mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
saves part 1
This commit is contained in:
parent
0cf2c8505e
commit
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@ -2,6 +2,7 @@
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#include "Pools.h"
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#include "Bike.h"
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#include "Boat.h"
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#include "CarCtrl.h"
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#ifdef MISSION_REPLAY
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@ -13,6 +14,8 @@
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#include "Wanted.h"
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#include "World.h"
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//--MIAMI: file done
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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CPedPool *CPools::ms_pPedPool;
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@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
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CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
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CColModelPool *CPools::ms_pColModelPool;
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//--MIAMI: done
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void
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CPools::Initialise(void)
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{
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@ -40,7 +42,6 @@ CPools::Initialise(void)
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ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
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}
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//--MIAMI: done
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void
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CPools::ShutDown(void)
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{
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@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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INITSAVEBUF
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int nNumCars = ReadSaveBuf<int>(buf);
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int nNumBoats = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats; i++) {
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int nNumBikes = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
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@ -131,13 +133,15 @@ INITSAVEBUF
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_BIKE)
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pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
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if (type == VEHICLE_TYPE_BOAT) {
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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@ -156,6 +160,17 @@ INITSAVEBUF
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pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
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pAutomobile->SetupDamageAfterLoad();
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}
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else if (type == VEHICLE_TYPE_BIKE) {
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#ifdef FIX_BUGS
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memcpy(vbuf, buf, sizeof(CBike));
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#else
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memcpy(vbuf, buf, sizeof(CAutomobile));
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#endif
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SkipSaveBuf(buf, sizeof(CBike));
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CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
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pVehicle = pBike;
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--CCarCtrl::NumRandomCars;
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}
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else
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assert(0);
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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@ -193,6 +208,7 @@ INITSAVEBUF
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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CCarCtrl::UpdateCarCount(pVehicle, false);
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
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INITSAVEBUF
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int nNumCars = 0;
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int nNumBoats = 0;
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int nNumBikes = 0;
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int nPoolSize = GetVehiclePool()->GetSize();
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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@ -226,19 +243,25 @@ INITSAVEBUF
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++nNumCars;
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumCars;
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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#endif
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
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nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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WriteSaveBuf(buf, nNumBikes);
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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@ -258,9 +281,9 @@ INITSAVEBUF
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#endif
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#ifdef COMPATIBLE_SAVES
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#ifdef MISSION_REPLAY
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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@ -290,6 +313,17 @@ INITSAVEBUF
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#ifdef MISSION_REPLAY
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBike));
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SkipSaveBuf(buf, sizeof(CBike));
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}
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#endif
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}
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}
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@ -336,6 +370,7 @@ INITSAVEBUF
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
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CopyToBuf(buf, tmp);
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CopyToBuf(buf, pObject->ObjectCreatedBy);
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SkipSaveBuf(buf, 1);
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CopyToBuf(buf, bIsPickup);
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CopyToBuf(buf, bPickupObjWithMessage);
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CopyToBuf(buf, bOutOfStock);
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@ -343,6 +378,8 @@ INITSAVEBUF
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CopyToBuf(buf, bGlassBroken);
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CopyToBuf(buf, bHasBeenDamaged);
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CopyToBuf(buf, bUseVehicleColours);
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CopyToBuf(buf, pObject->m_unk);
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CopyToBuf(buf, pObject->m_nBonusValue);
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CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
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CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
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CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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@ -392,6 +429,9 @@ INITSAVEBUF
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pBufferObject->bHasBeenDamaged = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bUseVehicleColours = bitFlag;
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CopyFromBuf(buf, pBufferObject->m_unk);
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CopyFromBuf(buf, pBufferObject->m_nBonusValue);
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SkipSaveBuf(buf, 1);
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CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
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CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
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CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
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@ -426,6 +466,8 @@ INITSAVEBUF
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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pObject->bHasCollided = false;
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pObject->m_unk = pBufferObject->m_unk;
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pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
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CWorld::Add(pObject);
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delete[] obuf;
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}
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@ -70,7 +70,8 @@ public:
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uint8 bUseVehicleColours : 1;
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uint8 bIsWeapon : 1;
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uint8 bIsStreetLight : 1;
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int8 m_nBonusValue;
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int8 m_nBonusValue;
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uint16 m_unk; // TODO(MIAMI)
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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@ -20037,15 +20037,13 @@ CPed::Save(uint8*& buf)
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CopyToBuf(buf, GetPosition().z);
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SkipSaveBuf(buf, 288);
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CopyToBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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SkipSaveBuf(buf, 499);
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CopyToBuf(buf, m_fHealth);
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CopyToBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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SkipSaveBuf(buf, 172);
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for (int i = 0; i < 10; i++) // has to be hardcoded
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m_weapons[i].Save(buf);
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SkipSaveBuf(buf, 5);
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CopyToBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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SkipSaveBuf(buf, 252);
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}
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void
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@ -20057,16 +20055,15 @@ CPed::Load(uint8*& buf)
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CopyFromBuf(buf, GetMatrix().GetPosition().z);
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SkipSaveBuf(buf, 288);
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CopyFromBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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SkipSaveBuf(buf, 499);
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CopyFromBuf(buf, m_fHealth);
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CopyFromBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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SkipSaveBuf(buf, 172);
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m_currentWeapon = WEAPONTYPE_UNARMED;
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CWeapon bufWeapon;
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for (int i = 0; i < 13; i++) { // has to be hardcoded
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for (int i = 0; i < 10; i++) { // has to be hardcoded
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bufWeapon.Load(buf);
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if (i >= 10)
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continue; // tmp hack before we fix save/load
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if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
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int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
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@ -20081,9 +20078,7 @@ CPed::Load(uint8*& buf)
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
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}
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}
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SkipSaveBuf(buf, 5);
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CopyFromBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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SkipSaveBuf(buf, 252);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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@ -23,7 +23,7 @@
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const uint32 CPlayerPed::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1520;
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1752;
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#else
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sizeof(CPlayerPed);
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#endif
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@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
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CopyFromBuf(buf, m_nTargettableObjects[1]);
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CopyFromBuf(buf, m_nTargettableObjects[2]);
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CopyFromBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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SkipSaveBuf(buf, 164);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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@ -42,7 +42,7 @@
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#include "Fluff.h"
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#define BLOCK_COUNT 20
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#define SIZE_OF_SIMPLEVARS 0xFC
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#define SIZE_OF_SIMPLEVARS 0xE4
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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@ -194,12 +194,6 @@ GenericSave(int file)
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WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
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WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
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WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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@ -331,12 +325,6 @@ GenericLoad()
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ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
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const uint32 CAutomobile::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1448;
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1500;
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#else
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sizeof(CAutomobile);
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#endif
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@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
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{
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CVehicle::Save(buf);
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WriteSaveBuf<CDamageManager>(buf, Damage);
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SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
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SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
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}
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void
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@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
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{
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CVehicle::Load(buf);
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Damage = ReadSaveBuf<CDamageManager>(buf);
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SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
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SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
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SetupDamageAfterLoad();
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}
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#endif
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@ -39,6 +39,14 @@
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//--MIAMI: file done
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const uint32 CBike::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1260;
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#else
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sizeof(CBoat);
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#endif
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// TODO: maybe put this somewhere else
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inline void
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GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
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@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
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if(m_nCarHornTimer != 0)
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m_nCarHornTimer--;
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}
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#ifdef COMPATIBLE_SAVES
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void
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CBike::Save(uint8*& buf)
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{
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CVehicle::Save(buf);
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SkipSaveBuf(buf, 1260 - 672);
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}
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void
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CBike::Load(uint8*& buf)
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{
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CVehicle::Load(buf);
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SkipSaveBuf(buf, 1260 - 672);
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}
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#endif
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@ -132,6 +132,12 @@ public:
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void Fix(void);
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void SetupModelNodes(void);
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void ReduceHornCounter(void);
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#ifdef COMPATIBLE_SAVES
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virtual void Save(uint8*& buf);
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virtual void Load(uint8*& buf);
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#endif
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static const uint32 nSaveStructSize;
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};
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// These functions and function names are made up
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@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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const uint32 CBoat::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1156;
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1216;
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#else
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sizeof(CBoat);
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#endif
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@ -1449,13 +1449,13 @@ void
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CBoat::Save(uint8*& buf)
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{
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CVehicle::Save(buf);
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SkipSaveBuf(buf, 1156 - 648);
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SkipSaveBuf(buf, 1216 - 672);
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}
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void
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CBoat::Load(uint8*& buf)
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{
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CVehicle::Load(buf);
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SkipSaveBuf(buf, 1156 - 648);
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SkipSaveBuf(buf, 1216 - 672);
|
||||
}
|
||||
#endif
|
||||
|
@ -26,7 +26,6 @@ public:
|
||||
};
|
||||
CBuilding *m_pCraneEntity;
|
||||
CObject *m_pHook;
|
||||
int32 m_nAudioEntity;
|
||||
float m_fPickupX1;
|
||||
float m_fPickupX2;
|
||||
float m_fPickupY1;
|
||||
|
@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 16);
|
||||
SaveEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Save(buf);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour1);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour2);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nAlarmState);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, field_1D0[0]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[1]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[2]);
|
||||
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
|
||||
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, m_fChangeGearTime);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nBombTimer);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<int8>(buf, m_nDoorLock);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
|
||||
void
|
||||
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
|
||||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
|
||||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user