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Added Gangs
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71
src/control/Gangs.cpp
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71
src/control/Gangs.cpp
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#include "common.h"
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#include "patcher.h"
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#include "Gangs.h"
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CGangInfo(&CGangs::Gang)[TOTAL_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78;
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void CGangs::Initialize(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
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Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
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Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
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Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
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Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
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Gang[GANG_7].m_nVehicleMI = -1;
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Gang[GANG_8].m_nVehicleMI = -1;
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}
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void CGangs::SetGangVehicleModel(int16 gang, int model)
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{
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GetGangInfo(gang)->m_nVehicleMI = model;
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}
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void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2)
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{
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon2 = weapon2;
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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{
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GetGangInfo(gang)->m_nPedModelOverride = ovrd;
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}
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int8 CGangs::GetGangPedModelOverride(int16 gang)
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{
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return GetGangInfo(gang)->m_nPedModelOverride;
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}
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void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size)
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{
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tGangSaveData *data = (tGangSaveData*)buffer;
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data->tag[0] = 'G';
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data->tag[1] = 'N';
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data->tag[2] = 'G';
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data->tag[3] = '\0';
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data->size = *size = sizeof(tGangSaveData);
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for (int i = 0; i < TOTAL_GANGS; i++)
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data->gangs[i] = *GetGangInfo(i);
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buffer += sizeof(tGangSaveData);
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}
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void CGangs::LoadAllGangData(uint8 *buffer, uint32 size)
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{
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Initialize();
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tGangSaveData* data = (tGangSaveData*)buffer;
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for (int i = 0; i < TOTAL_GANGS; i++)
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*GetGangInfo(i) = data->gangs[i];
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
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InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
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ENDPATCHES
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62
src/control/Gangs.h
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62
src/control/Gangs.h
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#pragma once
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#include "common.h"
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#include "Weapon.h"
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#include "ModelIndices.h"
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struct CGangInfo
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{
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int32 m_nVehicleMI;
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int8 m_nPedModelOverride;
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int8 field_5;
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int16 field_6;
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eWeaponType m_Weapon1;
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eWeaponType m_Weapon2;
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CGangInfo() :
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m_nVehicleMI(MI_BUS),
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m_nPedModelOverride(-1),
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m_Weapon1(WEAPONTYPE_UNARMED),
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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};
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static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
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class CGangs
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{
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public:
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enum {
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GANG_MAFIA = 0,
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GANG_TRIAD,
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GANG_DIABLOS,
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GANG_YAKUZA,
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GANG_YARDIE,
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GANG_COLUMB,
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GANG_HOODS,
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GANG_7,
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GANG_8,
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TOTAL_GANGS
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};
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int);
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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private:
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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static CGangInfo(&Gang)[TOTAL_GANGS];
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};
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struct tGangSaveData
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{
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char tag[4];
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int32 size;
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CGangInfo gangs[CGangs::TOTAL_GANGS];
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};
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static_assert(sizeof(tGangSaveData) == 0x98, "tGangSaveData: error");
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