mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Fix the code style issues
This commit is contained in:
parent
ac7ea2b9fa
commit
1dcd7c5b14
@ -160,10 +160,6 @@ public:
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static int32 GetRandomNumberInRange(int32 low, int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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// Returns inclusive value in the specified range
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static int32 GetRandomNumberInRangeInc(int32 low, int32 high)
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{ return GetRandomNumberInRange(low - 1, high + 1); }
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static void SetRandomSeed(int32 seed)
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{ mysrand(seed); }
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};
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@ -17,14 +17,17 @@
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#include "Stats.h"
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#include "SpecialFX.h"
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#define BEACHBALL_MAX_SCORE 250
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#define BEACHBALL_DEACCELERATION 2.5f
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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float CObject::fDistToNearestTree;
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void* CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void* CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
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void CObject::operator delete(void* p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void* p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject *)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject *)p); }
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CObject::CObject(void)
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{
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@ -66,7 +69,7 @@ CObject::CObject(int32 mi, bool createRW)
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Init();
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}
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CObject::CObject(CDummyObject* dummy)
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CObject::CObject(CDummyObject *dummy)
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{
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SetModelIndexNoCreate(dummy->GetModelIndex());
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@ -109,7 +112,7 @@ CObject::ProcessControl(void)
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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auto mi = GetModelIndex();
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int16 mi = GetModelIndex();
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if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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@ -126,48 +129,54 @@ CObject::ProcessControl(void)
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m_vecMoveSpeed *= fScalarTimed;
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}
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if (mi == MI_BEACHBALL) {
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constexpr uint8 BEACHBALL_MAX_SCORE = 250;
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constexpr float BEACHBALL_DEACCELERATION = 2.5f;
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float fMoveSpeedMag = m_vecMoveSpeed.Magnitude2D();
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float fTimeScale = powf(0.95, CTimer::GetTimeStep());
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m_vecMoveSpeed.x *= fTimeScale;
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m_vecMoveSpeed.y *= fTimeScale;
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m_vecMoveSpeed.z += fMoveSpeedMag - m_vecMoveSpeed.Magnitude2D();
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float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
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float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
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m_vecMoveSpeed.x *= fTimeStep;
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m_vecMoveSpeed.y *= fTimeStep;
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m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
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if (!FindPlayerVehicle()) {
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CVector distance = FindPlayerCoors() - GetPosition();
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float distanceMagnitude = distance.Magnitude2D();
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if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) {
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CVector playerSpeed = FindPlayerSpeed();
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if (fMoveSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
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if (fPreviousVecSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
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playerSpeed.z = 0.0f;
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playerSpeed.Normalise();
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playerSpeed.z = 0.3;
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m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed += CVector(
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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0.0f);
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if (m_nBeachballBounces > 0) {
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m_nBeachballBounces++;
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}
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if (m_nBeachballBounces > 0) {
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (distance.z > -1.05 && distance.z < -0.6 && distanceMagnitude < 0.9 && m_vecMoveSpeed.z < 0.0f) {
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m_vecMoveSpeed.x += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
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m_vecMoveSpeed.y += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
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if (distanceMagnitude < 0.9 && distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f) {
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m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed.x += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
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m_vecTurnSpeed.y += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
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if (++m_nBeachballBounces >= BEACHBALL_MAX_SCORE) {
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m_nBeachballBounces = BEACHBALL_MAX_SCORE;
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}
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m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_nBeachballBounces++;
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m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (bIsBIGBuilding) {
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bIsInSafePosition = true;
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}
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}
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void
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@ -187,7 +196,7 @@ CObject::Render(void)
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return;
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if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
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CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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CVehicleModelInfo *mi = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->GetModelType() == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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@ -301,12 +310,10 @@ CObject::SetupLighting(void)
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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}
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else if (bIsPickup) {
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} else if (bIsPickup) {
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SetFullAmbient();
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return true;
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}
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else if (bIsWeapon) {
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} else if (bIsWeapon) {
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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@ -342,50 +349,51 @@ CObject::ObjectDamage(float amount)
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}
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#endif
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector& vecPos = m_matrix.GetPosition();
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const CVector &vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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return;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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return;
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case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
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case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
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{
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static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
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if (bRenderDamaged) {
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break;
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}
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bRenderDamaged = true;
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CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
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CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
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CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
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min.z = max.z;
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min = GetMatrix() * min;
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max = GetMatrix() * max;
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CVector temp = (max - min) * 0.02;
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CVector temp = (max - min) * 0.02f;
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for (int32 i = 0; i < 50; i++) {
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float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
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float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
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float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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CVector pos = min + temp * (float)i;
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CVector dir = CVector(fDirX, fDirY, fDirZ);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
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RwRGBA color = debrisColor;
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color.red *= fColorFactor;
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color.green *= fColorFactor;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
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break;
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
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{
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
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bRenderDamaged = true;
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return;
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@ -402,7 +410,8 @@ CObject::ObjectDamage(float amount)
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break;
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}
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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@ -414,9 +423,11 @@ CObject::ObjectDamage(float amount)
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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@ -425,19 +436,19 @@ CObject::ObjectDamage(float amount)
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randomColor.red *= fRandom;
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randomColor.green *= fRandom;
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randomColor.blue *= fRandom;
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}
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else {
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} else {
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randomColor.red = 0xff;
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randomColor.blue = 0xfc;
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randomColor.green = 0xfc;
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}
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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@ -450,22 +461,25 @@ CObject::ObjectDamage(float amount)
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static const RwRGBA color = { 128, 128, 128, 255 };
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CVector position = GetPosition();
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
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case DAMAGE_EFFECT_BURST_BEACHBALL: {
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case DAMAGE_EFFECT_BURST_BEACHBALL:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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@ -478,27 +492,29 @@ CObject::ObjectDamage(float amount)
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
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}
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else {
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} else {
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PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
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}
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break;
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}
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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@ -513,14 +529,16 @@ CObject::ObjectDamage(float amount)
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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const RwRGBA& color = nFrameGen & 1 ? color1 : color2;
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const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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@ -530,7 +548,8 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
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||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
@ -566,18 +585,17 @@ CObject::ObjectDamage(float amount)
|
||||
}
|
||||
for (int32 i = 0; i < 16; i++) {
|
||||
CVector vecDir(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
|
||||
);
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
nFrameGen++;
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
if ((i % 7) == 0)
|
||||
{
|
||||
if (!(i % 7)) {
|
||||
static CRGBA secondParticleColors[4] = {
|
||||
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
||||
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
||||
@ -585,8 +603,8 @@ CObject::ObjectDamage(float amount)
|
||||
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
||||
};
|
||||
vecDir *= 0.5f;
|
||||
CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
@ -595,7 +613,8 @@ CObject::ObjectDamage(float amount)
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
@ -607,8 +626,7 @@ CObject::ObjectDamage(float amount)
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
CRGBA possibleColor1;
|
||||
CRGBA possibleColor2;
|
||||
switch (m_nCollisionDamageEffect)
|
||||
{
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
@ -628,19 +646,16 @@ CObject::ObjectDamage(float amount)
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
nFrameGen++;
|
||||
int32 nCurFrame = nFrameGen & 3;
|
||||
CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
}
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
|
||||
{
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
}
|
||||
else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
|
||||
{
|
||||
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
}
|
||||
break;
|
||||
@ -682,8 +697,8 @@ CObject::Init(void)
|
||||
m_nCostValue = 0;
|
||||
m_pCollidingEntity = nil;
|
||||
CColPoint point;
|
||||
CEntity* outEntity = nil;
|
||||
const CVector& vecPos = m_matrix.GetPosition();
|
||||
CEntity *outEntity = nil;
|
||||
const CVector &vecPos = m_matrix.GetPosition();
|
||||
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
||||
m_pCurSurface = outEntity;
|
||||
else
|
||||
@ -721,9 +736,9 @@ CObject::CanBeDeleted(void)
|
||||
void
|
||||
CObject::DeleteAllMissionObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -734,9 +749,9 @@ CObject::DeleteAllMissionObjects()
|
||||
void
|
||||
CObject::DeleteAllTempObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -747,9 +762,9 @@ CObject::DeleteAllTempObjects()
|
||||
void
|
||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
CVector dist = point - pObject->GetPosition();
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
|
||||
CWorld::Remove(pObject);
|
||||
@ -759,7 +774,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
}
|
||||
|
||||
bool
|
||||
IsObjectPointerValid(CObject* pObject)
|
||||
IsObjectPointerValid(CObject *pObject)
|
||||
{
|
||||
if (!pObject)
|
||||
return false;
|
||||
|
@ -76,7 +76,7 @@ public:
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
bool m_bCameraToAvoidThisObject;
|
||||
int8 m_nBeachballBounces;
|
||||
uint8 m_nBeachballBounces;
|
||||
uint32 m_obj_unused1;
|
||||
uint32 m_nEndOfLifeTime;
|
||||
int16 m_nRefModelIndex;
|
||||
|
Loading…
Reference in New Issue
Block a user