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fix render poly bug
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@ -908,8 +908,13 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
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a2 = i;
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}
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}
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#ifdef FIX_BUGS
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y = Floor(miny);
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yend = Floor(maxy);
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#else
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y = miny;
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yend = maxy;
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#endif
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// Go left in poly to find first edge b
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b2 = a2;
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@ -947,8 +952,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
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while(y <= yend && y < NUMSECTORS_Y){
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// scan one x-line
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if(y >= 0 && xstart < NUMSECTORS_X)
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for(x = xstart; x <= xend; x++)
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if(x >= 0 && x != NUMSECTORS_X)
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for(x = xstart; x <= xend && x != NUMSECTORS_X; x++)
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if(x >= 0)
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scanfunc(CWorld::GetSector(x, y)->m_lists);
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// advance one scan line
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