || defined(DEBUGMENU)
|
||||
#include "rtcharse.h"
|
||||
#endif
|
||||
#ifndef FINAL
|
||||
RtCharset *debugCharset;
|
||||
#endif
|
||||
|
||||
@ -16,8 +19,9 @@ bool gPS2alphaTest = true;
|
||||
#else
|
||||
bool gPS2alphaTest = false;
|
||||
#endif
|
||||
bool gBackfaceCulling = true;
|
||||
|
||||
#ifndef FINAL
|
||||
#if !defined(FINAL) || defined(DEBUGMENU)
|
||||
static bool charsetOpen;
|
||||
void OpenCharsetSafe()
|
||||
{
|
||||
@ -121,14 +125,32 @@ DefinedState(void)
|
||||
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
|
||||
rw::SetRenderState(rw::ALPHATESTREF, 3);
|
||||
|
||||
rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
|
||||
#else
|
||||
// D3D stuff
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
|
||||
#endif
|
||||
SetAlphaRef(2);
|
||||
}
|
||||
|
||||
void
|
||||
SetAlphaRef(int ref)
|
||||
{
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::ALPHATESTREF, ref+1);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, ref);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
SetCullMode(uint32 mode)
|
||||
{
|
||||
if(gBackfaceCulling)
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
|
||||
else
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
@ -431,11 +453,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||
}
|
||||
}
|
||||
|
||||
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
|
||||
if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
|
||||
{
|
||||
RwRaster *raster;
|
||||
RwRaster *zRaster;
|
||||
|
||||
// BUG: game just changes camera raster's sizes, but this is a hack
|
||||
#ifdef FIX_BUGS
|
||||
/*
|
||||
* Destroy rasters...
|
||||
*/
|
||||
@ -444,12 +468,14 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||
if( raster )
|
||||
{
|
||||
RwRasterDestroy(raster);
|
||||
camera->frameBuffer = nil;
|
||||
}
|
||||
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
if( zRaster )
|
||||
{
|
||||
RwRasterDestroy(zRaster);
|
||||
camera->zBuffer = nil;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -493,6 +519,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
#else
|
||||
raster = RwCameraGetRaster(camera);
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
|
||||
raster->width = zRaster->width = rect->w;
|
||||
raster->height = zRaster->height = rect->h;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Figure out the view window */
|
||||
@ -648,4 +681,4 @@ RestoreAlphaTest()
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
@ -11,6 +11,8 @@ void DestroyDebugFont();
|
||||
void ObrsPrintfString(const char *str, short x, short y);
|
||||
void FlushObrsPrintfs();
|
||||
void DefinedState(void);
|
||||
void SetAlphaRef(int ref);
|
||||
void SetCullMode(uint32 mode);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "RwHelper.h"
|
||||
#include "templates.h"
|
||||
#include "Entity.h"
|
||||
#include "ModelInfo.h"
|
||||
@ -158,6 +159,10 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
||||
if(mi->m_noZwrite)
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
else if(mi->m_bIsTree)
|
||||
SetAlphaRef(128);
|
||||
#endif
|
||||
|
||||
if(e->bDistanceFade){
|
||||
DeActivateDirectional();
|
||||
@ -168,6 +173,10 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
||||
}else
|
||||
CRenderer::RenderOneNonRoad(e);
|
||||
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
if(mi->m_bIsTree)
|
||||
SetAlphaRef(2);
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
|
||||
#else
|
||||
|
@ -26,34 +26,35 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
|
||||
// Compatible with Linux/POSIX and MinGW on Windows
|
||||
#ifndef _WIN32
|
||||
HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
|
||||
char newpathname[32];
|
||||
|
||||
strncpy(newpathname, pathname, 32);
|
||||
char* path = strtok(newpathname, "*");
|
||||
char pathCopy[MAX_PATH];
|
||||
strcpy(pathCopy, pathname);
|
||||
|
||||
char *folder = strtok(pathCopy, "*");
|
||||
char *extension = strtok(NULL, "*");
|
||||
|
||||
// because strtok doesn't return NULL for last delimiter
|
||||
if (extension - folder == strlen(pathname))
|
||||
extension = nil;
|
||||
|
||||
// Case-sensitivity and backslashes...
|
||||
char *real = casepath(path);
|
||||
if (real) {
|
||||
real[strlen(real)] = '*';
|
||||
char *extension = strtok(NULL, "*");
|
||||
if (extension)
|
||||
strcat(real, extension);
|
||||
|
||||
strncpy(newpathname, real, 32);
|
||||
free(real);
|
||||
path = strtok(newpathname, "*");
|
||||
// Will be freed at the bottom
|
||||
char *realFolder = casepath(folder);
|
||||
if (realFolder) {
|
||||
folder = realFolder;
|
||||
}
|
||||
|
||||
strncpy(firstfile->folder, path, sizeof(firstfile->folder));
|
||||
|
||||
// Both w/ extension and w/o extension is ok
|
||||
if (strlen(path) + 1 != strlen(pathname))
|
||||
strncpy(firstfile->extension, strtok(NULL, "*"), sizeof(firstfile->extension));
|
||||
strncpy(firstfile->folder, folder, sizeof(firstfile->folder));
|
||||
|
||||
if (extension)
|
||||
strncpy(firstfile->extension, extension, sizeof(firstfile->extension));
|
||||
else
|
||||
strncpy(firstfile->extension, "", sizeof(firstfile->extension));
|
||||
firstfile->extension[0] = '\0';
|
||||
|
||||
if (realFolder)
|
||||
free(realFolder);
|
||||
|
||||
HANDLE d;
|
||||
if ((d = (HANDLE)opendir(path)) == NULL || !FindNextFile(d, firstfile))
|
||||
if ((d = (HANDLE)opendir(firstfile->folder)) == NULL || !FindNextFile(d, firstfile))
|
||||
return NULL;
|
||||
|
||||
return d;
|
||||
|
@ -418,7 +418,7 @@ psInitialize(void)
|
||||
}
|
||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||
{
|
||||
debug("Operating System is Win98\n");
|
||||
_dwOperatingSystemVersion = OS_WIN98;
|
||||
@ -847,7 +847,8 @@ bool IsThisJoystickBlacklisted(int i)
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
if (gSelectedJoystickName[0] != '\0' &&
|
||||
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -1219,14 +1220,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
|
||||
* memory things don't work.
|
||||
*/
|
||||
/* redraw window */
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME
|
||||
#ifndef MASTER
|
||||
|| gGameState == GS_ANIMVIEWER
|
||||
#endif
|
||||
))
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
#else
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (RwInitialised && height > 0 && width > 0) {
|
||||
RwRect r;
|
||||
|
@ -684,7 +684,7 @@ psInitialize(void)
|
||||
}
|
||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||
{
|
||||
debug("Operating System is Win98\n");
|
||||
_dwOperatingSystemVersion = OS_WIN98;
|
||||
@ -1012,11 +1012,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
#ifndef MASTER
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
|
||||
#else
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
/* Manually resize window */
|
||||
rect.left = rect.top = 0;
|
||||
rect.bottom = newPos->bottom - newPos->top;
|
||||
@ -1369,14 +1375,20 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
#endif
|
||||
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
if ( mode.RefreshRate == 0 ) {
|
||||
// From VC
|
||||
#ifdef FIX_BUGS
|
||||
d3d->Release();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
}
|
||||
}
|
||||
|
||||
// From VC
|
||||
#ifdef FIX_BUGS
|
||||
d3d->Release();
|
||||
#endif
|
||||
|
@ -69,10 +69,7 @@ CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
|
||||
if (len1 != len2 && (len1 < size || len2 < size))
|
||||
return false;
|
||||
|
||||
for (int32 i = 0; i < size; i++) {
|
||||
if (FixupChar(str1[i]) == '\0')
|
||||
break;
|
||||
|
||||
for (int32 i = 0; i < size && FixupChar(str1[i]) != '\0'; i++) {
|
||||
if (FixupChar(str1[i]) != FixupChar(str2[i]))
|
||||
return false;
|
||||
}
|
||||
@ -100,13 +97,9 @@ CMessages::Process()
|
||||
|
||||
if (BriefMessages[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BriefMessages[0].m_nTime + BriefMessages[0].m_nStartTime) {
|
||||
BriefMessages[0].m_pText = nil;
|
||||
int32 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
|
||||
int32 i;
|
||||
for (i = 0; i < NUMBRIEFMESSAGES-1 && BriefMessages[i + 1].m_pText != nil; i++) {
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
CMessages::BriefMessages[i].m_pText = nil;
|
||||
CMessages::BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
@ -328,9 +321,7 @@ void
|
||||
CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string)
|
||||
{
|
||||
int32 i = 0;
|
||||
while (i < NUMPREVIOUSBRIEFS) {
|
||||
if (PreviousBriefs[i].m_pText == nil)
|
||||
break;
|
||||
for (i = 0; i < NUMPREVIOUSBRIEFS && PreviousBriefs[i].m_pText != nil; i++) {
|
||||
if (PreviousBriefs[i].m_nNumber[0] == n1
|
||||
&& PreviousBriefs[i].m_nNumber[1] == n2
|
||||
&& PreviousBriefs[i].m_nNumber[2] == n3
|
||||
@ -340,8 +331,6 @@ CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, in
|
||||
&& PreviousBriefs[i].m_pText == text
|
||||
&& PreviousBriefs[i].m_pString == string)
|
||||
return;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (i != 0) {
|
||||
@ -374,6 +363,14 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
|
||||
return;
|
||||
}
|
||||
|
||||
sprintf(numStr, "%d", n1);
|
||||
size_t outLen = strlen(numStr);
|
||||
AsciiToUnicode(numStr, wNumStr);
|
||||
if (str[0] == 0) {
|
||||
*outstr = '\0';
|
||||
return;
|
||||
}
|
||||
|
||||
int32 size = GetWideStringLength(str);
|
||||
|
||||
int32 i = 0;
|
||||
@ -385,22 +382,20 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
|
||||
#else
|
||||
if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
|
||||
#endif
|
||||
c += 3;
|
||||
for (int j = 0; j < outLen; )
|
||||
*(outstr++) = wNumStr[j++];
|
||||
|
||||
i++;
|
||||
switch (i) {
|
||||
case 0: sprintf(numStr, "%d", n1); break;
|
||||
case 1: sprintf(numStr, "%d", n2); break;
|
||||
case 2: sprintf(numStr, "%d", n3); break;
|
||||
case 3: sprintf(numStr, "%d", n4); break;
|
||||
case 4: sprintf(numStr, "%d", n5); break;
|
||||
case 5: sprintf(numStr, "%d", n6); break;
|
||||
}
|
||||
i++;
|
||||
outLen = strlen(numStr);
|
||||
AsciiToUnicode(numStr, wNumStr);
|
||||
|
||||
int j = 0;
|
||||
while (wNumStr[j] != '\0')
|
||||
*(outstr++) = wNumStr[j++];
|
||||
|
||||
c += 3;
|
||||
} else {
|
||||
*(outstr++) = str[c++];
|
||||
}
|
||||
@ -466,10 +461,12 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
|
||||
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
|
||||
#endif
|
||||
i += 4;
|
||||
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS; cont++) {
|
||||
bool done = false;
|
||||
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
|
||||
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
|
||||
if (contSize != 0) {
|
||||
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
|
||||
done = true;
|
||||
ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256);
|
||||
uint16 keybuf_size = GetWideStringLength(keybuf);
|
||||
for (uint16 j = 0; j < keybuf_size; j++) {
|
||||
@ -502,7 +499,7 @@ CMessages::AddMessageWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1,
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
uint16 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText)
|
||||
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil)
|
||||
i++;
|
||||
|
||||
if (i >= NUMBRIEFMESSAGES) return;
|
||||
@ -719,39 +716,28 @@ CMessages::ClearThisPrint(wchar *str)
|
||||
|
||||
do {
|
||||
equal = false;
|
||||
uint16 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES) {
|
||||
if (BriefMessages[i].m_pText == nil)
|
||||
break;
|
||||
|
||||
uint16 i;
|
||||
for (i = 0; i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil; i++) {
|
||||
equal = FastWideStringComparison(str, BriefMessages[i].m_pText);
|
||||
|
||||
if (equal) break;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (equal) {
|
||||
if (i != 0) {
|
||||
BriefMessages[i].m_pText = nil;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
|
||||
for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) {
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
BriefMessages[i].m_pText = nil;
|
||||
} else {
|
||||
BriefMessages[0].m_pText = nil;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) {
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
BriefMessages[i].m_pText = nil;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
if (BriefMessages[0].m_pText == nil)
|
||||
if (BriefMessages[0].m_pText != nil)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
@ -801,7 +787,7 @@ CMessages::ClearThisBigPrint(wchar *str)
|
||||
}
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
} else {
|
||||
BIGMessages[style].m_Stack[0].m_pText = 0;
|
||||
BIGMessages[style].m_Stack[0].m_pText = nil;
|
||||
i = 0;
|
||||
while (i < 3) {
|
||||
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil)
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "General.h"
|
||||
@ -2192,8 +2192,8 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
}
|
||||
|
||||
// move body cast
|
||||
if(phys->IsStatic()){
|
||||
phys->bIsStatic = false;
|
||||
if(phys->GetIsStatic()){
|
||||
phys->SetIsStatic(false);
|
||||
phys->m_nStaticFrames = 0;
|
||||
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
|
||||
phys->AddToMovingList();
|
||||
@ -3746,7 +3746,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
||||
case ANIM_CAR_ROLLDOOR_LOW:
|
||||
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
|
||||
break;
|
||||
break;
|
||||
case ANIM_CAR_GETOUT_LHS:
|
||||
case ANIM_CAR_GETOUT_LOW_LHS:
|
||||
case ANIM_CAR_GETOUT_RHS:
|
||||
@ -3760,6 +3759,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
||||
case ANIM_CAR_PULLOUT_RHS:
|
||||
case ANIM_CAR_PULLOUT_LOW_RHS:
|
||||
OpenDoor(component, door, 1.0f);
|
||||
break;
|
||||
case ANIM_COACH_OPEN_L:
|
||||
case ANIM_COACH_OPEN_R:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
||||
@ -4385,7 +4385,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
obj->bUseVehicleColours = true;
|
||||
obj->m_colour1 = m_currentColour1;
|
||||
|
@ -664,7 +664,7 @@ CBoat::BlowUpCar(CEntity *culprit)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
|
||||
// life time
|
||||
|
@ -58,7 +58,7 @@ void CCarGenerator::DoInternalProcessing()
|
||||
return;
|
||||
if (CModelInfo::IsBoatModel(m_nModelIndex)){
|
||||
CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
|
||||
pBoat->bIsStatic = false;
|
||||
pBoat->SetIsStatic(false);
|
||||
pBoat->bEngineOn = false;
|
||||
CVector pos = m_vecPos;
|
||||
if (pos.z <= -100.0f)
|
||||
@ -101,7 +101,7 @@ void CCarGenerator::DoInternalProcessing()
|
||||
if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
|
||||
pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
|
||||
|
||||
pCar->bIsStatic = false;
|
||||
pCar->SetIsStatic(false);
|
||||
pCar->bEngineOn = false;
|
||||
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
pCar->SetPosition(pos);
|
||||
|
@ -726,7 +726,7 @@ CHeli::SpawnFlyingComponent(int32 component)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
|
||||
// life time
|
||||
|
@ -185,11 +185,11 @@ void CBulletInfo::Update(void)
|
||||
if (pHitEntity->IsObject()) {
|
||||
CObject* pObject = (CObject*)pHitEntity;
|
||||
if (!pObject->bInfiniteMass) {
|
||||
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
||||
pObject->bIsStatic = false;
|
||||
if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
if (!pObject->IsStatic())
|
||||
if (!pObject->GetIsStatic())
|
||||
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
|
||||
}
|
||||
}
|
||||
|
@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
|
||||
CVector fireOffset(0.0f, 0.0f, 0.6f);
|
||||
CVector *source = fireSource;
|
||||
|
||||
if (!fireSource) {
|
||||
if (!fireSource)
|
||||
{
|
||||
fireOffset = shooter->GetMatrix() * fireOffset;
|
||||
#ifdef FIX_BUGS
|
||||
static CVector tmp;
|
||||
tmp = shooter->GetMatrix() * fireOffset;
|
||||
tmp = fireOffset;
|
||||
source = &tmp;
|
||||
#else
|
||||
source = &fireOffset;
|
||||
#endif
|
||||
|
||||
}
|
||||
if ( m_bAddRotOffset )
|
||||
{
|
||||
@ -1057,13 +1064,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
||||
|
||||
if ( !victimObject->bInfiniteMass )
|
||||
{
|
||||
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
if ( !victimObject->IsStatic())
|
||||
if ( !victimObject->GetIsStatic())
|
||||
{
|
||||
CVector moveForce = point->normal*-4.0f;
|
||||
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||
@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
||||
{
|
||||
float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f);
|
||||
CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle));
|
||||
shootRot.Normalise();
|
||||
|
||||
CVector source, target;
|
||||
CColPoint point;
|
||||
@ -1316,13 +1324,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
||||
|
||||
if ( !victimObject->bInfiniteMass )
|
||||
{
|
||||
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
if ( !victimObject->IsStatic())
|
||||
if ( !victimObject->GetIsStatic())
|
||||
{
|
||||
CVector moveForce = point.normal*-5.0f;
|
||||
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||
@ -2258,9 +2266,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
|
||||
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
|
||||
if ( object->IsStatic())
|
||||
if ( object->GetIsStatic())
|
||||
{
|
||||
object->bIsStatic = false;
|
||||
object->SetIsStatic(false);
|
||||
object->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
@ -8022,6 +8022,45 @@ REPLAY MISSION
|
||||
[FESZ_RM]
|
||||
RETRY?
|
||||
|
||||
[FED_VPL]
|
||||
VEHICLE PIPELINE
|
||||
|
||||
[FED_PRM]
|
||||
PED RIM LIGHT
|
||||
|
||||
[FED_RGL]
|
||||
ROAD GLOSS
|
||||
|
||||
[FED_CLF]
|
||||
COLOUR FILTER
|
||||
|
||||
[FED_WLM]
|
||||
WORLD LIGHTMAPS
|
||||
|
||||
[FED_MBL]
|
||||
MOTION BLUR
|
||||
|
||||
[FEM_SIM]
|
||||
SIMPLE
|
||||
|
||||
[FEM_NRM]
|
||||
NORMAL
|
||||
|
||||
[FEM_MOB]
|
||||
MOBILE
|
||||
|
||||
[FED_MFX]
|
||||
MATFX
|
||||
|
||||
[FED_NEO]
|
||||
NEO
|
||||
|
||||
[FEM_PS2]
|
||||
PS2
|
||||
|
||||
[FEM_XBX]
|
||||
XBOX
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
|
2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
|
||||
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805
|
||||
Subproject commit e68ef1374d20071887348e9031f5fa38a2e4f7ed
|
2
vendor/ogg
vendored
2
vendor/ogg
vendored
@ -1 +1 @@
|
||||
Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a
|
||||
Subproject commit 36f969bb37559345ee03796ed625a9abd42c6db9
|
2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
@ -1 +1 @@
|
||||
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df
|
||||
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
|
Loading…
Reference in New Issue
Block a user