mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
new frontend customization
This commit is contained in:
parent
cb813bd1ab
commit
082c4caecf
@ -30,7 +30,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam;
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bool CCamera::bFreeCam = false;
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int nPreviousMode = -1;
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#endif
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@ -116,7 +116,6 @@ int32 CMenuManager::m_PrefsSfxVolume = 102;
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bool CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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#ifdef MULTISAMPLING
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int8 CMenuManager::m_nPrefsMSAALevel = 0;
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int8 CMenuManager::m_nDisplayMSAALevel = 0;
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@ -160,10 +159,6 @@ int32 MouseButtonJustClicked;
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int32 JoyButtonJustClicked;
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//int32 *pControlTemp = 0;
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#ifdef PS2_ALPHA_TEST
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extern bool gPS2alphaTest;
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#endif
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#ifndef MASTER
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bool CMenuManager::m_PrefsMarketing = false;
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bool CMenuManager::m_PrefsDisableTutorials = false;
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@ -402,27 +397,40 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
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}
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool ScreenHasOption(int screen, const char* gxtKey)
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{
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for (int i = 0; i < NUM_MENUROWS; i++) {
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if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0)
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return true;
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}
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return false;
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}
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#endif
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void
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CMenuManager::ThingsToDoBeforeGoingBack()
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{
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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} else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) {
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#else
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} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
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#endif
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if (m_nPrefsAudio3DProviderIndex != -1)
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m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
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#ifdef TIDY_UP_PBP
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DMAudio.StopFrontEndTrack();
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OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS
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} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
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#ifdef CUSTOM_FRONTEND_OPTIONS
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} else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) {
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#else
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} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
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#endif
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#ifdef MULTISAMPLING
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m_nDisplayMSAALevel = m_nPrefsMSAALevel;
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#endif
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}
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if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
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@ -440,11 +448,22 @@ CMenuManager::ThingsToDoBeforeGoingBack()
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if (option.returnPrevPageFunc)
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option.returnPrevPageFunc();
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if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
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if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION))
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if(option.buttonPressFunc)
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option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
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if (option.onlyApplyOnEnter)
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option.displayedValue = *option.value;
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if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue)
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option.displayedValue = *option.value = option.lastSavedValue;
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}
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}
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if (m_nCurrScreen > lastOgScreen) {
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for (int i = 0; i < numCustomFrontendScreens; i++) {
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FrontendScreen& screen = customFrontendScreens[i];
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if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) {
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screen.returnPrevPageFunc();
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break;
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}
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}
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}
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#endif
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@ -464,7 +483,12 @@ CMenuManager::GetPreviousPageOption()
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prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
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for (int i = 0; i < NUM_MENUROWS; i++) {
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if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
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if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
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FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu];
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if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) {
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return i;
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}
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} else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
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return i;
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}
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}
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@ -879,9 +903,6 @@ CMenuManager::Draw()
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case MENUPAGE_CONTROLLER_PC_OLD4:
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case MENUPAGE_CONTROLLER_DEBUG:
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case MENUPAGE_MOUSE_CONTROLS:
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#ifdef GRAPHICS_MENU_OPTIONS
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case MENUPAGE_GRAPHICS_SETTINGS:
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#endif
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columnWidth = 50;
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headerHeight = 0;
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lineHeight = 20;
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@ -937,12 +958,43 @@ CMenuManager::Draw()
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break;
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#endif
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default:
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool custom = m_nCurrScreen > lastOgScreen;
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if (custom) {
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for (int i = 0; i < numCustomFrontendScreens; i++) {
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FrontendScreen& screen = customFrontendScreens[i];
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if (m_nCurrScreen == screen.id) {
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columnWidth = screen.columnWidth;
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headerHeight = screen.headerHeight;
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lineHeight = screen.lineHeight;
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CFont::SetFontStyle(FONT_LOCALE(screen.font));
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY));
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if (screen.alignment == FESCREEN_LEFT_ALIGN) {
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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} else if (screen.alignment == FESCREEN_RIGHT_ALIGN) {
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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} else {
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CFont::SetRightJustifyOff();
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CFont::SetCentreOn();
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}
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break;
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}
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if (i == numCustomFrontendScreens - 1)
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custom = false;
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}
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}
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if (!custom)
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#endif
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{
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columnWidth = 320;
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headerHeight = 40;
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lineHeight = 24;
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
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CFont::SetCentreOn();
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}
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break;
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}
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@ -1014,6 +1066,12 @@ CMenuManager::Draw()
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leftText = TheText.Get(gString);
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}
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} else {
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#ifdef CUSTOM_FRONTEND_OPTIONS
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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leftText = (wchar*)option.leftText;
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} else
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#endif
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leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
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}
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@ -1180,40 +1238,21 @@ CMenuManager::Draw()
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AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
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rightText = unicodeTemp;
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break;
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#ifdef IMPROVED_VIDEOMODE
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case MENUACTION_SCREENFORMAT:
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rightText = TheText.Get(FrontEndMenuManager.m_nSelectedScreenMode ? "FED_WND" : "FED_FLS");
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break;
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#endif
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#ifdef MULTISAMPLING
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case MENUACTION_MULTISAMPLING:
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switch (m_nDisplayMSAALevel) {
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case 0:
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rightText = TheText.Get("FEM_OFF");
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break;
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default:
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sprintf(gString, "%iX", 1 << (m_nDisplayMSAALevel));
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AsciiToUnicode(gString, unicodeTemp);
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rightText = unicodeTemp;
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break;
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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switch (m_DisplayIslandLoading) {
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case ISLAND_LOADING_LOW:
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rightText = TheText.Get("FEM_LOW");
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break;
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case ISLAND_LOADING_MEDIUM:
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rightText = TheText.Get("FEM_MED");
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break;
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case ISLAND_LOADING_HIGH:
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rightText = TheText.Get("FEM_HIG");
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break;
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}
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break;
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#endif
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//#ifdef NO_ISLAND_LOADING
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// case MENUACTION_ISLANDLOADING:
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// switch (m_DisplayIslandLoading) {
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// case ISLAND_LOADING_LOW:
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// rightText = TheText.Get("FEM_LOW");
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// break;
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// case ISLAND_LOADING_MEDIUM:
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// rightText = TheText.Get("FEM_MED");
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// break;
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// case ISLAND_LOADING_HIGH:
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// rightText = TheText.Get("FEM_HIG");
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// break;
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// }
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// break;
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//#endif
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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rightText = TheText.Get("FEA_NAH");
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@ -1264,22 +1303,15 @@ CMenuManager::Draw()
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case MENUACTION_MOUSESTEER:
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rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
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break;
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#ifdef CUTSCENE_BORDERS_SWITCH
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case MENUACTION_CUTSCENEBORDERS:
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rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef PS2_ALPHA_TEST
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case MENUACTION_PS2_ALPHA_TEST:
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rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
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leftText = (wchar*)option.leftText;
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if (option.type == FEOPTION_SELECT) {
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// To whom manipulate option.value of static options externally (like RestoreDef functions)
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if (*option.value != option.lastSavedValue)
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option.displayedValue = option.lastSavedValue = *option.value;
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if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
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option.displayedValue = 0;
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@ -1287,7 +1319,7 @@ CMenuManager::Draw()
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} else if (option.type == FEOPTION_DYNAMIC) {
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if (option.drawFunc) {
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rightText = option.drawFunc(&isOptionDisabled);
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rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i);
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}
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}
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} else {
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@ -1375,15 +1407,7 @@ CMenuManager::Draw()
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CFont::SetRightJustifyOn();
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if(textLayer == 1)
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if((!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
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#ifdef IMPROVED_VIDEOMODE
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|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEM_SCF")
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#endif
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#ifdef MULTISAMPLING
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|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS")
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#endif
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)
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&& !m_bGameNotLoaded
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded
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#ifdef CUSTOM_FRONTEND_OPTIONS
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|| isOptionDisabled
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#endif
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@ -1407,24 +1431,12 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#ifdef IMPROVED_VIDEOMODE
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if (m_nSelectedScreenMode == m_nPrefsWindowed) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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#ifdef MULTISAMPLING
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if (m_nDisplayMSAALevel == m_nPrefsMSAALevel) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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//#ifdef NO_ISLAND_LOADING
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// if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
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// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
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// ResetHelperText();
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// }
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//#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
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SetHelperText(1);
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@ -1433,27 +1445,19 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
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SetHelperText(1);
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}
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#ifdef IMPROVED_VIDEOMODE
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if (m_nSelectedScreenMode != m_nPrefsWindowed) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF"))
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SetHelperText(1);
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}
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#endif
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#ifdef MULTISAMPLING
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if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
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SetHelperText(1);
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
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SetHelperText(1);
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}
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#endif
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//#ifdef NO_ISLAND_LOADING
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// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
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// SetHelperText(1);
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// }
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//#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
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&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
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// To make assigning built-in actions to new custom options possible.
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#ifndef CUSTOM_FRONTEND_OPTIONS
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&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
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#endif
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&& m_nPrefsAudio3DProviderIndex != -1) {
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m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
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SetHelperText(3);
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@ -1461,52 +1465,46 @@ CMenuManager::Draw()
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}
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if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
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#ifdef GRAPHICS_MENU_OPTIONS
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&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
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// To make assigning built-in actions to new custom options possible.
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#ifdef CUSTOM_FRONTEND_OPTIONS
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&& ScreenHasOption(m_nCurrScreen, "FED_RES")
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#else
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&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
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&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS
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#endif
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){
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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SetHelperText(3);
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}
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}
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#ifdef IMPROVED_VIDEOMODE
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if (m_nSelectedScreenMode != m_nPrefsWindowed) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") != 0
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#ifdef GRAPHICS_MENU_OPTIONS
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&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
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#else
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&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
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#endif
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m_nSelectedScreenMode = m_nPrefsWindowed;
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SetHelperText(3);
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}
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}
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#endif
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#ifdef MULTISAMPLING
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if (m_nSelectedScreenMode != m_nPrefsWindowed) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") != 0
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
|
||||
#else
|
||||
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
|
||||
#endif
|
||||
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
|
||||
SetHelperText(3);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
if (option.onlyApplyOnEnter && m_nCurrOption != i)
|
||||
option.displayedValue = *option.value;
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (option.onlyApplyOnEnter){
|
||||
if (m_nCurrOption != i) {
|
||||
if (option.displayedValue != option.lastSavedValue)
|
||||
SetHelperText(3); // Restored original value
|
||||
|
||||
// option.displayedValue = option.lastSavedValue = *option.value;
|
||||
|
||||
} else {
|
||||
if (option.displayedValue != *option.value)
|
||||
SetHelperText(1); // Enter to apply
|
||||
else if (m_nHelperTextMsgId == 1)
|
||||
ResetHelperText(); // Applied
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nCurrOption != lastOption && lastOption == i) {
|
||||
FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
|
||||
if (oldOption.type == FEOPTION_DYNAMIC)
|
||||
if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION)
|
||||
if(oldOption.buttonPressFunc)
|
||||
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
|
||||
|
||||
if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT)
|
||||
oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1565,11 +1563,21 @@ CMenuManager::Draw()
|
||||
case MENUPAGE_SKIN_SELECT:
|
||||
case MENUPAGE_CONTROLLER_PC:
|
||||
case MENUPAGE_MOUSE_CONTROLS:
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
case MENUPAGE_GRAPHICS_SETTINGS:
|
||||
#endif
|
||||
DisplayHelperText();
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
default:
|
||||
if (m_nCurrScreen > lastOgScreen) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) {
|
||||
DisplayHelperText();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
|
||||
@ -2558,6 +2566,21 @@ CMenuManager::DrawFrontEndNormal()
|
||||
previousSprite = MENUSPRITE_PLAYERSET;
|
||||
break;
|
||||
default:
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool custom = m_nPrevScreen > lastOgScreen;
|
||||
if (custom) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nPrevScreen == screen.id) {
|
||||
previousSprite = screen.sprite;
|
||||
break;
|
||||
}
|
||||
if (i == numCustomFrontendScreens - 1)
|
||||
custom = false;
|
||||
}
|
||||
}
|
||||
if (!custom)
|
||||
#endif
|
||||
previousSprite = MENUSPRITE_MAINMENU;
|
||||
break;
|
||||
}
|
||||
@ -2608,6 +2631,20 @@ CMenuManager::DrawFrontEndNormal()
|
||||
case MENUPAGE_OPTIONS:
|
||||
currentSprite = MENUSPRITE_PLAYERSET;
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
default:
|
||||
bool custom = m_nCurrScreen > lastOgScreen;
|
||||
if (custom) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id) {
|
||||
currentSprite = screen.sprite;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (m_nMenuFadeAlpha < 255) {
|
||||
@ -3368,23 +3405,19 @@ CMenuManager::LoadSettings()
|
||||
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
|
||||
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
|
||||
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
|
||||
#ifdef FREE_CAM
|
||||
CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
|
||||
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption& option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
CFileMgr::Read(fileHandle, (char*)option.value, 1);
|
||||
option.lastSavedValue = option.displayedValue = *option.value;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
|
||||
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
|
||||
#endif // PS2_ALPHA_TEST
|
||||
}
|
||||
}
|
||||
|
||||
@ -3475,21 +3508,17 @@ CMenuManager::SaveSettings()
|
||||
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
|
||||
#ifdef FREE_CAM
|
||||
CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
CFileMgr::Write(fileHandle, (char*)option.value, 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
|
||||
#endif // PS2_ALPHA_TEST
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fileHandle);
|
||||
@ -4808,65 +4837,45 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENFORMAT:
|
||||
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
|
||||
m_nPrefsWindowed = m_nSelectedScreenMode;
|
||||
_psSelectScreenVM(m_nPrefsVideoMode);
|
||||
SetHelperText(0);
|
||||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
case MENUACTION_MULTISAMPLING:
|
||||
if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
|
||||
m_nPrefsMSAALevel = m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(m_nPrefsVideoMode);
|
||||
SetHelperText(0);
|
||||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
case MENUACTION_ISLANDLOADING:
|
||||
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
|
||||
if (!m_bGameNotLoaded) {
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
} else { // low
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
SetHelperText(0);
|
||||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// case MENUACTION_ISLANDLOADING:
|
||||
// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
|
||||
// if (!m_bGameNotLoaded) {
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
// if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
// if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
// CCollision::bAlreadyLoaded = true;
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// } else { // low
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CCollision::bAlreadyLoaded = false;
|
||||
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// }
|
||||
//
|
||||
// CStreaming::LoadAllRequestedModels(true);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// SetHelperText(0);
|
||||
// SaveSettings();
|
||||
// }
|
||||
// break;
|
||||
//#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
{
|
||||
int selectedProvider = m_nPrefsAudio3DProviderIndex;
|
||||
@ -4913,7 +4922,6 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
SaveSettings();
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
|
||||
m_PrefsFrameLimiter = true;
|
||||
m_PrefsBrightness = 256;
|
||||
@ -4924,75 +4932,6 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_PrefsUseWideScreen = false;
|
||||
m_PrefsShowSubtitles = true;
|
||||
m_nDisplayVideoMode = m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
}
|
||||
else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
if (!m_bGameNotLoaded) {
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
} else { // low
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
#endif // NO_ISLAND_LOADING
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif // PS2_ALPHA_TEST
|
||||
SaveSettings();
|
||||
#else
|
||||
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
|
||||
m_PrefsBrightness = 256;
|
||||
m_PrefsShowSubtitles = true;
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
SaveSettings();
|
||||
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
|
||||
m_PrefsFrameLimiter = true;
|
||||
m_PrefsUseWideScreen = false;
|
||||
m_PrefsVsyncDisp = true;
|
||||
m_PrefsLOD = 1.2f;
|
||||
m_PrefsVsync = true;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
m_nDisplayVideoMode = m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
@ -5003,46 +4942,49 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif // GTA3_1_1_PATCH
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
if (!m_bGameNotLoaded) {
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
} else { // low
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
extern void RestoreDefGraphics(int8);
|
||||
extern void RestoreDefDisplay(int8);
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
#endif // NO_ISLAND_LOADING
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif // PS2_ALPHA_TEST
|
||||
RestoreDefGraphics(FEOPTION_ACTION_SELECT);
|
||||
RestoreDefDisplay(FEOPTION_ACTION_SELECT);
|
||||
#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
// if (!m_bGameNotLoaded) {
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
// if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
// if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
// CCollision::bAlreadyLoaded = true;
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// } else { // low
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CCollision::bAlreadyLoaded = false;
|
||||
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// }
|
||||
//
|
||||
// CStreaming::LoadAllRequestedModels(true);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
//#endif // NO_ISLAND_LOADING
|
||||
SaveSettings();
|
||||
#endif // GRAPHICS_MENU_OPTIONS
|
||||
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
|
||||
ControlsManager.MakeControllerActionsBlank();
|
||||
ControlsManager.InitDefaultControlConfiguration();
|
||||
@ -5112,7 +5054,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
option.displayedValue = 0;
|
||||
}
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.displayedValue;
|
||||
*option.value = option.lastSavedValue = option.displayedValue;
|
||||
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
@ -5131,6 +5073,14 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
}
|
||||
ProcessOnOffMenuOptions();
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) {
|
||||
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (goBack) {
|
||||
@ -5301,41 +5251,15 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
}
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENFORMAT:
|
||||
if (m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nSelectedScreenMode = !FrontEndMenuManager.m_nSelectedScreenMode;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
case MENUACTION_MULTISAMPLING:
|
||||
if (m_bGameNotLoaded) {
|
||||
m_nDisplayMSAALevel += changeValueBy;
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (m_nDisplayMSAALevel < 0)
|
||||
m_nDisplayMSAALevel = i;
|
||||
else if (m_nDisplayMSAALevel > i)
|
||||
m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
case MENUACTION_ISLANDLOADING:
|
||||
m_DisplayIslandLoading += changeValueBy;
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
|
||||
break;
|
||||
#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// case MENUACTION_ISLANDLOADING:
|
||||
// m_DisplayIslandLoading += changeValueBy;
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
|
||||
// break;
|
||||
//#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
@ -5374,7 +5298,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
if (!option.onlyApplyOnEnter) {
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.displayedValue;
|
||||
*option.value = option.lastSavedValue = option.displayedValue;
|
||||
}
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
|
||||
@ -5501,20 +5425,6 @@ CMenuManager::ProcessOnOffMenuOptions()
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
case MENUACTION_CUTSCENEBORDERS:
|
||||
m_PrefsCutsceneBorders = !m_PrefsCutsceneBorders;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
case MENUACTION_PS2_ALPHA_TEST:
|
||||
gPS2alphaTest = !gPS2alphaTest;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -6354,20 +6264,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
|
||||
#undef STAT_LINE
|
||||
}
|
||||
|
||||
#if 0
|
||||
uint8 CMenuManager::GetNumberOfMenuOptions()
|
||||
{
|
||||
uint8 Rows = -1;
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
++Rows;
|
||||
}
|
||||
return Rows;
|
||||
}
|
||||
#endif
|
||||
|
||||
#undef GetBackJustUp
|
||||
#undef GetBackJustDown
|
||||
#undef ChangeScreen
|
||||
|
@ -155,7 +155,10 @@ enum eSaveSlot
|
||||
SAVESLOT_6,
|
||||
SAVESLOT_7,
|
||||
SAVESLOT_8,
|
||||
SAVESLOT_LABEL = 36
|
||||
SAVESLOT_LABEL = 36,
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
SAVESLOT_CFO
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef MENU_MAP
|
||||
@ -235,14 +238,15 @@ enum eMenuScreen
|
||||
MENUPAGE_KEYBOARD_CONTROLS = 55,
|
||||
MENUPAGE_MOUSE_CONTROLS = 56,
|
||||
MENUPAGE_MISSION_RETRY = 57,
|
||||
MENUPAGE_58 = 58,
|
||||
#ifdef MENU_MAP
|
||||
MENUPAGE_MAP = 59,
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUPAGES = 65 // for some room to add more screen
|
||||
#else
|
||||
MENUPAGES
|
||||
#endif
|
||||
};
|
||||
|
||||
enum eMenuAction
|
||||
@ -362,25 +366,13 @@ enum eMenuAction
|
||||
MENUACTION_UNK112,
|
||||
MENUACTION_REJECT_RETRY,
|
||||
MENUACTION_UNK114,
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENFORMAT,
|
||||
#endif
|
||||
#ifdef ANISOTROPIC_FILTERING
|
||||
MENUACTION_MIPMAPS,
|
||||
MENUACTION_TEXTURE_FILTERING,
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
MENUACTION_MULTISAMPLING,
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
MENUACTION_ISLANDLOADING,
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
MENUACTION_PS2_ALPHA_TEST,
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
MENUACTION_CUTSCENEBORDERS,
|
||||
#endif
|
||||
//#ifdef ANISOTROPIC_FILTERING
|
||||
// MENUACTION_MIPMAPS,
|
||||
// MENUACTION_TEXTURE_FILTERING,
|
||||
//#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// MENUACTION_ISLANDLOADING,
|
||||
//#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_TRIGGERFUNC
|
||||
#endif
|
||||
@ -469,7 +461,7 @@ struct BottomBarOption
|
||||
struct CMenuScreen
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
|
||||
int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused.
|
||||
int32 m_PreviousPage[2]; // eMenuScreen
|
||||
int32 m_ParentEntry[2]; // row
|
||||
|
||||
@ -704,8 +696,6 @@ public:
|
||||
void PageUpList(bool);
|
||||
void PageDownList(bool);
|
||||
int8 GetPreviousPageOption();
|
||||
|
||||
// uint8 GetNumberOfMenuOptions();
|
||||
};
|
||||
|
||||
#ifndef IMPROVED_VIDEOMODE
|
||||
@ -713,6 +703,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
||||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
extern CMenuScreen aScreens[];
|
||||
extern CMenuScreen aScreens[MENUPAGES];
|
||||
|
||||
#endif
|
@ -4,45 +4,7 @@
|
||||
|
||||
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_IMPROVED_VIDEOMODE(screen)
|
||||
#endif
|
||||
|
||||
#ifdef ANISOTROPIC_FILTERING
|
||||
#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
|
||||
#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_MIPMAPS(screen)
|
||||
#define MENU_TEXTURE_FILTERING(screen)
|
||||
#endif
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_MULTISAMPLING(screen)
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_ISLAND_LOADING(screen)
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_PS2_ALPHA_TEST(screen)
|
||||
#endif
|
||||
|
||||
CMenuScreen aScreens[] = {
|
||||
CMenuScreen aScreens[MENUPAGES] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
|
||||
@ -85,7 +47,6 @@ CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_DISPLAY_SETTINGS = 6
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
@ -93,28 +54,11 @@ CMenuScreen aScreens[] = {
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#else
|
||||
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#endif // GRAPHICS_MENU_OPTIONS
|
||||
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
|
||||
@ -379,9 +323,6 @@ CMenuScreen aScreens[] = {
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUACTION_CHANGEMENU, "FET_GRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
@ -493,38 +434,19 @@ CMenuScreen aScreens[] = {
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_58 = 58
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP = 59
|
||||
// MENUPAGE_MAP
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_GRAPHICS_SETTINGS = 60
|
||||
{ "FET_GRA", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
// MENUPAGE_UNK
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
||||
|
||||
},
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -250,7 +250,7 @@ enum Config {
|
||||
# define TRIANGLE_BACK_BUTTON
|
||||
//# define CIRCLE_BACK_BUTTON
|
||||
# define CUSTOM_FRONTEND_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
|
||||
#endif
|
||||
|
||||
// Script
|
||||
|
274
src/core/re3.cpp
274
src/core/re3.cpp
@ -74,12 +74,124 @@ mysrand(unsigned int seed)
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "platform.h"
|
||||
#include "Font.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
void RestoreDefGraphics(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsFrameLimiter = true;
|
||||
CMenuManager::m_PrefsVsyncDisp = true;
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
} else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestoreDefDisplay(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
TheCamera.bFreeCam = false;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsBrightness = 256;
|
||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
void MultiSamplingGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
}
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
@ -112,7 +224,7 @@ void LangJapSelect(int8 action)
|
||||
}
|
||||
#endif
|
||||
|
||||
/*#ifdef IMPROVED_VIDEOMODE
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
@ -122,61 +234,155 @@ void ScreenModeChange(int8 displayedValue)
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif*/
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void ToggleFreeCam(int8 action)
|
||||
void FreeCamChange(int8 displayedValue)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
TheCamera.bFreeCam = !TheCamera.bFreeCam;
|
||||
TheCamera.bFreeCam = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
//void BorderModeChange(int8 displayedValue)
|
||||
//{
|
||||
// CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
// FrontEndMenuManager.SaveSettings();
|
||||
//}
|
||||
//#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
void PS2AlphaTestChange(int8 displayedValue)
|
||||
{
|
||||
gPS2alphaTest = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Important: Make sure to read the warnings/informations in frontendoption.h!!
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions(); // if exist
|
||||
|
||||
// -- Graphics/display seperation preperation starts - don't add options in here!
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
|
||||
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
|
||||
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
|
||||
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
|
||||
#else
|
||||
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
bool movedToAdvMenu = false;
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU \
|
||||
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
|
||||
movedToAdvMenu = true; \
|
||||
} else { \
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
|
||||
}
|
||||
|
||||
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
|
||||
#define CLONE_OPTION(a, b, c, d)
|
||||
#define ADD_BACK
|
||||
#define ADD_RESTORE_DEFAULTS(a)
|
||||
#endif
|
||||
// -- Graphics/display seperation preperation end
|
||||
|
||||
static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
/*#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
|
||||
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif*/
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
// -- Start of graphics menu - add options in display order!
|
||||
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
// Storing isn't enabled because it's handled in Frontend
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
/*#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
FrontendOptionSetPosition(MENUPAGE_DISPLAY_SETTINGS, 3);
|
||||
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
|
||||
#endif*/
|
||||
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true);
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
|
||||
ADD_BACK
|
||||
|
||||
// ---- End of Graphics Menu ----
|
||||
|
||||
// -- Start of Display menu - add options in display order!
|
||||
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
static const wchar* text = (wchar*)L"FREE CAM";
|
||||
FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
|
||||
|
||||
// Add link to advanced graphics menu if it's filled.
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
if (movedToAdvMenu) {
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
|
||||
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
}
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
|
||||
ADD_BACK
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2,14 +2,24 @@
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "Text.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int optionCursor = -1;
|
||||
eMenuScreen currentMenu;
|
||||
int numCustomFrontendScreens = 0;
|
||||
FrontendScreen* customFrontendScreens;
|
||||
|
||||
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
|
||||
int numFrontendOptionReplacements = 0;
|
||||
CMenuScreen::CMenuEntry* frontendOptionReplacements;
|
||||
|
||||
int lastOgScreen = MENUPAGES; // means no new pages
|
||||
|
||||
int optionCursor = -2;
|
||||
int currentMenu;
|
||||
bool optionOverwrite = false;
|
||||
|
||||
void ChangeScreen(int screen, int option, bool fadeIn)
|
||||
{
|
||||
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
||||
FrontEndMenuManager.m_nCurrScreen = screen;
|
||||
@ -27,7 +37,7 @@ void GoBack(bool fadeIn)
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
ChangeScreen((eMenuScreen)screen, option, fadeIn);
|
||||
ChangeScreen(screen, option, fadeIn);
|
||||
}
|
||||
|
||||
uint8
|
||||
@ -43,31 +53,89 @@ GetNumberOfMenuOptions(int screen)
|
||||
return Rows;
|
||||
}
|
||||
|
||||
uint8
|
||||
GetLastMenuScreen()
|
||||
{
|
||||
uint8 page = -1;
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
|
||||
break;
|
||||
|
||||
++page;
|
||||
}
|
||||
return page;
|
||||
}
|
||||
|
||||
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
if (numCustomFrontendOptions == 0)
|
||||
return;
|
||||
if (numCustomFrontendOptions != 0) {
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
|
||||
int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
|
||||
if (ogOptionId == -1) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS - 1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
} else {
|
||||
memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
|
||||
if (numFrontendOptionReplacements != 0) {
|
||||
free(frontendOptionReplacements);
|
||||
numFrontendOptionReplacements = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int8 RegisterNewOption(int screen)
|
||||
if (numCustomFrontendScreens == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (i > lastOgScreen) {
|
||||
aScreens[i].m_ScreenName[0] = '\0';
|
||||
aScreens[i].unk = 0;
|
||||
}
|
||||
}
|
||||
free(customFrontendScreens);
|
||||
numCustomFrontendScreens = 0;
|
||||
lastOgScreen = MENUPAGES;
|
||||
}
|
||||
|
||||
int8 RegisterNewScreen(char *name, int prevPage)
|
||||
{
|
||||
if (lastOgScreen == MENUPAGES)
|
||||
lastOgScreen = GetLastMenuScreen();
|
||||
|
||||
numCustomFrontendScreens++;
|
||||
if (numCustomFrontendScreens == 1)
|
||||
customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
|
||||
else if (numCustomFrontendScreens % 5 == 1)
|
||||
customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
|
||||
|
||||
assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
|
||||
|
||||
int id = lastOgScreen + numCustomFrontendScreens;
|
||||
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
|
||||
strncpy(aScreens[id].m_ScreenName, name, 8);
|
||||
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
|
||||
aScreens[id].unk = 1;
|
||||
return id;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption()
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
@ -77,97 +145,154 @@ int8 RegisterNewOption(int screen)
|
||||
|
||||
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
|
||||
|
||||
uint8 nth = GetNumberOfMenuOptions(screen);
|
||||
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
|
||||
uint8 curIdx;
|
||||
if (optionCursor < 0) {
|
||||
if (optionCursor == -1) {
|
||||
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
|
||||
// Move back button one below
|
||||
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
nth--;
|
||||
optionCursor = curIdx = numOptions + optionCursor + 1;
|
||||
} else
|
||||
curIdx = optionCursor;
|
||||
|
||||
if (!optionOverwrite) {
|
||||
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = numOptions - 1; i >= curIdx; i--) {
|
||||
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = nth - 1; i >= optionCursor; i--) {
|
||||
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
nth = optionCursor;
|
||||
optionCursor++;
|
||||
|
||||
if (optionOverwrite) {
|
||||
numFrontendOptionReplacements++;
|
||||
if (numFrontendOptionReplacements == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
|
||||
else if (numFrontendOptionReplacements % 5 == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
|
||||
|
||||
memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
|
||||
} else {
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
|
||||
}
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
|
||||
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
|
||||
return curIdx;
|
||||
}
|
||||
|
||||
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
|
||||
return nth;
|
||||
}
|
||||
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
|
||||
{
|
||||
currentMenu = screen;
|
||||
optionCursor = option;
|
||||
optionOverwrite = overwrite;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
|
||||
// To fool the Frontend, we will still display the text passed via first param.
|
||||
switch (action) {
|
||||
case MENUACTION_SCREENRES:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
|
||||
break;
|
||||
case MENUACTION_AUDIOHW:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
|
||||
break;
|
||||
}
|
||||
aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
|
||||
option.type = FEOPTION_BUILTIN_ACTION;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_SELECT;
|
||||
option.leftText = leftText;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.rightTexts = rightTexts;
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.lastSavedValue = *var;
|
||||
option.save = save;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
option.leftText = leftText;
|
||||
option.onlyApplyOnEnter = false;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.value = var;
|
||||
option.save = save;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
|
||||
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
|
||||
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
|
||||
|
||||
FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
|
||||
screen.id = screenOrder;
|
||||
screen.sprite = sprite;
|
||||
screen.prevPage = prevPage;
|
||||
strncpy(screen.name, gxtKey, 8);
|
||||
screen.columnWidth = columnWidth;
|
||||
screen.headerHeight = headerHeight;
|
||||
screen.lineHeight = lineHeight;
|
||||
screen.font = font;
|
||||
screen.fontScaleX = fontScaleX;
|
||||
screen.fontScaleY = fontScaleY;
|
||||
screen.alignment = alignment;
|
||||
screen.returnPrevPageFunc = returnPrevPageFunc;
|
||||
|
||||
return screenOrder;
|
||||
}
|
||||
#endif
|
@ -4,48 +4,102 @@
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
|
||||
// Warning:
|
||||
// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
|
||||
// Also congrats if you can make 18 options visible at once.
|
||||
|
||||
// About texts:
|
||||
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
|
||||
// except FrontendScreenAdd(it's char[8] by the design of Frontend).
|
||||
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
|
||||
|
||||
// Execute direction:
|
||||
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
|
||||
// i.e. don't set cursor to 8 first and then 3.
|
||||
|
||||
// Live reload:
|
||||
// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
|
||||
// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
|
||||
|
||||
|
||||
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
|
||||
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
|
||||
// -- Option types
|
||||
//
|
||||
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
|
||||
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
|
||||
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
|
||||
// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
|
||||
//
|
||||
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
|
||||
// all the operations with ButtonPressFunc, this includes allocating the variable.
|
||||
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
|
||||
// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
//
|
||||
// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
|
||||
//
|
||||
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
|
||||
// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
#define FEOPTION_BUILTIN_ACTION 4
|
||||
|
||||
// -- Returned via ButtonPressFunc() action param.
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
#define FEOPTION_ACTION_RIGHT 1
|
||||
#define FEOPTION_ACTION_SELECT 2
|
||||
#define FEOPTION_ACTION_FOCUSLOSS 3
|
||||
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
// -- Passed via FrontendScreenAdd()
|
||||
#define FESCREEN_CENTER 0
|
||||
#define FESCREEN_LEFT_ALIGN 1
|
||||
#define FESCREEN_RIGHT_ALIGN 2
|
||||
|
||||
// for static and dynamic options
|
||||
// -- Callbacks
|
||||
|
||||
// pretty much in everything I guess, and optional in all of them
|
||||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
|
||||
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
|
||||
|
||||
// for dynamic options
|
||||
typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
|
||||
typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
|
||||
// you can also set *disabled if you want to gray it out.
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendScreen
|
||||
{
|
||||
int id;
|
||||
char name[8];
|
||||
eMenuSprites sprite;
|
||||
int prevPage;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
};
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
eMenuScreen screen;
|
||||
const wchar* leftText;
|
||||
int32 screen;
|
||||
wchar leftText[64];
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
int8* value;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
bool save;
|
||||
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
|
||||
|
||||
union {
|
||||
// Only for dynamic
|
||||
// Only for dynamic / built-in action
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
@ -55,33 +109,54 @@ struct FrontendOption
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
int8 *value;
|
||||
int8 displayedValue; // if onlyApplyOnEnter enabled
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
eMenuScreen to;
|
||||
int to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// -- Internal things
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
extern int lastOgScreen; // for reloading
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
|
||||
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
|
||||
extern int numCustomFrontendScreens;
|
||||
extern FrontendScreen* customFrontendScreens;
|
||||
|
||||
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
|
||||
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
|
||||
uint8 GetNumberOfMenuOptions(int screen);
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
// -- Placing the cursor to append/overwrite option
|
||||
//
|
||||
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
|
||||
// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
|
||||
// Option: if positive, next AddOption call will put the option to there and progress the cursor.
|
||||
// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
|
||||
// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
|
||||
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
||||
|
||||
// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
|
||||
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user