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fix for radar
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@ -66,9 +66,17 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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&WeaponSprite
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};
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// Why this doesn't coincide with world coordinates i don't know
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#define RADAR_MIN_X (-2000.0f)
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#define RADAR_MIN_Y (-2000.0f)
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#define RADAR_MAX_X (2000.0f)
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#define RADAR_MAX_Y (2000.0f)
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#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X)
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#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y)
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#define RADAR_NUM_TILES (8)
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#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
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static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
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static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_MIN_RANGE (120.0f)
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#define RADAR_MAX_RANGE (350.0f)
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@ -738,8 +746,8 @@ void CRadar::DrawRadarMap()
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DrawRadarMask();
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// top left ist (0, 0)
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int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
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int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
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int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
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int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
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StreamRadarSections(x, y);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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@ -1260,8 +1268,8 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
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void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
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{
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out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
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out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
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out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X);
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out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y));
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out.x /= RADAR_TILE_SIZE;
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out.y /= RADAR_TILE_SIZE;
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}
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