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CPopulation 2
This commit is contained in:
parent
16ea0527dd
commit
090aef7de7
@ -34,12 +34,15 @@ class CGangs
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public:
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
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static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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@ -1,6 +1,7 @@
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#pragma once
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#include "Game.h"
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#include "Gangs.h"
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enum eZoneType
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{
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@ -38,12 +39,12 @@ public:
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int16 carDensity;
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int16 carThreshold[6];
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int16 copThreshold;
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int16 gangThreshold[9];
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int16 gangThreshold[NUM_GANGS];
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// Ped data
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uint16 pedDensity;
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uint16 copDensity;
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uint16 gangDensity[9];
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uint16 gangDensity[NUM_GANGS];
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uint16 pedGroup;
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};
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@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
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return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
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}
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bool
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CPedPlacement::IsPositionClearForPed(CVector* pos)
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{
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int16 count;
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CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
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return count == 0;
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}
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STARTPATCHES
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InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
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InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
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@ -7,4 +7,5 @@ class CPedPlacement {
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public:
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static void FindZCoorForPed(CVector* pos);
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static CEntity* IsPositionClearOfCars(CVector*);
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static bool IsPositionClearForPed(CVector*);
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};
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@ -8,7 +8,19 @@
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#include "Gangs.h"
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#include "ModelIndices.h"
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#include "Zones.h"
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#include "Ped.h"
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#include "CivilianPed.h"
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#include "EmergencyPed.h"
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#include "Replay.h"
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#include "CutsceneMgr.h"
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#include "CarCtrl.h"
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#include "IniFile.h"
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#include "VisibilityPlugins.h"
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#include "PedPlacement.h"
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#define CREATION_DIST_MULT_TO_DIST 40.0f
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#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
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#define OFFSCREEN_CREATION_MULT 0.5f
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// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
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// TO-DO: These are hard-coded, reverse them.
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// More clearly they're transition areas between zones.
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@ -25,7 +37,7 @@ uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
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uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
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bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
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uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
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uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
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int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
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uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
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uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
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uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
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@ -43,9 +55,9 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
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CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
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CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
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WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
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WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
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void
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CPopulation::Initialise()
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@ -97,11 +109,11 @@ CPopulation::ChooseCivilianOccupation(int32 group)
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
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}
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int32
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eCopType
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CPopulation::ChoosePolicePedOccupation()
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{
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CGeneral::GetRandomNumber();
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return 0;
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return COP_STREET;
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}
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void
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@ -385,9 +397,333 @@ CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelNam
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*safeZoneOut = closestSafeZone;
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}
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void
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CPopulation::Update()
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{
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if (!CReplay::IsPlayingBack()) {
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ManagePopulation();
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MoveCarsAndPedsOutOfAbandonedZones();
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if (m_CountDownToPedsAtStart != 0) {
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if (--m_CountDownToPedsAtStart == 0)
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GeneratePedsAtStartOfGame();
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} else {
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ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
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+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
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+ ms_nNumGang2 + ms_nNumGang1;
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ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
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+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
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if (!CCutsceneMgr::IsRunning()) {
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float pcdm = PedCreationDistMultiplier();
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AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
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pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
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pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
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pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
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}
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}
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}
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}
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void
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CPopulation::GeneratePedsAtStartOfGame()
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{
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for (int i = 0; i < 50; i++) {
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ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
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+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
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+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
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ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
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+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
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// Min dist is 10.0f only for start of the game (naturally)
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AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
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10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
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}
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}
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bool
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CPopulation::IsPointInSafeZone(CVector *coors)
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{
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for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
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if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
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if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
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if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
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return true;
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}
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}
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}
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return false;
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}
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// More speed = wider area to spawn peds
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float
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CPopulation::PedCreationDistMultiplier()
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{
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CVehicle *veh = FindPlayerVehicle();
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if (!veh)
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return 1.0f;
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float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
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return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
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}
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CPed*
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CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
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{
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switch (pedType) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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if (ms_bGivePedsWeapons) {
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eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
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if (weapon != WEAPONTYPE_UNARMED) {
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ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
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}
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}
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return ped;
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}
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case PEDTYPE_COP:
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{
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CCopPed *ped = new CCopPed((eCopType)mi);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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return ped;
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}
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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uint32 weapon;
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if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
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weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
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else
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weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
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ped->SetCurrentWeapon(weapon);
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return ped;
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}
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case PEDTYPE_EMERGENCY:
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{
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CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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return ped;
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}
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case PEDTYPE_FIREMAN:
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{
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CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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return ped;
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}
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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return ped;
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}
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default:
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Error("Unknown ped type, AddPed, Population.cpp");
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return nil;
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}
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}
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void
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CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
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{
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uint32 pedTypeToAdd;
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int32 modelToAdd;
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int pedAmount;
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CZoneInfo zoneInfo;
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CPed *gangLeader = nil;
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bool addCop = false;
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CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
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CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
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CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
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if (wantedInfo->m_nWantedLevel > 2) {
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if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
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&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
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|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
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|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
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+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
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addCop = true;
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minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
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maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
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}
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}
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// Yeah, float
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float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
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maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
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if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
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int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
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if (decisionThreshold < zoneInfo.copDensity || addCop) {
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pedTypeToAdd = PEDTYPE_COP;
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modelToAdd = ChoosePolicePedOccupation();
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} else {
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int16 density = zoneInfo.copDensity;
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for (int i = 0; i < NUM_GANGS; i++) {
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density += zoneInfo.gangDensity[i];
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if (decisionThreshold < density) {
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pedTypeToAdd = PEDTYPE_GANG1 + i;
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break;
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}
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if (i == NUM_GANGS - 1) {
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modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
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if (modelToAdd == -1)
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return;
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pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
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}
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}
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}
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if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
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pedTypeToAdd = m_AllRandomPedsThisType;
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if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
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int randVal = CGeneral::GetRandomNumber() % 100;
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if (randVal < 50)
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return;
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if (randVal < 57) {
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pedAmount = 1;
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} else if (randVal >= 74) {
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if (randVal >= 85)
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pedAmount = 4;
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else
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pedAmount = 3;
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} else {
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pedAmount = 2;
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}
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} else
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pedAmount = 1;
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CVector generatedCoors;
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int node1, node2;
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float randomPos;
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bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
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&generatedCoors, &node1, &node2, &randomPos, nil);
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if (!foundCoors)
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return;
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for (int i = 0; i < pedAmount; ++i) {
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if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
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modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
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if (pedTypeToAdd == PEDTYPE_COP) {
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// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
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if (modelToAdd != COP_STREET) {
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if (modelToAdd == COP_FBI) {
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if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
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return;
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} else if (modelToAdd == COP_SWAT) {
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if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
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return;
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} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
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return;
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}
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} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
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return;
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}
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} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
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return;
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}
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generatedCoors.z += 0.7f;
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// What? How can this not be met?
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if (i < pedAmount) {
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//rand()
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if (gangLeader) {
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// Align gang members in formation. (btw i can't be 0 in here)
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float offsetMin = i * 0.75f;
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float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
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float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
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float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
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if (CGeneral::GetRandomNumber() & 1)
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xOffset = -xOffset;
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if (CGeneral::GetRandomNumber() & 1)
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yOffset = -yOffset;
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generatedCoors.x = xOffset + gangLeader->GetPosition().x;
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generatedCoors.y = yOffset + gangLeader->GetPosition().y;
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}
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}
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if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
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break;
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// Why no love for last gang member?!
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if (i + 1 < pedAmount) {
|
||||
bool foundGround;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
|
||||
if (!foundGround)
|
||||
return;
|
||||
|
||||
generatedCoors.z = max(generatedCoors.z, groundZ);
|
||||
}
|
||||
bool farEnoughToAdd = true;
|
||||
CMatrix mat(TheCamera.GetCameraMatrix());
|
||||
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
|
||||
if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
|
||||
farEnoughToAdd = false;
|
||||
}
|
||||
if (!farEnoughToAdd)
|
||||
break;
|
||||
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
||||
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
||||
|
||||
if (i != 0) {
|
||||
// Gang member
|
||||
newPed->SetLeader(gangLeader);
|
||||
newPed->m_nPedState = PED_UNKNOWN;
|
||||
gangLeader->m_nPedState = PED_UNKNOWN;
|
||||
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
||||
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
||||
newPed->GetPosition().x, newPed->GetPosition().y);
|
||||
newPed->m_fRotationDest = newPed->m_fRotationCur;
|
||||
} else {
|
||||
gangLeader = newPed;
|
||||
}
|
||||
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
||||
/*
|
||||
// Pointless, this is already a for loop
|
||||
if (i + 1 > pedAmount)
|
||||
break;
|
||||
if (pedAmount <= 1)
|
||||
break; */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
||||
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
|
||||
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
||||
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
|
||||
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Game.h"
|
||||
#include "PedType.h"
|
||||
#include "CopPed.h"
|
||||
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
@ -42,7 +43,7 @@ public:
|
||||
static uint32 &ms_nNumCop;
|
||||
static bool &bZoneChangeHasHappened;
|
||||
static uint32 &ms_nNumEmergency;
|
||||
static uint32& m_CountDownToPedsAtStart;
|
||||
static int8& m_CountDownToPedsAtStart;
|
||||
static uint32& ms_nNumGang1;
|
||||
static uint32& ms_nNumGang2;
|
||||
static uint32& ms_nTotalPeds;
|
||||
@ -69,8 +70,14 @@ public:
|
||||
static bool IsPointInSafeZone(CVector *coors);
|
||||
static void RemovePed(CPed *ent);
|
||||
static int32 ChooseCivilianOccupation(int32);
|
||||
static int32 ChoosePolicePedOccupation();
|
||||
static eCopType ChoosePolicePedOccupation();
|
||||
static int32 ChooseGangOccupation(int);
|
||||
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
|
||||
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
|
||||
static void GeneratePedsAtStartOfGame();
|
||||
static float PedCreationDistMultiplier();
|
||||
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
|
||||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user