restore original code, fixes, ps2 font

This commit is contained in:
Fire-Head 2020-12-19 21:25:45 +03:00
parent 87bca997a4
commit 140fa2a21c
9 changed files with 247 additions and 63 deletions

View File

@ -161,7 +161,7 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS #ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);

View File

@ -1576,13 +1576,20 @@ void CReplay::Display()
TimeCount = (TimeCount + 1) % UINT16_MAX; TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((TimeCount & 0x20) == 0) if ((TimeCount & 0x20) == 0)
return; return;
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT); CFont::SetJustifyOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
#else
CFont::SetCentreSize(SCREEN_WIDTH-20);
#endif
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200)); CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
if (Mode == MODE_PLAYBACK) if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY")); CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
} }
#endif #endif

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@ -279,24 +279,44 @@ void CSceneEdit::Draw(void)
#endif #endif
sprintf(str, "Action"); sprintf(str, "Action");
AsciiToUnicode(str, wstr); AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0)); CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
#endif
CFont::SetColor(CRGBA(193, 164, 120, 255)); CFont::SetColor(CRGBA(193, 164, 120, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
#endif
sprintf(str, "Selected"); sprintf(str, "Selected");
AsciiToUnicode(str, wstr); AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0)); CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
#endif
CFont::SetColor(CRGBA(193, 164, 120, 255)); CFont::SetColor(CRGBA(193, 164, 120, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
#endif
CFont::SetCentreOff(); CFont::SetCentreOff();
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f)); CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
#else
CFont::SetScale(0.7f, 0.7f);
#endif
#ifdef FIX_BUGS #ifdef FIX_BUGS
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
#else #else
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_HEADING);
#endif #endif
CFont::SetColor(CRGBA(0, 0, 0, 0)); CFont::SetColor(CRGBA(0, 0, 0, 255));
for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) { for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2; int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS) if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
@ -305,13 +325,21 @@ void CSceneEdit::Draw(void)
nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1); nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
sprintf(str, "%s", pCommandStrings[nCommandDrawn]); sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
AsciiToUnicode(str, wstr); AsciiToUnicode(str, wstr);
CFont::SetColor(CRGBA(0, 0, 0, 0)); CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
#endif
if (nCommandDrawn == m_nCurrentCommand) if (nCommandDrawn == m_nCurrentCommand)
CFont::SetColor(CRGBA(156, 91, 40, 255)); CFont::SetColor(CRGBA(156, 91, 40, 255));
else else
CFont::SetColor(CRGBA(193, 164, 120, 255)); CFont::SetColor(CRGBA(193, 164, 120, 255));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
#else
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT), wstr);
#endif
} }
} }

View File

@ -116,8 +116,6 @@ void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU #ifdef PS2_MENU
void MessageScreen(char *msg) void MessageScreen(char *msg)
{ {
//TODO: stretch_screen
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255); CRGBA color(255, 255, 255, 255);
@ -129,20 +127,32 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL); CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color); splash->Draw(rect, color, color, color, color);
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); #ifdef FIX_BUGS
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
#else
splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
#endif
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
#else
CFont::SetScale(1.0f, 1.0f);
#endif
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255)); CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3); CFont::SetDropShadowPosition(3);
CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); #ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
#else
CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
#endif
CFont::DrawFonts(); CFont::DrawFonts();
DoRWStuffEndOfFrame(); DoRWStuffEndOfFrame();
@ -890,11 +900,14 @@ void CGame::InitialiseWhenRestarting(void)
CSprite2d *splash = LoadSplash(NULL); CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color); splash->Draw(rect, color, color, color, color);
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); #ifdef FIX_BUGS
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
#else
splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
#endif
//CFont::SetFontStyle(?);
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
@ -904,9 +917,15 @@ void CGame::InitialiseWhenRestarting(void)
CFont::SetDropColor(CRGBA(32, 32, 32, 255)); CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3); CFont::SetDropShadowPosition(3);
CFont::SetPropOn(); CFont::SetPropOn();
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed! #ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game. CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
#else
CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
#endif
CFont::DrawFonts(); CFont::DrawFonts();
DoRWStuffEndOfFrame(); DoRWStuffEndOfFrame();

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@ -2607,10 +2607,18 @@ void CPad::PrintErrorMessage(void)
{ {
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{ {
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
#else
CFont::SetScale(0.85f, 1.0f); CFont::SetScale(0.85f, 1.0f);
#endif
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20)); #ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
#else
CFont::SetCentreSize(SCREEN_WIDTH - 20);
#endif
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200)); CFont::SetColor(CRGBA(255, 255, 200, 200));
@ -2624,10 +2632,18 @@ void CPad::PrintErrorMessage(void)
} }
else if ( bObsoleteControllerMessage ) else if ( bObsoleteControllerMessage )
{ {
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
#else
CFont::SetScale(0.85f, 1.0f); CFont::SetScale(0.85f, 1.0f);
#endif
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20)); #ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
#else
CFont::SetCentreSize(SCREEN_WIDTH - 20);
#endif
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200)); CFont::SetColor(CRGBA(255, 255, 200, 200));

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@ -577,7 +577,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return; return;
#endif #endif
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ #ifndef GTA_PS2
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
#else
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
#endif
{
CSprite2d::SetRecipNearClip(); CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame(); CSprite2d::InitPerFrame();
CFont::InitPerFrame(); CFont::InitPerFrame();
@ -637,8 +642,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil); splash = LoadSplash(nil);
name = TheText.Get(levelName); name = TheText.Get(levelName);
#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return; return;
#else
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
#endif
CSprite2d::SetRecipNearClip(); CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame(); CSprite2d::InitPerFrame();
@ -665,20 +675,42 @@ LoadingIslandScreen(const char *levelName)
CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3); CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetColor(CRGBA(243, 237, 71, 255));
#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS #endif
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#ifdef PS2_HUD
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
#else
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
#endif
#else #else
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#else
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#endif
#endif #endif
TextCopy(wstr, name); TextCopy(wstr, name);
TheText.UpperCase(wstr); TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetColor(CRGBA(243, 237, 71, 255));
#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS #endif
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#ifdef PS2_HUD
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
#endif
#else #else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); #ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#endif
#endif #endif
CFont::DrawFonts(); CFont::DrawFonts();
DoRWStuffEndOfFrame(); DoRWStuffEndOfFrame();
@ -1058,7 +1090,11 @@ DisplayGameDebugText()
// Let's not scale those numbers, they look better that way :eyes: // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff(); CFont::SetPropOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
#else
CFont::SetScale(0.7f, 1.5f); CFont::SetScale(0.7f, 1.5f);
#endif
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
CFont::SetJustifyOff(); CFont::SetJustifyOff();

View File

@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
#else #else
int16 CFont::Size[MAX_FONTS][193] = { int16 CFont::Size[MAX_FONTS][193] = {
#endif #endif
#if !defined(GTA_PS2) || defined(FIX_BUGS)
{ {
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19 19
} }
#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
#endif
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
}, },
{ {
@ -455,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c)
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){ if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CSprite2d::AddSpriteToBank(
#ifdef FIX_BUGS
Details.bank + Details.style,
#else
Details.style, // BUG: game doesn't add bank
#endif
#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
#else
CRect(x + Details.dropShadowPosition,
y + Details.dropShadowPosition,
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
#endif
Details.dropColor, Details.dropColor,
xoff/16.0f, yoff/12.8f, xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
} }
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CSprite2d::AddSpriteToBank(
#ifdef FIX_BUGS
Details.bank + Details.style,
#else
Details.style, // BUG: game doesn't add bank
#endif
CRect(x, y, CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f, x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f), y + 40.0f * Details.scaleY * 0.5f),
@ -478,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c)
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) { }else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) { if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CSprite2d::AddSpriteToBank(
#ifdef FIX_BUGS
Details.bank + Details.style,
#else
Details.style, // BUG: game doesn't add bank
#endif
#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
#else
CRect(x + Details.dropShadowPosition,
y + Details.dropShadowPosition,
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
#endif
Details.dropColor, Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
@ -501,7 +582,12 @@ CFont::PrintChar(float x, float y, wchar c)
#endif #endif
}else }else
{ {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CSprite2d::AddSpriteToBank(
#ifdef FIX_BUGS
Details.bank + Details.style,
#else
Details.style, // BUG: game doesn't add bank
#endif
CRect(x, y, CRect(x, y,
x + 32.0f * Details.scaleX * w, x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f), y + 32.0f * Details.scaleY * 0.5f),
@ -793,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
numLines = GetNumberLines(xstart, ystart, s); numLines = GetNumberLines(xstart, ystart, s);
}else{ }else{
#endif #endif
#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify) if(Details.centre || Details.rightJustify)
#else
if(Details.centre)
#endif
x = 0.0f; x = 0.0f;
else else
x = xstart; x = xstart;
@ -811,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
// reached end of line // reached end of line
if(x > maxlength) if(x > maxlength)
maxlength = x; maxlength = x;
#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify) if(Details.centre || Details.rightJustify)
#else
if(Details.centre)
#endif
x = 0.0f; x = 0.0f;
else else
x = xstart; x = xstart;
@ -1291,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*)
case 'n': case 'n':
NewLine = 1; NewLine = 1;
break; break;
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS #ifdef BUTTON_ICONS
#if 0 // unused #if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break; case 'U': PS2Symbol = BUTTON_UP; break;

View File

@ -173,23 +173,6 @@ public:
static void SetCentreOff(void) { static void SetCentreOff(void) {
Details.centre = false; Details.centre = false;
} }
static void SetAlignment(uint8 alignment) {
if (alignment == ALIGN_LEFT) {
CFont::Details.justify = true;
CFont::Details.centre = false;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_CENTER) {
CFont::Details.justify = false;
CFont::Details.centre = true;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_RIGHT) {
CFont::Details.justify = false;
CFont::Details.centre = false;
CFont::Details.rightJustify = true;
}
}
static void SetWrapx(float x) { Details.wrapX = x; } static void SetWrapx(float x) { Details.wrapX = x; }
static void SetCentreSize(float s) { Details.centreSize = s; } static void SetCentreSize(float s) { Details.centreSize = s; }
static void SetBackgroundOn(void) { Details.background = true; } static void SetBackgroundOn(void) { Details.background = true; }

View File

@ -1029,7 +1029,7 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255)); CFont::SetColor(CRGBA(244, 20, 20, 255));
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff(); CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn(); CFont::SetBackGroundOnlyTextOn();
@ -1396,7 +1396,7 @@ void CHud::Draw()
// Appearently sliding text in here was abandoned very early, since this text is centered now. // Appearently sliding text in here was abandoned very early, since this text is centered now.
#ifdef FIX_BUGS #ifdef FIX_BUGS
if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_HEIGHT-20)) if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20))
#else #else
if (BigMessageX[0] >= SCREEN_WIDTH-20) if (BigMessageX[0] >= SCREEN_WIDTH-20)
#endif #endif